Geoff,
On Thu, 2008-09-18 at 16:45 -0400, Geoff wrote:
> Hello all -
>
> I have added a menu item to the Environment which brings up a dialog
> with some data fields for the user to fill in.
>
> My question is: what do I do when the field doesn't exist?
> How do I create a new one and where can
On Thu, Sep 18, 2008 at 9:31 AM, Ralf Gerlich wrote:
> Hi!
>
> Frederic Bouvier wrote:
> > in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is
> this code :
> > [SNIP]
> > I didn't test it, but at least, the intention was there ;-)
>
> In the OSG-version I didn't find anything si
Hello all -
I have added a menu item to the Environment which brings up a dialog
with some data fields for the user to fill in.
My question is: what do I do when the field doesn't exist?
How do I create a new one and where can I find out what ones are
available. (The README.properties is sadly
Hi there,
The latest development version of FlightGear binary package (as of
Sep. 18th) is released.
You can download the package from:
http://sourceforge.net/project/showfiles.php?group_id=126825&package_id=212565&release_id=627163
This package is basically for advanced users and is not recommen
Fred
> Vivian Meazza wrote :
>
> > My latest build with MSVC9 (32 bit) is suffering severe jitter, so
> > much that
> > it is unusable, as I mentioned earlier. I have profiled the code, but
> > nothing obvious showed up yet. I'm continuing to look.
>
> I tried to compile FG with MSVC9 and it
Hi all,
I have a request: Can we reduce the default value for the property
max-simtime-per-frame in preferences.xml to something a lot smaller than 1
second, like e.g. 0.1 (which I use myself).
The reason for this request is that the external forces my airships
use for mooring are computed bas
On Thu, 18 Sep 2008 04:28:16 -0700 (PDT), Saurabh wrote in message
<[EMAIL PROTECTED]>:
> Hi David,
>
> When I read your email, it intuitively felt like that was it. Your
> description matches so well with the behavior that I am seeing,
> (except for the warning messages on the console). Felt li
Hi!
Frederic Bouvier wrote:
> in simgear/scene/tgdb/leaf.cxx branch PRE_OSG_PLIB_20061029, there is this
> code :
> [SNIP]
> I didn't test it, but at least, the intention was there ;-)
In the OSG-version I didn't find anything similar, so I'd say that it's
missing.
I am not able to do anything
Hello all -
Well three weeks and four days into it IT WORKS! I finally got it
compiled and running. MANY thanks to Geoff McLane (buddy I owe you a
beer or two).
It was quite a struggle. And I think much of it might have been caused
by a faulty cvs download. Yesterday I decided to redownload t
Hi,
Ralf Gerlich wrote :
> Hi!
>
> Curtis Olson wrote:
> > Sure, just like any aircraft or object model can have it's own
> textures.
> > There may be some nuances that have disappeared over the years since
> I doubt
> > this has been heavily tested, but I used to have a KSJC demo with
> about 1
Hi David,
When I read your email, it intuitively felt like that was it. Your description
matches so well with the behavior that I am seeing, (except for the warning
messages on the console). Felt like your suggestion was on the money.
Very eagerly I tried it but alas that didnt help either. I f
Hi!
Curtis Olson wrote:
> Sure, just like any aircraft or object model can have it's own textures.
> There may be some nuances that have disappeared over the years since I doubt
> this has been heavily tested, but I used to have a KSJC demo with about 1
> pixel per foot resolution. And don't forg
Sure, just like any aircraft or object model can have it's own textures.
There may be some nuances that have disappeared over the years since I doubt
this has been heavily tested, but I used to have a KSJC demo with about 1
pixel per foot resolution. And don't forget that you could place an .ac
mo
Hi all!
In the FlightGear forum we came upon the question of how FlightGear
locates textures, e.g. used by scenery generated with the TerraGear
photo-command.
http://www.flightgear.org/forums/viewtopic.php?f=5&t=2149
As far as I understand the current OSG loader code, all textures must be
define
Hi Vivian,
Vivian Meazza wrote :
> My latest build with MSVC9 (32 bit) is suffering severe jitter, so
> much that
> it is unusable, as I mentioned earlier. I have profiled the code, but
> nothing obvious showed up yet. I'm continuing to look.
I tried to compile FG with MSVC9 and it is far more s
gerard robin wrote
> Running without any problem with FG on a 32 bits computer (which my usual
> computer)
> recently, I have had to build FlightGear on a 64 bit computer with FC9.
> Both computers have the same GPU (Nvidia 7800 GS AGP 8).
> I was disappointed with the result FG works with a huge
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