Hello,

Mathias Fröhlich wrote:
> Ok, I am working on a major overhaul to speed up and generalize the ground 
> intersection stuff.
> So parts of what you code is already covered by that more general approach. 
> 
> When I look at your patch, the only thing that is missing so far in the 
> ground 
> intersection api is the body fixed reference point of the body you are 
> rolling 
> on.
> I would suggest that we add this kind of reference point to the existing api 
> so that you can make use of that.
> 
> As I told in an other mail, the way the surface velocities are computed and 
> provided to the FDM have subtle problems in the current implementation.
> May be this will already improve the way you stick on moving surfaces.

That sounds great, I am looking forward to using this improved
groundcache. I couldn't test it so far but I will try to update the
friction code ASAP. Unfortunately I am going to stay away from fgfs a
little longer than expected.

What is the status of the the body fixed reference point API? I would be
glad to help on you with that when I get back to it.

Regards,

Diogo


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