Am Sonntag, den 26.10.2008, 07:51 +0000 schrieb Stuart Buchanan:
> LeeE wrote: 
> 
> > On Saturday 25 October 2008, Stuart Buchanan wrote:
> > > Hi All,
> > >
> > > After a lot of effort, and help from Tim, I've finally got some
> > > 3D shader-based clouds that work acceptably:
> > >
> > > http://www.nanjika.co.uk/flightgear/clouds.jpg
> > >
> > > A patch is available from here:
> > > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
> > >
> > > I've put quite a bit of effort into making the clouds as
> > > configurable as possible. The cloudlayers.xml file should allow
> > > any cloud-artists to create much prettier clouds than I have
> > > managed.
> > >
> > > There are quite a few bugs to be ironed out:-
> > > 3) The alpha-blending isn't working properly
> > 
> > This looks like a z-ordering issue.  Is z-ordering used in the cloud 
> > routines?
> 
> It is, but I'm not sure it is working on the level of individual sprites. The
> clouds are in the correct rendering bin (I think), but because of the use
> of shaders we currently just render them in an arbitary order within each
> cloud.
> 
> I wonder if the problem is the CouldShaderGeometry::drawImplementation().
> Does that seem likely?
> 
I think it is some kind of anti-aliasing problem. 
The artefacts follow the edges of the clouds, but don't fill the entire
texture area (which I would expect). 
I've exchanged the clouds with plain white Ellipses for testing, but the
blue edges remain.
 
I noticed that gimp adds such edges as anti-aliasing, so maybe this is
something similar?


> -Stuart
> 
> 
> 
>       
> 
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