Hello, Mathias Fröhlich wrote: > Ok, I am working on a major overhaul to speed up and generalize the ground > intersection stuff. > So parts of what you code is already covered by that more general approach. > > When I look at your patch, the only thing that is missing so far in the > ground > intersection api is the body fixed reference point of the body you are > rolling > on. > I would suggest that we add this kind of reference point to the existing api > so that you can make use of that. > > As I told in an other mail, the way the surface velocities are computed and > provided to the FDM have subtle problems in the current implementation. > May be this will already improve the way you stick on moving surfaces.
That sounds great, I am looking forward to using this improved groundcache. I couldn't test it so far but I will try to update the friction code ASAP. Unfortunately I am going to stay away from fgfs a little longer than expected. What is the status of the the body fixed reference point API? I would be glad to help on you with that when I get back to it. Regards, Diogo ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel