Re: [Flightgear-devel] menu/dialog properties

2008-09-18 Thread Ron Jensen
Geoff, On Thu, 2008-09-18 at 16:45 -0400, Geoff wrote: > Hello all - > > I have added a menu item to the Environment which brings up a dialog > with some data fields for the user to fill in. > > My question is: what do I do when the field doesn't exist? > How do I create a new one and where can

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Curtis Olson
On Thu, Sep 18, 2008 at 9:31 AM, Ralf Gerlich wrote: > Hi! > > Frederic Bouvier wrote: > > in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is > this code : > > [SNIP] > > I didn't test it, but at least, the intention was there ;-) > > In the OSG-version I didn't find anything si

[Flightgear-devel] menu/dialog properties

2008-09-18 Thread Geoff
Hello all - I have added a menu item to the Environment which brings up a dialog with some data fields for the user to fill in. My question is: what do I do when the field doesn't exist? How do I create a new one and where can I find out what ones are available. (The README.properties is sadly

[Flightgear-devel] The latest fgfs/cvs binary package for Mac OS X

2008-09-18 Thread Tatsuhiro Nishioka
Hi there, The latest development version of FlightGear binary package (as of Sep. 18th) is released. You can download the package from: http://sourceforge.net/project/showfiles.php?group_id=126825&package_id=212565&release_id=627163 This package is basically for advanced users and is not recommen

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-18 Thread Vivian Meazza
Fred > Vivian Meazza wrote : > > > My latest build with MSVC9 (32 bit) is suffering severe jitter, so > > much that > > it is unusable, as I mentioned earlier. I have profiled the code, but > > nothing obvious showed up yet. I'm continuing to look. > > I tried to compile FG with MSVC9 and it

[Flightgear-devel] [RFC] Reduce the default max-simtime-per-frame?

2008-09-18 Thread Anders Gidenstam
Hi all, I have a request: Can we reduce the default value for the property max-simtime-per-frame in preferences.xml to something a lot smaller than 1 second, like e.g. 0.1 (which I use myself). The reason for this request is that the external forces my airships use for mooring are computed bas

Re: [Flightgear-devel] is linux ppc version non-functional?

2008-09-18 Thread Arnt Karlsen
On Thu, 18 Sep 2008 04:28:16 -0700 (PDT), Saurabh wrote in message <[EMAIL PROTECTED]>: > Hi David, > > When I read your email, it intuitively felt like that was it. Your > description matches so well with the behavior that I am seeing, > (except for the warning messages on the console). Felt li

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Frederic Bouvier wrote: > in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this > code : > [SNIP] > I didn't test it, but at least, the intention was there ;-) In the OSG-version I didn't find anything similar, so I'd say that it's missing. I am not able to do anything

Re: [Flightgear-devel] Windows and source code

2008-09-18 Thread Geoff
Hello all - Well three weeks and four days into it IT WORKS! I finally got it compiled and running. MANY thanks to Geoff McLane (buddy I owe you a beer or two). It was quite a struggle. And I think much of it might have been caused by a faulty cvs download. Yesterday I decided to redownload t

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Frederic Bouvier
Hi, Ralf Gerlich wrote : > Hi! > > Curtis Olson wrote: > > Sure, just like any aircraft or object model can have it's own > textures. > > There may be some nuances that have disappeared over the years since > I doubt > > this has been heavily tested, but I used to have a KSJC demo with > about 1

Re: [Flightgear-devel] is linux ppc version non-functional?

2008-09-18 Thread Saurabh Gupta
Hi David, When I read your email, it intuitively felt like that was it. Your description matches so well with the behavior that I am seeing, (except for the warning messages on the console). Felt like your suggestion was on the money. Very eagerly I tried it but alas that didnt help either. I f

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi! Curtis Olson wrote: > Sure, just like any aircraft or object model can have it's own textures. > There may be some nuances that have disappeared over the years since I doubt > this has been heavily tested, but I used to have a KSJC demo with about 1 > pixel per foot resolution. And don't forg

Re: [Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Curtis Olson
Sure, just like any aircraft or object model can have it's own textures. There may be some nuances that have disappeared over the years since I doubt this has been heavily tested, but I used to have a KSJC demo with about 1 pixel per foot resolution. And don't forget that you could place an .ac mo

[Flightgear-devel] Loading Textures for Photo-Scenery?

2008-09-18 Thread Ralf Gerlich
Hi all! In the FlightGear forum we came upon the question of how FlightGear locates textures, e.g. used by scenery generated with the TerraGear photo-command. http://www.flightgear.org/forums/viewtopic.php?f=5&t=2149 As far as I understand the current OSG loader code, all textures must be define

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-18 Thread Frederic Bouvier
Hi Vivian, Vivian Meazza wrote : > My latest build with MSVC9 (32 bit) is suffering severe jitter, so > much that > it is unusable, as I mentioned earlier. I have profiled the code, but > nothing obvious showed up yet. I'm continuing to look. I tried to compile FG with MSVC9 and it is far more s

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-18 Thread Vivian Meazza
gerard robin wrote > Running without any problem with FG on a 32 bits computer (which my usual > computer) > recently, I have had to build FlightGear on a 64 bit computer with FC9. > Both computers have the same GPU (Nvidia 7800 GS AGP 8). > I was disappointed with the result FG works with a huge