Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb: > Hi, > > I found kind of a hint of the cause of DList stack overflow. > > After reset, the number of ssgTransform increases a lot. > so maybe this has something to do with the cause of the problem since > ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb: > Hi Georg, > > Of course it should be rejected since you applied it to too new code. > > The patch is for 0.9.11-pre2 release, not for CVS head. > Check out source files using -r RELEASE_0_9_11_pre2 option and apply > it again. > > Best, > > Tat > > Hello Tat, than

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Hi Georg, Of course it should be rejected since you applied it to too new code. The patch is for 0.9.11-pre2 release, not for CVS head. Check out source files using -r RELEASE_0_9_11_pre2 option and apply it again. Best, Tat On Dec 8, 2007, at 6:37 PM, Georg Vollnhals wrote: > Hi Tat, > > I

[Flightgear-devel] Patch for Harrier: making it's thrust vector work over mp

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 As the /sim/multiplayer/generic/float[0] to /sim/multiplayer/generic/float[9] were recently added I decided to make use of this to make the nozzles of the harrier correctly show the current thrust vector over multiplayer. Attached is a patch to do t

[Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
After Maik has clued me up about multiplayer properties -- that only those are transmitted, which actually exist at init time (which is why they need to be defined in the *-set.xml file), it was time to add some generic properties for "internal communication". That is: properties which aren't dedic

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Yes, I already made a patch (see "[Flightgear-devel] Patch for Harrier: making it's thrust vector work over mp") for the harrier that makes use of this :) And I can think of several other aircrafts that could make use of this. For example position l

[Flightgear-devel] Patch for issue with tu154 over mp

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 If you see a tu154 multiplayer from your own aircraft's cockpit view it will lack fuselage, if you change to external view you will see the fuselage. This was caused by tu154 using absolute property paths. Here is a patch to fix this. Regards, Arv

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Yes, I already made a patch (see "[Flightgear-devel] Patch for > Harrier: making it's thrust vector work over mp") for the harrier > that makes use of this :) Yes, you are quick. This will have to be reviewed and OK'ed by the harrier model maintainer.

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Hi guys, Finally I found the cause of DList stack overflow and off-carrier aircraft problem. The cause of the first one is that aip.ssgTransform of AICarrier are unexpectedly registered on every reset in AIBase::init(). The second one is caused by ssgEntry related code in AICarrier::init()

[Flightgear-devel] Catalina problems

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few weeks. However I ended up in an aircraft without textures and these errors in the console. osgDB ac3d reader: could not find texture "btextu99.rgb" osgDB ac3d reader: could

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Vivian Meazza wrote: > AnMaster > > > Sent: 08 December 2007 11:55 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] multiplayer generic properties > > SNIP > > > > Melchior FRANZ wrote: > > > After Maik has clued me up about multiplayer propertie

Re: [Flightgear-devel] control trim reset

2007-12-08 Thread Tatsuhiro Nishioka
Oops, my bad explanation. On Dec 8, 2007, at 11:00 PM, Tatsuhiro Nishioka wrote: > Hi, > > One comment on this. > > J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts > elevator trim > when flap is applied to avoid pushing up its tail. When flap is applied, J7W automatically

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Vivian Meazza
AnMaster > Sent: 08 December 2007 14:02 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] multiplayer generic properties > > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA512 > > Vivian Meazza wrote: > > Anders has a really neat bit-mask utility which allows the > > t

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-08 Thread Laurence Vanek
Melchior FRANZ wrote: > * dave perry -- Friday 07 December 2007: > >> What is proposed is to make the default turbulence = 0.0 at start-up, >> not turning off turbulence modeling. You can still use the weather menu >> to set the desired turbulence or you can [...] >> > > OK, before even

[Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Durk Talsma
Hi there, Based on all the input sofar, I'd like to propose the following list of aircraft for inclusion in the next release: 787 A-10 bf109 bo105 c172 c172p SenecaII Beaver B1900d Lightning j3cub seahawk p51d pa28-161 Bocian choice of (T38, or Catalina, or Blackbird) ufo bleriot-XI-yasim In r

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Melchior FRANZ wrote: > * Melchior FRANZ -- Saturday 08 December 2007: > > it was time to add some generic properties for "internal communication". > > It's probably also time to remind people again of the possibility to > add Nasal code to model (animation) XML files. This

[Flightgear-devel] segfault on 0.9.11-pre2

2007-12-08 Thread Tatsuhiro Nishioka
Hi there, I've encountered a weird sigfault on Mac OS 10.5 with 0.9.11-pre2. when I launch fgfs without opening window, fgfs crashes with segfault. e.g., fgfs --fg-root=. --help makes segfault. Simply launching fgfs without no options does too. So does specifying a wrong option. But It doesn't

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Melchior FRANZ
* Durk Talsma -- Saturday 08 December 2007: > Based on all the input sofar, I'd like to propose the following list of > aircraft for inclusion in the next release: Looks good. Not trying to say anything particular -- just FYI: 20M 787 20M A-10 26M bf109 3.2Mbo105* 84K

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Durk Talsma wrote: > Hi there, > > Based on all the input sofar, I'd like to propose the following list of > aircraft for inclusion in the next release: > > 787 > A-10 > bf109 > bo105 > c172 > c172p > SenecaII > Beaver > B1900d > Lightning > j3cub > seahawk > p51d > pa28-161

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > $FG_ROOT/Aircraft/Models/bo105.xml Bah ... $FG_ROOT/Aircraft/bo105/Models/bo105.xml m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > it was time to add some generic properties for "internal communication". It's probably also time to remind people again of the possibility to add Nasal code to model (animation) XML files. This is then only run when the model is used as as a static

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > but don't forget that we can within JSBSim avoid most of the Nasal code > everything done in the FDM. Again: this doesn't even *work* for what you fear it could be (ab)used. The bit of Nasal code in bo105.xml is simply ignored if you fly the bo105. I

Re: [Flightgear-devel] control trim reset

2007-12-08 Thread Tatsuhiro Nishioka
Hi, One comment on this. J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts elevator trim when flap is applied to avoid pushing up its tail. If elevator trim is reset by pressing 5, then the trim won't be in the center position when flap is all the way up. So resetting el

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > I worry that way /sim/multiplay/generic/.. because i thought > that the best way, regarding every surface position was to > include it into the "/surface-positions/foo" property You miss the point, as maybe some others do as well. The generic pr

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Ralf Gerlich
Hi Gerard! gerard robin wrote: > Thanks , but NO > Catalina and Blackbird are on only under construction. > There is a lot of stuff to do , cockpit and FDM (mainly Blackbird which is > wrong), > My to do list is long like the bible :) > Nothing valuable to be released "Production" Just toda

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Vivian Meazza wrote: > Anders has a really neat bit-mask utility which allows the transmission of > up to 32 bools in one int property - much neater for light switches and the > like. > > Vivian > > P.S. - by tradition we bottom-post on the devel l

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Vivian Meazza
AnMaster > Sent: 08 December 2007 11:55 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] multiplayer generic properties > > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA512 > > Yes, I already made a patch (see "[Flightgear-devel] Patch > for Harrier: making it's thr

Re: [Flightgear-devel] Catalina problems

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 gerard robin wrote: > On sam 8 décembre 2007, you wrote: >> Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few >> weeks. However I ended up in an aircraft without textures and these errors >> in the console. > SNIP >> osgDB a

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Anders Gidenstam
On Sat, 8 Dec 2007, gerard robin wrote: > Nasal animation Probably valuable for YASim but with JSBsim their is an other > way easier. But those properties are not sent over MP - which is the whole point of the /sim/multiplay/generic/* properties. While I agree that JSBSim allows many useful tr

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Anders Gidenstam -- Saturday 08 December 2007: > Though my dual control version of the c172p already uses more > than 10 extra float properties.. :) I have no problem with adding more, now that I know that they have no effect if they aren't used. And if you are using some others, anyway, then we

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Durk Talsma wrote: > Hi there, > > Based on all the input sofar, I'd like to propose the following list of > aircraft for inclusion in the next release: > > 787 > A-10 > bf109 > bo105 > c172 > c172p > SenecaII > Beaver > B1900d > Lightning > j3cub > seahawk > p51d > pa28-161

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Durk Talsma
On Saturday 08 December 2007 19:21, gerard robin wrote: > > I forgot, > does the 737 gone out and DEAD ? (in spite of the coming 3D cockpit , > Heiko working hardly on it). Certainly not dead. :-) I asked Heiko, off-list how much time he needed to finish the 3D cockpit, and answered that he w

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Jon S. Berndt
> I vote to keep the 737 > > Regards > -- > Gérard Once the 3D cockpit comes out, and some other work is done, perhaps it can be reconsidered. I'm not going to argue with this process, which has been careful and considerate. One question, though, for these aircraft which will not be included f

Re: [Flightgear-devel] control trim reset

2007-12-08 Thread
On Sat, 8 Dec 2007 23:17:13 +0900 Tatsuhiro Nishioka <[EMAIL PROTECTED]> wrote: > Oops, my bad explanation. > > On Dec 8, 2007, at 11:00 PM, Tatsuhiro Nishioka wrote: > > > Hi, > > > > One comment on this. > > > > J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts > > elevato

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread
On Sat, 8 Dec 2007 17:25:26 +0100 Durk Talsma <[EMAIL PROTECTED]> wrote: > Hi there, > > Based on all the input sofar, I'd like to propose the following list of > aircraft for inclusion in the next release: > > 787 > A-10 > bf109 > bo105 > c172 > c172p > SenecaII > Beaver > B1900d > Lightning >

[Flightgear-devel] B1900d engine sounds

2007-12-08 Thread Durk Talsma
Just a quick observation. While testing the B1990d this afternoon, I found that I didn't hear any engine sounds. I also found the aircraft about half active upon initialization. That is, the engines were running, but the avionics were off. Bug or feature? :-) Anyway, since this aircraft is list

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Heiko Schulz
--- Durk Talsma <[EMAIL PROTECTED]> schrieb: > On Saturday 08 December 2007 19:21, gerard robin > wrote: > > > > I forgot, > > does the 737 gone out and DEAD ? (in spite of > the coming 3D cockpit , > > Heiko working hardly on it). > > Certainly not dead. :-) I asked Heiko, off-list how > mu

Re: [Flightgear-devel] Chat Menu and fix for chat repetition bug

2007-12-08 Thread Vivian Meazza
Stuart Buchanan > Sent: 05 December 2007 08:19 > To: FlightGear Dev > Subject: [Flightgear-devel] Chat Menu and fix for chat repetition bug > > > Hi All, > > The latest and greatest chat menu system is now available. I > have added a couple of new features and fixed a number of bugs: > > - Th

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 18:28:35 Jon S. Berndt wrote: > One question, though, for these aircraft which will not be included for the > next release, where should official copies be updated? They're all "included" in the release in that they all go onto the aircraft download page (http://www.f

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 18:30:53 Durk Talsma wrote: > I also like the 737, and with a 3D cockpit, I'd almost certainly decided to > keep it, but as it stands, the 2D cockpit stands out in a selction of > almost exclusively 3D cockpits. Of course we're by no means ditching the 737 (or any oth

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote: > Finally I found the cause of DList stack overflow and off-carrier > aircraft problem. > Now, off-carrier aircraft and DList stack overflow are not "feature" > anymore. > If it works on some platforms, then I'll ask Durk to apply it.

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Thanks AJ! Durk, could you apply my patch to CVS? Thanks, Tat On Dec 9, 2007, at 6:48 AM, AJ MacLeod wrote: > On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote: >> Finally I found the cause of DList stack overflow and off-carrier >> aircraft problem. >> Now, off-carrier aircraft a

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Saturday 08 December 2007: > Durk, could you apply my patch to CVS? Too late! Already committed. Thanks. :-) m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Haha, quick work. Thanks a lot! On Dec 9, 2007, at 7:19 AM, Melchior FRANZ wrote: > * Tatsuhiro Nishioka -- Saturday 08 December 2007: >> Durk, could you apply my patch to CVS? > > Too late! Already committed. Thanks. :-) > > m. -

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Maik Justus
Hi Melchior, Melchior FRANZ schrieb am 08.12.2007 17:08: > * Melchior FRANZ -- Saturday 08 December 2007: > >> it was time to add some generic properties for "internal communication". >> > > It's probably also time to remind people again of the possibility to > add Nasal code to model (anim

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Ralf Gerlich wrote: > Hi Gerard! > > gerard robin wrote: > > Thanks , but NO > > Catalina and Blackbird are on only under construction. > > There is a lot of stuff to do , cockpit and FDM (mainly Blackbird which > > is wrong), > > My to do list is long like the bible :) > >

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Will Harrison
I think it would be better to replace the pa28-161 with the pa24-250, as the pa28 is similar in type to the c172. Also, Durk has pointed out a problem with the sound in the b1900d that should probably be fixed before a release. On Dec 8, 2007 7:57 PM, gerard robin <[EMAIL PROTECTED]> wrote: > On

Re: [Flightgear-devel] B1900d engine sounds

2007-12-08 Thread Will Harrison
I had noticed the problem with the engine sounds a couple weeks ago, but now I have all the sounds again after a cvs update. I haven't noticed any issues with the avionics. You have to flip a switch to turn them on, maybe you just didn't notice it? On Dec 8, 2007 1:36 PM, Durk Talsma <[EMAIL PROTE

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-12-08 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-02_03:33:38 (durk) /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx Torsten Dreyer: Make sure 3D clouds cache never gets set to zero, thereby preventing a program crash that could occur when switching between OSG an

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-12-08 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-03_01:04:00 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/A-10/Sounds/altitude.wav Alexis BORY: - New audio warning "Altitude-altitude..." - Fixed 2 bugs in the VHF and removed another "settimered" loop. - Added switches to th

[Flightgear-devel] 3d instruments

2007-12-08 Thread
Hi everyone , I ran into another issue , just wondering what everyone else's opinion is on the matter. I,ve been updating the Bravo , and the Primus 1000 instruments and controllers are in the Aircraft/Instruments-3d folder. I assumed that this is the place all 3d instruments should go .

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-12-08 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-03_07:21:24 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/submodel.cxx degrade "found path" SG_ALERT to SG_INFO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-04_14:22:33 (mfranz) /var/cvs/FlightGe