Heiko Schulz wrote:
>> Sound
>> * assignment of sound sources to external objects
>> (i.e. AI controlled aircraft)
>
> How can we do that? So much as I know it isn't documented yet and still in
> work?
Indeed, I haven't looked at that part yet. It is designed to allow easy
addition of it th
On 09/02/10 16:24, Rob Shearman, Jr. wrote:
"Wild fires, which can be extinguished by firefighter planes"
Should be: firefighter aircraft
probably?
--
The Planet: dedicated and managed hosting, cloud storage, colocat
Durk,
How exciting! Just a couple minor typos:
"Humidity and other whether effects" should read
"Humidity and other weather effects"
"A more effient ground cache" should read
"A more efficient ground cache"
"Winds over mountaineous areas" should read
"Winds over mountainous areas" (unless tha
On 09/02/10 00:57, flightgear-devel-requ...@lists.sourceforge.net wrote:
On openSUSE 11.3 Milestone 1 x86_64, I couldn't coax it into looking in
/usr/local/lib64.
config.log:-
configure:16223: gcc -o conftest -g -O2 -D_REENTRANT
-I/usr/local/include -L/usr/local/lib -L/usr/X11R6/lib conftest.c
-lOp
Me included.
I don't know if you have seen the screenshots topic in the forum, but I
posted an image of an iPad sitting on a desk in the Carreidas 160(which
I've been working on quite hard lately). I get a ton of these messages,
obviously because the textures aren't of the optimum size(square?), an
I agree that there should be some sort of standard or rule for models,
aircraft,texture size, etc, if it's to be included , since Im not sure of
the limitations myself ... I've seen a few occasions where FG has to rescale
a texture because of an oddball texture size.
Cheers
On Mon, Feb 8, 2010
Hi there,
Its an impressive list of improvements/additions, but is there any progress
towards getting shadows working? Reimplementation of those in my humble
opninion would be the final layer of icing on an already very tasty cake... :-)
Kind regards,
Chris Wilkinson, YBBN/BNE.
I find the jet engine simulation in YASim pretty weird, the main issue
is the lack of flat-rating property(present in the YASim turboprops),
and the strange fact that jets run all the time, and can't be turned
off, unless you run out of fuel. Also turboprops, while these can be
turned off and have
On Mon, Feb 8, 2010 at 10:20 PM, John Denker wrote:
> On 02/08/2010 10:58 AM, Geoff McLane wrote:
>
>> If you had read the screen during the
>> ./configure ... step you would have seen
>> something like :-
>> Checking for osgGetVersion in -losg: no
>> That 'no' is a 'clear indication' of trouble
>
On Mon, 2010-02-08 at 22:48 +0100, Durk Talsma wrote:
A very nice, small, but important feature from Torsten (I think from
memory) was the animation using OSG Text.
I use this a lot now...
S.
> Hi all,
>
> FlightGear 2.0 should be out any minute now. While waiting for the offi
Durk wrote:
> Hi all,
>
> FlightGear 2.0 should be out any minute now. While waiting for the
> official files to appear on the server, I have drafted a short summary of
> the ChangeLogs. Please have a look and see whether I missed anything or
> accidentally included incorrect information.
>
> che
Hi,
> Many of the specific
> and generic building models are layed out in a way
> that's non-optimal for OSG and OpenGL, with separate
> objects and textures for each wall of the building.
At least this is easy to fix in Blender. "Consolidate into one image" is the
keyword.
Nethertheless I won
> Hi all,
>
> FlightGear 2.0 should be out any minute now. While waiting
> for the official files to appear on the server, I have
> drafted a short summary of the ChangeLogs. Please have a
> look and see whether I missed anything or
> accidentally included incorrect information.
Great!
O.k.:
At KSQL there is reproducibly a building sitting
partially on a taxiway and even extending onto
the runway a little bit.
http://www.av8n.com/fly/fgfs/img48/ksql-building-on-rwy.png
--
The Planet: dedicated and managed
Hi all,
FlightGear 2.0 should be out any minute now. While waiting for the official
files to appear on the server, I have drafted a short summary of the
ChangeLogs. Please have a look and see whether I missed anything or
accidentally included incorrect information.
cheers,
Durk
== ANNOU
For whatever it's worth, it's possible for different systems (or different
versions of libraries) to lay out their functions in different libraries.
So often the point of a library or function check is to pull in a library if
it exists on that system (or if the desired function is in that particul
On 02/08/2010 10:58 AM, Geoff McLane wrote:
> But John, what IS the _BUG_ you refer to?
Thank you for asking.
> Your bug list page only points out osgFX
> library could not be found. This is NOT a BUG!!!
> Definitely a user OSG installation problem, but
> _NOT_ a SG/FG BUG!
Are you asking me o
On 2/8/10 6:58 PM, Geoff McLane wrote:
> As you have read, I have suggested that we abort
> during the configure step in case of this 'no',
> for this important library, but that is only a
> 'choice'.
>
> If the person 'sees' the 'no', says oops, and does
> something to fix it, like install the OSG
But John, what IS the _BUG_ you refer to?
Your bug list page only points out osgFX
library could not be found. This is NOT a BUG!!!
Definitely a user OSG installation problem, but
_NOT_ a SG/FG BUG!
If you had read the screen during the
./configure ... step you would have seen
something like :-
C
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
James Sleeman schrieb:
> Heiko Schulz wrote:
>> Just for those who wants to know what's going on in the flight sim world:
>> Outerra is a new 3d-engine for seamless planet rendering.
>
> That's what a "dense forest" should look like.
> And that gra
John Denker wrote:
> I also point out, again, that I am not asking
> anybody to "help" me. I have workarounds for
> this bug. Have had for years. I am just
> trying to help Joe User. I was slapped for
> pointing this out previously, but it remains
> true.
I'm not exactly sure you're actually h
John Denker wrote:
> More generally: Have there been any design decisions
> made as to what functions should continue to work
> during pause, and which should not?
This is a fundamental discussion that often separates the home
simulation use and professional simulators. So far concentration has
On 02/08/2010 08:34 AM, Geoff McLane wrote:
> But that seems beside the point. The configure
> script _DID_ tell you it could _NOT_ find the
> OSG libraries - you just ignore it. You did not
> heed its clear indication that you were headed
> into trouble...
That statement is completely false.
Th
John Denker wrote:
> I wish people wouldn't be so quick to assume that
> Joe User is a non-programmer and/or an idiot.
I think nobody does, I just expect Joe User to _read_ what's being
prominently presented to him. _Especially_ when he's having some
programming experience - actually this doesn't
First, a specific question: Is there any reason why,
when the simulator is paused, the http property browser
should be stalled? I would have expected the network
interface to be completely asynchronous.
This is an important question, because one of the big
reasons for pausing the simulator is
Ok -D LIB_POSTFIX=
worked fine inside my script. Maybe this is
due to the shell removing the "" if done at
a command line, but not if inside a script???
In the cmake_install.cmake file it now has :-
FILE(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig" TYPE
FILE FILES...
But cmake sho
One thing I'd like to clarify:
I wish people wouldn't be so quick to assume that
Joe User is a non-programmer and/or an idiot.
I never said that, and I never meant to imply that.
Let's suppose Joe has a PhD in biochemistry, and
has written 100,000 lines of code in the last few
years.
There are *
On Mon, 2010-02-08 at 11:22 +, Martin Spott wrote:
> Geoff McLane wrote:
>
> > That is can we instruct cmake to go native ;=))
> > and thus on 64-bit system not generate yet 'another'
> > folder name?
>
> Yup, as already mentioned, adding
>
> -D LIB_POSTFIX=""
>
> to the 'cmake' command l
Geoff McLane wrote:
> It _ONLY_ gives an early indication, something which
> could have been _SEEN_ had the config.log been read! I
> know, the config.log is long and boring, [...]
Nah, 'configure' also prints a nicely readable status to STDOUT, so,
for these simple cases like OSG libraries not b
Well, it seems there _ARE_ already 8 checks
for OSG libraries, but with no action if-found,
or if-not-found :-
AC_CHECK_LIB(osg,osgGetVersion)
AC_CHECK_LIB(osgUtil,osgUtilGetVersion)
AC_CHECK_LIB(osgDB,osgDBGetVersion)
AC_CHECK_LIB(osgText,osgTextGetVersion)
AC_CHECK_LIB(osgGA,osgGAGetVe
Geoff McLane wrote:
> That is can we instruct cmake to go native ;=))
> and thus on 64-bit system not generate yet 'another'
> folder name?
Yup, as already mentioned, adding
-D LIB_POSTFIX=""
to the 'cmake' command line should do the job (as far as I remember
it's been added upon my very own
On Mon, 2010-02-08 at 10:30 +0100, Stefan Seifert wrote:
> On Saturday 06 February 2010 21:29:23 Csaba Halász wrote:
>
> > Well, I still think the sensible thing is to expect *native* libraries
> > in /lib, whatever native may be. If you are on 64 bit, that means 64
> > bit libraries go into /lib
On Mon, Feb 8, 2010 at 10:07 AM, Erik Hofman wrote:
> John Denker wrote:
> > *) It appears VEC3D and VEC4D property types are defined, but
> >-- they are not fully supported
> >-- there are no examples of them in the main property tree
> > ("globals")
> >-- there is some code in
On Saturday 06 February 2010 21:29:23 Csaba Halász wrote:
> Well, I still think the sensible thing is to expect *native* libraries
> in /lib, whatever native may be. If you are on 64 bit, that means 64
> bit libraries go into /lib and not /lib64. The only situation I would
> expect /lib64 is if I
John Denker wrote:
> *) It appears VEC3D and VEC4D property types are defined, but
>-- they are not fully supported
>-- there are no examples of them in the main property tree
> ("globals")
>-- there is some code in simgear/scene/material/mat.cxx and
> ./Effect.cxx that does a
Gene Buckle wrote:
> On Mon, 8 Feb 2010, James Sleeman wrote:
>
>> Heiko Schulz wrote:
>>> Just for those who wants to know what's going on in the flight sim world:
>>> Outerra is a new 3d-engine for seamless planet rendering.
>>
>> Wow, the video on the page: http://outerra.blogspot.com/ is amazi
36 matches
Mail list logo