[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Ron Freimuth
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, March 26, 2003 2:50 PM Subject: [Jsbsim-devel] MSFS Aircrafts Hi, How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Ron Freimuth
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Wednesday, March 26, 2003 4:08 PM Subject: re: [Jsbsim-devel] MSFS Aircrafts Erik Hofman writes: How come whenever I release an aircraft for JSBSim, a few weeks later I

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Ron Freimuth
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Friday, March 28, 2003 8:22 AM Subject: Re: [Jsbsim-devel] MSFS Aircrafts Ron Freimuth writes: One thing MS developers have is access to a lot of real pilots. Who can

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Major A
A pilot familiar with that plane is almost certainly going to find it very unstable in the pitch axis, and complain that the nose bounces up and down too much. In the real plane, the dynamic pressure from the relative wind tends to hold the control surfaces in one spot, and it takes a

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Tony Peden
--- Major A [EMAIL PROTECTED] wrote: A pilot familiar with that plane is almost certainly going to find it very unstable in the pitch axis, and complain that the nose bounces up and down too much. In the real plane, the dynamic pressure from the relative wind tends to hold the

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread David Megginson
Major A writes: Is the null zone there in a real aircraft (backlash), or just a feature of the sim to allow the pilot to go and grab a cup of coffee? I think it's a different attempt to compensate for the lack of control loading. -1.0 = -1.00 -0.5 = -0.25 0.0 = 0.00

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Major A
This is a good response, but it also implies that at 0 deflection, the control is totally nonresponsive (gradient is zero). Shouldn't we simply add a linear term here? That would make the control linear around the centre and transition into a square response at higher deflections.

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread David Megginson
Major A writes: Yes, but wouldn't it be better to have at least a small amount of control around the centre? You do. Unlike a dead zone, this approach has no location where moving the joystick will not produce some kind of input. All the best, David -- David Megginson, [EMAIL

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Curtis L. Olson
Major A writes: Just an idea -- if someone were to build proper force-feedback yoke/pedals/etc., would FlightGear be able to drive them realistically? I.e., is force on the controls part of the FDM? You could build a software interface to your hardware that could read the appropriate control

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-28 Thread Erik Hofman
Ron, I must admid it, you have made my day. :-) Erik Very few MSFS AC have 'realistic' flight models. ;) Though AVSIM reviewers and a bunch of desktop pilots often think they are. FS2K+ can't use realistic values of Cm_q and Cn_r at Mach 0.7/30,000 ft or higher I've had to increase

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-27 Thread Erik Hofman
Bert Driehuis wrote: I haven't looked into it for lack of time, but a bunch of MSFS enthusiasts made landscapes for the Netherlands that might be converted into FlightGear format, and I hope that such positive sharing will really take off. With the formidable tasks that are behind simulator work,

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-27 Thread Erik Hofman
David Megginson wrote: Bert Driehuis writes: This is a recurring theme in the Windows world. Almost noone who develops train models for MSTS and Trainz wants to part with their 3d models, because of the abundance of unscrupulous folks who then market the stuff they got for free. One

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-27 Thread David Megginson
Erik Hofman writes: That's why I prefer public domain even to open source -- people spend way too long worrying about that kind of thing. Now, I would be worried that getting data from other sources and putting it under the BSD license (which makes it possible to use it in closed

[Flightgear-devel] re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Erik Hofman writes: How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on avsim.org that this type of aircraft will be available to MSFS with a realistic flight model? It happened with the F-16, it happened with the F-104 and it will happen

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on avsim.org that this type of aircraft will be available to MSFS with a realistic flight model? It happened with the F-16, it happened with the F-104

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Erik Hofman writes: I wouldn't have a problem with that either if they respect the GPL, which in most cases they don't. Further more it take a considerable amount of time gathering all the data, and just taking the data for your own good is, so to say, not nice. Is our data GPL'd, or

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Tony Peden
On Wed, 2003-03-26 at 15:16, David Megginson wrote: Erik Hofman writes: I wouldn't have a problem with that either if they respect the GPL, which in most cases they don't. Further more it take a considerable amount of time gathering all the data, and just taking the data for your

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Bert Driehuis
On 26 Mar 2003, Tony Peden wrote: Probably true, but credit (if it's due) is not terribly much to ask for. This is a recurring theme in the Windows world. Almost noone who develops train models for MSTS and Trainz wants to part with their 3d models, because of the abundance of unscrupulous

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Bert Driehuis writes: This is a recurring theme in the Windows world. Almost noone who develops train models for MSTS and Trainz wants to part with their 3d models, because of the abundance of unscrupulous folks who then market the stuff they got for free. One developer I know even went