[Flightgear-devel] Spamcop

2006-01-08 Thread Georg Vollnhals
Hi, this is a test as my mails are rejected from sourceforge : host mail.sourceforge.net[66.35.250.206] said: 550-"rejected because your SMTP server, 151.189.21.48, is in the Spamcop RBL. 550 See http://www.spamcop.net/bl.shtml for more information." (in reply to MAIL FROM command) I

[Flightgear-devel] For Dene - (I give up)

2006-01-08 Thread Georg Vollnhals
dene maxwell schrieb: I've been searching all weekend for a simple site I can upload; 1x ZIP or EXE+LST+CAB files to for distribution. Not a chance...they either want money, limit the file types or want them in CVS format Why is it so hard to share anything with anyone else for free? I

Re: [Flightgear-devel] [Flightgear-devel]I give up!!!

2006-01-08 Thread Erik Hofman
dene maxwell wrote: I've been searching all weekend for a simple site I can upload; 1x ZIP or EXE+LST+CAB files to for distribution. Not a chance...they either want money, limit the file types or want them in CVS format Why is it so hard to share anything with anyone else for free? It l

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
> > So the solution is to display a template / generic plane. > > We can always use the dreaded glider model (the one that shows up when > there are errors in XML files). The UFO sounds more appropriate... --- This SF.net email is sponsored by:

RE: [Flightgear-devel] Texture compression experiments in plib

2006-01-08 Thread Vivian Meazza
Tiago Gusmão > I'm having a HW problem and i can't enable AGP in linux, which makes the > hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe > is caused by the NVRAM filling up with textures thus forcing texture > transfers to the card (GF4 MX 440 64MB) > > so after Surge ment

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread George Patterson
On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote: > > > So the solution is to display a template / generic plane. > > > > We can always use the dreaded glider model (the one that shows up when > > there are errors in XML files). > > The UFO sounds more appropriate... But least reali

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-08 Thread Martin Spott
"Vivian Meazza" wrote: > I was hoping that it might enable me to run Jon's new KSFO scenery with > Tiger data, [...] Ah, I knew once someone would try TIGER data with FlightGear :-) Is there any public notion of this Scenery ? Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Karsten Krispin
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson: > Flightgear has the same issue if you don't have the terrain tile loaded. Hi Georg, FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with user modifications to the srtm stuff. But - I suppose so - FG is intended

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Detlef Faber
Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals: > My question is whether there is any display of a "generic" aircraft in > FlightGear when someones logs into multiplayer with an unknown aircraft > name? If you fly a new added aircraft in multiplayer (ie as the F80 > Shooting St

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-08 Thread Jon Stockill
Martin Spott wrote: Ah, I knew once someone would try TIGER data with FlightGear :-) Is there any public notion of this Scenery ? http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz That's using tiger data for major roads, railways, and waterways - the water flowing down vall

Re: [Flightgear-devel] [Flightgear-devel]I give up!!!

2006-01-08 Thread dene maxwell
Thanks Erik, I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and it worked(so far). I was hoping for personall FTP site as also write various apps for other interest groups (amateur radio VB developers etc.). My main objective for this weekend was to sort out a site for m

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Detlef Faber schrieb: > Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals: > > >>My question is whether there is any display of a "generic" aircraft in >>FlightGear when someones logs into multiplayer with an unknown aircraft >>name?

Re: [Flightgear-devel] Patch for XML-based tutorial system

2006-01-08 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Buchanan, Stuart schrieb: > Hi All, > > Based on the discussions started by Paul and Cyprien, I had a go at > writing an XML-based tutorial system in Nasal. > > [...] > > Let me know what you think. The files are looking like a great start. I can't

RE: [Flightgear-devel] For Dene - (I give up)

2006-01-08 Thread dene maxwell
Hi Georg, I must have missed your original mail in the Christmas rush. I have uploaded avery simple utility called dms2decconv to test the process. I wrote it while modifying scenery (adding objects) to convert the DMS in FG to Decimal Degrees used in the stg definition files. I just wanna ch

[Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread Torsten Dreyer
Hi everybody, i made a new aircraft and placed it here: http://www.t3r.de/fg/ogel/ It's name is ogeL. ogeL? Well - look yourself and with a little imagination... Stay young! Greetings, Torsten (Comments, bugreports etc. are welcome) --

Re: [Flightgear-devel] Help creating textures in gimp

2006-01-08 Thread Curtis L. Olson
Dave Perry wrote: -Original Message- From: Dave Perry Jim Wilson wrote: You might even want a larger texture. Thanks for the suggestions. I did rescale in the gimp to 1024x1024. If not check to make sure your opacity isn't zero, or your select feathering isn't on and a hu

[Flightgear-devel] Cessna 310

2006-01-08 Thread Jon S. Berndt
Has anyone flown the C310 (JSBSim) and found the flaps to be too ineffective? I'm looking at the lift increment due to flaps. They seem to be too low by quite a bit. I'm wondering if anyone has notived that in flight. Jon --- This SF.net email

[Flightgear-devel] Re: Landcover-DB

2006-01-08 Thread Martin Spott
Martin Spott wrote: > I'm going to summarize how to interface to the DB. In principle we're > offering two interfaces: > 1.) Online-interface to the DB - you have to talk the PostgreSQL wire > protocol (using 'libpq') and do some SQL, > 2.) Shapefile-import into a predefined bounding-box. The

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Torsten Dreyer schrieb: > Hi everybody, > > i made a new aircraft and placed it here: > > http://www.t3r.de/fg/ogel/ > > It's name is ogeL. > > ogeL? LOL! (I hope that the official ynapmoc ogeL doesn't have a plane that looks very similar - not

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Martin Spott
Christian Mayer wrote: > The universal solution is to download the plane from the person who uses > it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource fli

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread Martin Spott
Torsten Dreyer wrote: > i made a new aircraft and placed it here: > > http://www.t3r.de/fg/ogel/ Oh, this one looks nice !! Curt, would you add this to your 'collection' ? Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

RE: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vivian Meazza
Martin Spott > Christian Mayer wrote: > > > The universal solution is to download the plane from the person who uses > > it (the download protocoll must be included in the FGFS network code). > > Wouldn't it be much easier if people simply contribute their work to > the community ? > Look, someo

[Flightgear-devel] rosey Comanche

2006-01-08 Thread Dave Perry
Curt Olson wrote: Rosey red/white checkerboard usually means that the flightgear model loader (via plib) couldn't find the texture. You might make sure that the paths are correct, spelling is correct, case is correct, etc. Where is the path to the texture specified? The path to pa24-250.ac

[Flightgear-devel] nasal functionality?

2006-01-08 Thread Curtis L. Olson
Is there a way in nasal to read the contents of a file or list the contents of a directory? Ideally I would like to list all the contents of a directory and build an array of file names found (and do this in nasal.) Is there a way to do this? Thanks, Curt. -- Curtis Olsonhttp://www

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread Vassilii Khachaturov
> The universal solution is to download the plane from the person who uses > it (the download protocoll must be included in the FGFS network code). Isn't that too big a security hole? It's OK to assume that your airplanes code is secure to run, but probably not if it doesn't come from the central

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread Vassilii Khachaturov
: --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.

[Flightgear-devel] Flight lesson scripters / ATC chatter

2006-01-08 Thread Curtis L. Olson
I have just added some functionality to FlightGear to play one-off wav files. These files do not need to be preloaded, they can be named and played on the fly at any time. The system maintains a separate queue of requests and plays one at a time with no overlap. If you submit 3 requests conc

Re: [Flightgear-devel] nasal functionality?

2006-01-08 Thread Andy Ross
Curtis L. Olson wrote: > Is there a way in nasal to read the contents of a file or list the > contents of a directory? > > Ideally I would like to list all the contents of a directory and build > an array of file names found (and do this in nasal.) > > Is there a way to do this? I have a seemingly

Re: [Flightgear-devel] nasal functionality?

2006-01-08 Thread Curtis L. Olson
Andy Ross wrote: I have a seemingly-working I/O library ready that does ANSI C stuff (open, close, read, write, seek, tell, stat, and a readln utility) that I could check in if you want. I've left it out of FlightGear for fear of feature bloat, but it seems to work for the minimal test code I'v

Re: [Flightgear-devel] nasal functionality?

2006-01-08 Thread Andy Ross
I wrote: > Maybe someone could hook the plib directory stuff into NasalSys.cxx? My build tree is ancient, so I don't quite have enough time to test this (or even try to compile it). But this is the basics of how it would work: insert this into NasalSys.cxx and add an entry to the funcs[] table fo

[Flightgear-devel] Random ATC chatter

2006-01-08 Thread Curtis L. Olson
I have random ATC chatter working here. It's kind of cheesy, but also kind of cool and it's a popular item in some of the other desktop sims. I am awaiting confirmation that the set of audio files I have here can be contributed to the project. Works with bulky wav files at the moment, but w

[Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Ampere K. Hardraade
This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.yorku.ca/~ampere/ksfo2.jpg http

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Curtis L. Olson
Ampere K. Hardraade wrote: This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg http://www.students.y

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Ampere K. Hardraade
On January 8, 2006 11:23 pm, Curtis L. Olson wrote: > Wow!  Can that be automated for other airports? Absolutely. But the process that I went through is still far from being called "automated". Also, this model lacks any sort of ground-elevation data, so it can't be used in FlightGear, yet. Id

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-08 Thread George Patterson
On Mon, 2006-01-09 at 04:02 +0200, Vassilii Khachaturov wrote: > > The universal solution is to download the plane from the person who uses > > it (the download protocoll must be included in the FGFS network code). > > Isn't that too big a security hole? It's OK to assume that your airplanes > cod

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-08 Thread George Patterson
On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Torsten Dreyer schrieb: > > Hi everybody, > > > > i made a new aircraft and placed it here: > > > > http://www.t3r.de/fg/ogel/ > > > > It's name is ogeL. > > > > ogeL? > > LOL! >