Hi Alexis,
- Alexis Bory a écrit :
Update of /var/cvs/FlightGear-0.9/data/Aircraft/f-14b/Sounds
In directory baron.flightgear.org:/tmp/cvs-serv3262
Added Files:
canopy-close2.wav canopy-trans.wav
Log Message:
- Alexis Bory: Added missing sounds. Thanks Fred.
The files are not
On jeudi 11 décembre 2008, gerard robin wrote:
On jeudi 11 décembre 2008, Stuart Buchanan wrote:
Hi All,
Those keeping an eye on CVS will notice that Tim Moore has committed some
changes to the clouds code. His changes massively improve performance -
way above what I've been achieving
* Csaba Halász -- Tuesday 09 December 2008:
var n = props.globals.getNode(/sim/paths/validate, 1).remove();
Okay, that must be some magic from Melchior again :)
:-P
it creates the node and immediately removes it. So how does
the code in fgValidatePath trigger the listener?
remove() does
On vendredi 12 décembre 2008, Stuart Buchanan wrote:
gerard robin wrote:
here the progress climbing from sealevel to 8000 ft
we may notice some strange behaviour
One/
the transparency, does the alpha sorted correctly ?
http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
Hi Gerad and Stuart,
First I will comment the pics shown here:
http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
Looks bad, but maybe this is an issue of the clouds texture. The clouds are
rather dense here- maybe too dense so it could be maybe solved with better
cloud definition by
Oh- and:
since when are the 2d-clouds moving?
Well exactly- the clouds aren't moving- but there is something between the 2d
and 3d-clouds - maybe this explains some renderings bugs Gerad found?
Images:
www.hoerbird.net/fgfs-screen-713.jpg
and some seconds later:
On vendredi 12 décembre 2008, Heiko Schulz wrote:
Hi Gerad and Stuart,
First I will comment the pics shown here:
http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg
Looks bad, but maybe this is an issue of the clouds texture. The clouds are
rather dense here- maybe too dense so it could
Heiko wrote:
since when are the 2d-clouds moving?
Well exactly- the clouds aren't moving- but there is something between the 2d
and 3d-clouds - maybe this explains some renderings bugs Gerad found?
This is the weather being interpolated between METAR states.
Rather than immediately changing
Heiko wrote:
Flickering -o.k. I can live with that. I noticed the same issue on the MSFS
x-Demo with their clouds. But it seems that they interpolate the color and
alpha
values of the sprites which makes the clouds soft and maybe prevent this
visible
sorting we still have. And well-
Hi,
Is this with Tim Moore's latest patch?
I used the latest built from frederic from 12/11/08 (yesterday) so I guess it
is inside. Well at leats I noticed your changes...
On my system it increases frame-rates significantly with 3D
clouds enabled.
Not with the stratus and nimbus
Ladies and Gentlemen,
Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve my
humble server, John Wojnaroski has kindly provided some space on his server to
host the source and base package. Please find the relevant files here:
http://www.lfstech.com/pub/flightgear/
In
On vendredi 12 décembre 2008, Durk Talsma wrote:
Ladies and Gentlemen,
Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve
my humble server, John Wojnaroski has kindly provided some space on his
server to host the source and base package. Please find the relevant files
Hi,
under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
alphalayer made of a sw-conversion of the texture.
I think that should make it much better now so you can comit?
Cheers
HHS
--
gerard robin wrote:
On vendredi 12 décembre 2008, Durk Talsma wrote:
Ladies and Gentlemen,
Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve
my humble server, John Wojnaroski has kindly provided some space on his
server to host the source and base package. Please find
Stuart Buchanan wrote:
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the /environment/weather-scenario property. If I set a
different scenario via the property browser,
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote:
Stuart Buchanan wrote:
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the
On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote:
Hi,
under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
alphalayer made of a sw-conversion of the texture.
I think that should make it much better now so you can comit?
Cheers
HHS
The third cloud in the second
On Fri, 2008-12-12 at 20:11 -0700, Ron Jensen wrote:
On Fri, 2008-12-12 at 18:00 +, Heiko Schulz wrote:
Hi,
under www.hoerbird.net/cl_cumulus.png is the updated texture with a 20%
alphalayer made of a sw-conversion of the texture.
I think that should make it much better now so
Hi,
The third cloud in the second row has stray set pixels
above and below
it that lead to some strange rendering artifacts.
Thanks,
Ron
I cleaned the spaces between the clouds:
http://www.jentronics.com/fgfs/temp/cl_cumulus.png
Ron
Thanks a lot! I wasn't really
I forgot the link to the video:
http://www.vimeo.com/2511328
--
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