- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, March 26, 2003 2:50 PM
Subject: [Jsbsim-devel] MSFS Aircrafts
Hi,
How come whenever I release an aircraft for JSBSim, a few weeks later
I
see an anouncement on
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Wednesday, March 26, 2003 4:08 PM
Subject: re: [Jsbsim-devel] MSFS Aircrafts
Erik Hofman writes:
How come whenever I release an aircraft for JSBSim, a few weeks
later I
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Friday, March 28, 2003 8:22 AM
Subject: Re: [Jsbsim-devel] MSFS Aircrafts
Ron Freimuth writes:
One thing MS developers have is access to a lot of real pilots.
Who can
A pilot familiar with that plane is almost certainly going to find it
very unstable in the pitch axis, and complain that the nose bounces up
and down too much. In the real plane, the dynamic pressure from the
relative wind tends to hold the control surfaces in one spot, and it
takes a
--- Major A [EMAIL PROTECTED] wrote:
A pilot familiar with that plane is almost certainly going to
find it
very unstable in the pitch axis, and complain that the nose
bounces up
and down too much. In the real plane, the dynamic pressure from
the
relative wind tends to hold the
Major A writes:
Is the null zone there in a real aircraft (backlash), or just a
feature of the sim to allow the pilot to go and grab a cup of coffee?
I think it's a different attempt to compensate for the lack of control
loading.
-1.0 = -1.00
-0.5 = -0.25
0.0 = 0.00
This is a good response, but it also implies that at 0 deflection, the
control is totally nonresponsive (gradient is zero). Shouldn't we
simply add a linear term here? That would make the control linear
around the centre and transition into a square response at higher
deflections.
Major A writes:
Yes, but wouldn't it be better to have at least a small amount of
control around the centre?
You do. Unlike a dead zone, this approach has no location where
moving the joystick will not produce some kind of input.
All the best,
David
--
David Megginson, [EMAIL
Major A writes:
Just an idea -- if someone were to build proper force-feedback
yoke/pedals/etc., would FlightGear be able to drive them
realistically? I.e., is force on the controls part of the FDM?
You could build a software interface to your hardware that could read
the appropriate control
Ron,
I must admid it, you have made my day.
:-)
Erik
Very few MSFS AC have 'realistic' flight models. ;) Though AVSIM
reviewers and a bunch of desktop pilots often think they are.
FS2K+ can't use realistic values of Cm_q and Cn_r at Mach 0.7/30,000
ft or higher I've had to increase
Bert Driehuis wrote:
I haven't looked into it for lack of time, but a bunch of MSFS
enthusiasts made landscapes for the Netherlands that might be converted
into FlightGear format, and I hope that such positive sharing will
really take off.
With the formidable tasks that are behind simulator work,
David Megginson wrote:
Bert Driehuis writes:
This is a recurring theme in the Windows world. Almost noone who
develops train models for MSTS and Trainz wants to part with their 3d
models, because of the abundance of unscrupulous folks who then market
the stuff they got for free. One
Erik Hofman writes:
That's why I prefer public domain even to open source -- people spend
way too long worrying about that kind of thing.
Now, I would be worried that getting data from other sources and putting
it under the BSD license (which makes it possible to use it in closed
Erik Hofman writes:
How come whenever I release an aircraft for JSBSim, a few weeks later I
see an anouncement on avsim.org that this type of aircraft will be
available to MSFS with a realistic flight model?
It happened with the F-16, it happened with the F-104 and it will happen
David Megginson wrote:
Erik Hofman writes:
How come whenever I release an aircraft for JSBSim, a few weeks later I
see an anouncement on avsim.org that this type of aircraft will be
available to MSFS with a realistic flight model?
It happened with the F-16, it happened with the F-104
Erik Hofman writes:
I wouldn't have a problem with that either if they respect the GPL,
which in most cases they don't. Further more it take a considerable
amount of time gathering all the data, and just taking the data for
your own good is, so to say, not nice.
Is our data GPL'd, or
On Wed, 2003-03-26 at 15:16, David Megginson wrote:
Erik Hofman writes:
I wouldn't have a problem with that either if they respect the GPL,
which in most cases they don't. Further more it take a considerable
amount of time gathering all the data, and just taking the data for
your
On 26 Mar 2003, Tony Peden wrote:
Probably true, but credit (if it's due) is not terribly much to ask for.
This is a recurring theme in the Windows world. Almost noone who
develops train models for MSTS and Trainz wants to part with their 3d
models, because of the abundance of unscrupulous
Bert Driehuis writes:
This is a recurring theme in the Windows world. Almost noone who
develops train models for MSTS and Trainz wants to part with their 3d
models, because of the abundance of unscrupulous folks who then market
the stuff they got for free. One developer I know even went
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