Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Melchior FRANZ
* Maik Justus -- Sunday 16 July 2006 23:35: > When flying backwards it shows a positive speed. Whoops, you are right. I seem to remember that this worked at some time, and I don't usually fly backwards with a helicopter (which I find quite dangerous), so I didn't notice. The ASI reads /instrumenta

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Lee Elliott
I once tried to do some aurorae using very large 3d objects and while I could see them ok I couldn't get any colour in to them - they just looked white and the transparency I used in the texture was ineffective, so I could see the entire object, sharp edges and all :( dunno if you might have

Re: [Flightgear-devel] Texture in the new OV10 linked to the A-10

2006-07-16 Thread Lee Elliott
On Sunday 16 July 2006 00:43, Julien Pierru wrote: > I don't think we did link, are you talking about the UHF? (we > made a copy of the texture in the OV10 directory). > > Julien [EMAIL PROTECTED]:~$ grep -r A-10 FlightGear/Aircraft/OV10/ FlightGear/Aircraft/OV10/Models/USAFE/Instruments/UHF/CVS/E

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Maik Justus
Hi Melchior > * Maik Justus -- Sunday 16 July 2006 22:26: > > Yes, turbine and rotor RPM were limited to 100%. Both were faked as > there was no simulated turbine behind it, and the rotor rpm was > constant. I've committed a change that allows 140% for both now, > which is the maximum scale val

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Melchior FRANZ
* Maik Justus -- Sunday 16 July 2006 22:26: > -do you have a sample of the sound, the bo produces when flown through > narrow turns (I would call this a "flapping sound")?. No, but I guess one could fake that by taking the 2blade helicopter sound and blend it in. I'll try once I know how the "sta

[Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Maik Justus
Hi all, the heli simulation is almost complete for beta testing. Every thing except the vortex-state-detection and the interface to the yasim-engines is working now (the engine is simulated rather simplified, but is working). The feeling is quite different to the "old" simulation (and I hope m

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Mark
Hi Curt, I've been thinking about the idea with the cylinder the last days. What I like about it is, that this way the fog of the distant objects is thicker at ground-level and gets thinner with increasing altitude. And it's less stress on the hardware than shaders. The cylinder could be part of

Re: [Flightgear-devel] RFC: A new sun

2006-07-16 Thread Mark
Hi there! After some time of coding and restructuring I finally managed to clean up the repaint-code using the property-tree as interface for the data between fg and sg. Now everything is calculated where it's supposed to be: Environmental data in fg's environment, positional data in the repos

Re: [Flightgear-devel] HUD updates

2006-07-16 Thread Mathias Fröhlich
Erik, On Friday 07 July 2006 23:13, Erik Hofman wrote: > So, basically, no I won't maintain the ACMS FDM but lets keep it > available anyhow. Ack. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --