Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-28 Thread Heiko Schulz
> I realize that people are complaining pretty quickly, but I > have not > seen a single response which tells me wether my proposal > (remove the > entire Scenery folder before CVS update) has led to succes > or not, > > Martin. Solved the problem- KSFO is now looking real nice!

Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-28 Thread Martin Spott
I realize that people are complaining pretty quickly, but I have not seen a single response which tells me wether my proposal (remove the entire Scenery folder before CVS update) has led to succes or not, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are

Re: [Flightgear-devel] c172p with terrain

2008-10-28 Thread Heiko Schulz
> Hello, > You know that the JSBSim FDM Aircrafts can make the > difference between water > and solid, the models only wants a little update which > include a terrain.nas > nasal script. > Every JSBSim models, that i have done which are in CVS do > have that feature. > For my home usage i had d

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Frederic Bouvier
Detlef Faber wrote : > I noticed that gimp adds such edges as anti-aliasing, so maybe this > is something similar? The color will full alpha is not defined and could be black or another ugly color that show up after filtering. I had better result by setting the whole image to white and then usi

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Right! > > > Erm, these are FlightGear pictures? Seems like I have > missed a lot. The > > ambient occlusion effect is obvious, but when did we > get reflections > > (see the windshield in the last picture)? > > Only a few years ago ;-) It's another application of > the "chrome" shader - > they

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Detlef Faber
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan: > LeeE wrote: > > > On Saturday 25 October 2008, Stuart Buchanan wrote: > > > Hi All, > > > > > > After a lot of effort, and help from Tim, I've finally got some > > > 3D shader-based clouds that work acceptably: > > > > > > http://

[Flightgear-devel] c172p with terrain

2008-10-28 Thread gerard robin
Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do have that feature. For my home usage i had done a c172p which t

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Erik Hofman
Heiko Schulz wrote: > With Stuarts clouds we have the ability to have all cloud types we want to > have! Of course there are some bugs- it is a start, and a lot of things can > be added! > > Look here: > http://www.flightgear.org/forums/download/file.php?id=263 > http://www.flightgear.org/for

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > And how does one get close to the model? Seems it isn't > included in CVS. > > Cheers, > Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13&t=2175

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Martin Spott wrote: > BTW, do you still remember sitting in the aircraft shown on this > picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf -

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Martin Spott
Ralf Gerlich wrote: > Heiko Schulz wrote: > > http://www.flightgear.org/forums/download/file.php?id=263 [...] > Erm, these are FlightGear pictures? Seems like I have missed a lot. Nice, isn't it !? BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how c

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
On mardi 28 octobre 2008, Heiko Schulz wrote: > Hello, > > > however, in our home we have a nice reference with 3D > > clouds , and i am sure > > that if Plib had not been died these Clouds would have > > been improved again > > and again. > > Really? Never noticed that there was someone working

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread AJ MacLeod
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: > Erm, these are FlightGear pictures? Seems like I have missed a lot. The > ambient occlusion effect is obvious, but when did we get reflections > (see the windshield in the last picture)? Only a few years ago ;-) It's another application o

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Ralf Gerlich
Hi Heiko! Heiko Schulz wrote: > Look here: > http://www.flightgear.org/forums/download/file.php?id=263 > http://www.flightgear.org/forums/download/file.php?id=264 > http://www.flightgear.org/forums/download/file.php?id=260 > http://www.flightgear.org/forums/download/file.php?id=261 > > Doesn't l

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, > FWIW here are a few pics of a 737 sim we just delivered to > NASA/HCSL at > Ames. We'll be using FlightGear on a 64bit machine > with OSG and a high > end graphics system on five large screen monitors. > > http://www/lfstech.com/img/hcs_one.jpg > http://www/lfstech.com/img/hcs_two.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, > however, in our home we have a nice reference with 3D > clouds , and i am sure > that if Plib had not been died these Clouds would have > been improved again > and again. Really? Never noticed that there was someone working on it > Won't it be better to refer to our 'old 3D >

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread John Wojnaroski
Matthew Tippett wrote: >For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? > >Regards... Matthew > > FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread gerard robin
On mardi 28 octobre 2008, [EMAIL PROTECTED] wrote: > Here are pics of FS2004 clouds, along with the paper/video describing how > it was done: http://www.ofb.net/~niniane/clouds/ > > > > - Original Message > From: Matthew Tippett <[EMAIL PROTECTED]> > To: FlightGear developers discussions >

Re: [Flightgear-devel] Sound problems

2008-10-28 Thread Tim Moore
Syd wrote: > Hello , > After a recent update (within the week), I'm getting some really choppy > sounds in my b1900d and dhc-2 . I know there were changes to the sound > system , but don't know if that's the problem. > With the b1900d , I get a lot of messages like this: > > CullVisitor::apply(G

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > Here are pics of FS2004 clouds, along with the paper/video > describing how it was done: > http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds http://d

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, > Yes Gerard, > the clouds Heiko showed us were much more > "squared" in size compared to > your and my pictures. > Georg > I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That