Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Toth Gabor
On Thursday 05 April 2007 04:34, Csaba Halász wrote: > On 4/5/07, Gabor Toth <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I've found a funny rendering bug seen on the following pictures: > > > > http://fgfs.i-net.hu/downloads/fgfs-screen-054.jpg > > http://fgfs.i-net.hu/downloads/fgfs-screen-05

Re: [Flightgear-devel] [RFC][PATCH] path cache for *-set.xml files

2007-04-05 Thread Melchior FRANZ
Here's an update for cvs/head (there were some changes made to fg_init.cxx in the meantime): http://members.aon.at/mfranz/fg_init.diff [5.9 kB] Doesn't look, though, as if there's much interest. m. - Take Surveys. Earn C

Re: [Flightgear-devel] Error building FG

2007-04-05 Thread Roy Vegard Ovesen
On Thursday 05 April 2007 01:40, Gabor Toth wrote: > Hi, > > I've got the hint on the IRC channel from Jester to use OSG revision 6398 > to avoid this error. It worked for me. > > Regards, > Gabor Thanks! That worked fine. I tried the patch from the users list first, but while it got past mode

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Curtis Olson
On 4/5/07, Toth Gabor wrote: On Thursday 05 April 2007 04:34, Csaba Halász wrote: > On 4/5/07, Gabor Toth wrote: > > Hi, > > > > I've found a funny rendering bug seen on the following pictures: > > > > http://fgfs.i-net.hu/downloads/fgfs-screen-054.jpg > > http://fgfs.i-net.hu/downloads/fg

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Gabor Toth
Hi Curt, Thanx for the quick answer, the details from my first mail about this issue are: Config: AMD Athlon64 X2 4200, Geforce 6600 (Asus) OS: Fedore Core 5 Kernel: 2.6.20-1.2307.fc5smp nVidia driver version: 1.0-9755 OSG revision: 6398 SimGear, FlightGear version: CVS 2007/04/05

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Curtis Olson
Oops, you are right, that information was all in your original message, just not in the quoted versions later. Sorry about that. It really looks like it might be some sort of osg bug (or possibly our usage of osg?) I've seen a similar issue using open flight models in our commercial driving sim

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Melchior FRANZ
* Curtis Olson -- Thursday 05 April 2007: > It really looks like it might be some sort of osg bug (or possibly > our usage of osg?) Yes. I can confirm the bug, even for KSFO: http://members.aon.at/mfranz/osg-rendering.jpg [20.0 kB] So far I could only reproduce if I banked an aircraft quic

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 05 April 2007: > http://members.aon.at/mfranz/osg-rendering.jpg [20.0 kB] > > So far I could only reproduce if I banked an aircraft quickly. BTW: it seemed as if *all* textures on the airport rotated/sheared, even the grass texture. Your opengl state theory seem

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 05 April 2007: > BTW: it seemed as if *all* textures on the airport rotated/sheared, > even the grass texture. Your opengl state theory seems plausible > to me. And another detail might be interesting: Gabor saw it on the 747, and I saw it on the bo105. Both aircraft u

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Melchior FRANZ wrote: > * Curtis Olson -- Thursday 05 April 2007: >> It really looks like it might be some sort of osg bug (or possibly >> our usage of osg?) > > Yes. I can confirm the bug, even for KSFO: > > http://members.aon.at/mfranz/osg-rende

Re: [Flightgear-devel] Error building FG

2007-04-05 Thread Alex Romosan
Roy Vegard Ovesen writes: > I tried the patch from the users list first, but while it got past > model_panel.cxx I gor similar errors on Main/renderer.cxx. there are two patches i posted. you need to apply both. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active |

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread
I get these rendering bugs on certain aircraft from cockpit view too (CitationX is bad)... Also if I look in certain directions everything goes white , and I can see the 'invisible' panel area defined in the animation file for hotspot and 2 d instrument arrangements it seems to appear if th

Re: [Flightgear-devel] Funny rendering bug?

2007-04-05 Thread Nick Warne
On Thursday 05 April 2007 20:20:26 syd&sandy wrote: > Also if I look in certain directions everything goes white , and I can > see the 'invisible' panel area defined in the animation file for hotspot > and 2 d instrument arrangements it seems to appear if the center of > the transparent polyg

Re: [Flightgear-devel] [RFC][PATCH] patch cache for *-set.xml files

2007-04-05 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 03 April 2007: > Any comments? Nope. Accepted by overwhelming lack of responses. You've been warned. Later reclamations can not be accepted, sorry. :-P m. - Take Surveys. Earn Cash. Influence the

[Flightgear-devel] electrical systems...

2007-04-05 Thread
Hi all, if anyone remembers , what was the purpose of the serviceable property ? Was it meant as an on/off switch , instrument fault , or just instrument state ? The reason I'm asking is I have redone the Aerostar electrical system , so that one can create a battery / alternator with para

[Flightgear-devel] lightning tacan

2007-04-05 Thread Csaba Halász
Hello! Nick had some trouble with the tacan on the lightning, so I had a peek at it. Worked for me all right. However, the instrument needle works as if it were a fixed compass card indicator, which it isn't. So there should be an additional rotation applied to adjust for the a/c heading. Patch a

Re: [Flightgear-devel] electrical systems...

2007-04-05 Thread Csaba Halász
On 4/6/07, syd&sandy <[EMAIL PROTECTED]> wrote: > Hi all, > if anyone remembers , what was the purpose of the serviceable > property ? > Was it meant as an on/off switch , instrument fault , or just instrument > state ? I can't remember because I am fairly new to flightgear. But I'd say it sh

[Flightgear-devel] route manager bug (simgear)

2007-04-05 Thread Csaba Halász
Reported by AnMaster on IRC ;) Inserting and deleting waypoints not at the end of the route messes up leg distances. Beefed up the test prog a little, see patch #1. Result (have cut out the irrelevant part): Route dump: Init #0 Start (0, 0) @0 dist: 0 #1 1 (0, 1) @0 dist: 1 #

Re: [Flightgear-devel] electrical systems...

2007-04-05 Thread
> I can't remember because I am fairly new to flightgear. But I'd say it > should be an instrument fault. > > Thats what I assumed too ... > In the C++ sources under Instrumentation, quite a few implementations > (counted 14) check for proper power. > > not bad, out of 31 , i guess :) >> SO