Re: [Flightgear-devel] fgmap navaids

2006-06-03 Thread Vivian Meazza
Ron Jensen Hi Vivian I'm more than willing to be corrected on this one, but my understanding is as follows: A VORTAC station has 3 frequencies in RL - TACAN, VOR, and DME. This is my understanding, too. Further A TACAN channel includes 3 frequencies, Two for TACAN/DME and one

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread Jeff Koppe
As a long time Virtual Sailor user/idea contributor this thread caught my attention (well... once it said Sailing Ships... in the subject). In fact I've been toying with the idea of attempting to make my own cross-platform sailing simulator for several years. I had thought about using FG as a

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Spott
Martin Doege wrote: I have looked around for high-resolution Wadden Sea bathymetry on the Web and the best I have found yet is this maphttp://www.waddensea-secretariat.org/news/documents/WSP-Maps/MAP-CWSS-2003.pdf http://www.waddensea-secretariat.org/news/documents/WSP-Maps/MAP-CWSS-2003.pdf

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread GWMobile
For craft at sea level over non land turbulence equations could be modified to create rythmic up down motion as well as currents from a direction. If the frequency of the verticla turbulence shift is equal to the speed of the ship times 3 to 20 feet it should provide reasonable wave dip. On

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Arnt Karlsen
On Sat, 3 Jun 2006 12:57:05 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Martin Doege wrote: I have looked around for high-resolution Wadden Sea bathymetry on the Web and the best I have found yet is this maphttp://www.waddensea-secretariat.org/news/documents/WSP-Maps/MA

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Spott
Arnt Karlsen wrote: ..Martin, see if you can find such data around GVAC (Cape Verde), looks like I have TerrorGear working in a few hours. If you point me to a location where I can fetch such data I'll tell you if I managed to find it ;-) Martin. -- Unix _IS_ user friendly - it's

[Flightgear-devel] [OT] JSBSim wiki

2006-06-03 Thread Jon S. Berndt
Can anyone tell me what the file structure should look like for a MediaWiki installation? Say I've got a main html directory where all the public html pages go, and I want to install a wiki in a subdirectory of that, wiki/. I think that is where the LocalSettings.php and index.php files are

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Arnt Karlsen
On Sat, 3 Jun 2006 16:59:45 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..Martin, see if you can find such data around GVAC (Cape Verde), looks like I have TerrorGear working in a few hours. If you point me to a location where I can fetch such data I'll

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Chris Metzler [EMAIL PROTECTED] wrote: Is the crash really related to size?Maybe the SVG conversion wasbugged?(of course, Inkscape should react to that better than by crashing, as well, but anyway.) It looks like Inkscape needs to fit the whole image data into physical memory. It loads

[Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread Ralf Gerlich
Hi all, following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my turn as today I had my very first flight lesson for the Sport Pilot's License for very light aircraft (Ultraleicht, i.e. MTOW 472.5kg). No, that doesn't mean I'm

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Anders Gidenstam
On Sat, 3 Jun 2006, Martin Doege wrote: It looks like Inkscape needs to fit the whole image data into physical memory. It loads a little more of the file if I log into X without KDE, just some xterms, but it still crashes with a std::bad_alloc message when it has processed about 80%. [snip]

[Flightgear-devel] Partial transparency for textures

2006-06-03 Thread flying.toaster
I have found what may be a problem with Z-buffer and alpha on textures. You can find a description of the issue on that post : http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1810mesg_id=1810page= Also I would like to know if there is an easy means to add smoke generators to

Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread Torsten Dreyer
following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my turn as today I had my very first flight lesson for the Sport Pilot's License for very light I can imagine the wide grin in your face ;-) Congratulations and welcome to the

Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread Ralf Gerlich
Hi, Torsten Dreyer schrieb: following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my turn as today I had my very first flight lesson for the Sport Pilot's License for very light I can imagine the wide grin in your face ;-)

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Chris Metzler
On Sat, 3 Jun 2006 20:05:14 +0200 Martin Doege wrote: Maybe I should try to throw out more elements, based on their color? Or simply buy more RAM? :-) Or file a bug. It sounds like you have plenty of RAM, so I wouldn't think this would be acceptable to the Inkscape folks. -c -- Chris

Re: [Flightgear-devel] Partial transparency for textures

2006-06-03 Thread Detlef Faber
Am Samstag, den 03.06.2006, 20:28 +0200 schrieb flying.toaster: I have found what may be a problem with Z-buffer and alpha on textures. You can find a description of the issue on that post : http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1810mesg_id=1810page= The

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Anders Gidenstam [EMAIL PROTECTED] wrote: If you have some spare disk space you could add more swap. I think thatcan be done using a swap-file so you don't even have to create anotherswap partition. See the man page for swapon(8) for more info. Inkscape does not even seem to touch the

Re: [Flightgear-devel] transparency

2006-06-03 Thread syd sandy
I have found what may be a problem with Z-buffer and alpha on textures. You can find a description of the issue on that post : http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1810mesg_id=1810page= Also I would like to know if there is an easy means to add smoke

Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread Martin Spott
Ralf Gerlich wrote: following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my turn as today I had my very first flight lesson for the Sport Pilot's License for very light aircraft (Ultraleicht, i.e. MTOW 472.5kg). Wooohooo

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-03 Thread Josh Babcock
Melchior FRANZ wrote: I've hacked the property browser a bit: - it unselects entries after editing is finished (i.e. after the small edit window has disappeared) - doesn't scroll the list back to top after editing value (which was very annoying) - makes bool entries toggle on

Re: [Flightgear-devel] Seneca II updated

2006-06-03 Thread Josh Babcock
Torsten Dreyer wrote: Hi, I spent some time on the Seneca II model. The update is available here Very nice! Can you fix this link though? I get a 403 error. http://www.t3r.de/fg/seneca/SenecaII.dcm Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Martin Doege [EMAIL PROTECTED] wrote: Inkscape does not even seem to touch the existing 2 GB of swap, so adding more will help little. Memory usage just balloons to 750-800 MB, which is the physical memory minus memory used by KDE, X, etc., and then the app fails to allocate more. I

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-06-03 Thread Josh Babcock
AJ MacLeod wrote: I posted a preview of animations (landing gear retraction) at avsim forum. I think I got the blender inverse kinematics right now, but I am wondering if this is of any use since blender uses bones as a replacement for transforms in the animations (actually bones are

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-03 Thread Melchior FRANZ
* Josh Babcock -- Saturday 03 June 2006 23:21: The only thing you missed was to make mouse buttons 4 and 5 scroll the window. My mouse doesn't have a 4th/5th button, but only three buttons and no wheel. So I didn't really miss it -- it just wouldn't buy me anything. :-} Would certainly be

Re: [Flightgear-devel] [OT] First flight lesson

2006-06-03 Thread GWMobile
A steep sideslip approach with full flaps is the most fun you can safely have in a cessna! On Sat, 3 Jun 2006 3:10 pm, Ralf Gerlich wrote: Hi, Torsten Dreyer schrieb: following the tradition of reporting on the progress of the respective pilot's license on flightgear-devel, today it's my

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-03 Thread Arnt Karlsen
On Sun, 4 Jun 2006 01:53:14 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Josh Babcock -- Saturday 03 June 2006 23:21: The only thing you missed was to make mouse buttons 4 and 5 scroll the window. My mouse doesn't have a 4th/5th button, but only three buttons and no wheel. So

Re: [Flightgear-devel] Harrier checkin

2006-06-03 Thread Josh Babcock
AJ MacLeod wrote: My only request at this stage is an easy one - that the aircraft starts off with the parking brake engaged. There are few things more irritating than having the fg screen fade in only to find yourself pitching off the carrier deck or into the nearest windsock! Hmm,