Detlef Faber wrote:
Maybe there hasn't been a lot of praise for nasal, but I guess the
broad use of nasal, even among JSBSim developers speaks for itself.
As far as I know there hasn't been any comments of lacking nasal
features (that weren't added within a short time).
Finally: I
Alexis Bory - xiii wrote:
Learning Nasal use was easy and fun and I din't found any limitation
yet. I still don't understand why Nicolas does not like it.
I don't read from Nicolas' posting as that he does not like Nasal.
Instead, he just explains in much detail why he considers his favourite
AnMaster wrote:
Martin Spott wrote:
See if your favourite distribution offers a 'libapr1-dev' (as well as a
'libapr1') or similar package and try again.
I have libapr, header at /usr/include/apr-1/apr.h
Please update from CVS and check if anything's changed,
Martin.
--
Unix _IS_
Bohnert Paul wrote:
Scenery over part of the runway.
http://pics.ww.com/v/coulee182/fgfs-KHBW.jpg.html
Mmmmh, I remember I've accidentially noticed similar artifacts at
another, totally unknown place as well. I'll put this onto our TOCHECK
list ;-)
Thanks,
Martin.
--
Unix _IS_
gerard robin wrote:
On mardi 20 janvier 2009, Martin Spott wrote:
gerard robin wrote:
On mardi 20 janvier 2009, Martin Spott wrote:
gerard robin wrote:
I wonder how you managed to draw a conclusion even before the error has
been identified properly,
i only have eye, a
* jean pellotier -- Monday 23 February 2009:
Hi, today i got a bug in pilot list, the pilot list windows disappeared
with a message in console:
| Nasal runtime error: floating point error in math.sin()
| at $FG_ROOT/Nasal/geo.nas, line 160
| called from: $FG_ROOT/Nasal/multiplayer.nas,
On jeudi 05 mars 2009, Detlef Faber wrote:
Ncolas,
I didn't want to comment on your first post, everyone has a bad day
sometimes, but here I like to add my 2 ct anyway.
I'm a simple content contributor with very little background in
programming. When I made my first Aircraft (the bf109) I
So I might have done something foolish. I've been doing a bunch of
modifications to Flightgear 1.0.0 for research purposes. I decided I should
check out Flightgear 1.9.1 to get a feel for it, and see if there was good
reason to port my modifications over to that system, so I just downloaded the
On Thu, Mar 5, 2009 at 2:30 PM, cullam Bruce-Lockhart
culla...@yahoo.com wrote:
Now 1.0.0 doesn't work anymore. When fgfs.exe is run, the following error
immediately pops up in windows: The procedure entry point alutLoadWAVFile
could not be located in the dynamic link library openal32.dll.
Hello,
Mathias Fröhlich wrote:
Ok, I am working on a major overhaul to speed up and generalize the ground
intersection stuff.
So parts of what you code is already covered by that more general approach.
When I look at your patch, the only thing that is missing so far in the
ground
Hi Diego,
On Thursday 05 March 2009 22:08:54 Diogo Kastrup wrote:
That sounds great, I am looking forward to using this improved
groundcache. I couldn't test it so far but I will try to update the
friction code ASAP. Unfortunately I am going to stay away from fgfs a
little longer than
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