James Turner wrote:
> On 10 Feb 2010, at 10:50, Martin Spott wrote:
>
> > I agree with Tim on the idea of trying to keep "feature requests" off
> > the "bug"-list. Otherwise we'll soon end up in a situation where nobody
> > cares about the bug tracker because _real_ bugs are going to be
> > diffi
On Thu, 11 Feb 2010 12:01:32 +0900 (JST), YOSHIMATSU wrote in message
<20100211.120132.135590097.qzt04...@nifty.ne.jp>:
> FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary
> \b0 \
>
> \fs24 February 2nd, 2009\
> \
> We are very proud and excited to release the FlightGear 2.0.0-pre3
> for Mac
Hi All,
A number of people with ATI cards are having problems with the default shaders
on the current windows v2.0.0 RC:
http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237
Does anyone on the -dev list have an ATI card that is working (o
On 2/11/10 9:36 AM, Stuart Buchanan wrote:
> James Turner wrote:
> As James and Martin have already said - it is absolutely critical that this
> is a
> defect list rather than a feature request. So, even "missing" features need
> to be
> pruned aggressively for this to succeed. Peter I suggest yo
Pete Morgan wrote:
> This error at wiki.flightgear.org is happening more often, indeed I'd
> say a 1 in 4 chance = 25%
>
> Is anyone experiencing this, [...]
I suspect everyone does and people simply get used to it :-)
Martin.
--
Unix _IS_ user friendly - it's just selective about w
On 02/11/2010 01:28 AM, Pete Morgan wrote:
> bug #52 is quite frustrating, particular when ATC'ing
>
> It does not directly crash FG, however the terminal output and/or the
> error makes it run slow and means an FG restart, thereby loosing all ATC
> context.
>
> http://code.google.com/p/flightgea
Hi,
I couldn't find html readme file in FlightGear-2.0.0-pre3.dmg.
As an alternative, I attached a text file format converted from
previous TXT.rtf.
- TXT.txt
Cheers,
Toshi
banner.png ?
FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary
February 2nd, 2009
We are very proud and excited to rel
On 02/11/2010 10:49 AM, Martin Spott wrote:
> Pete Morgan wrote:
>
>
>> This error at wiki.flightgear.org is happening more often, indeed I'd
>> say a 1 in 4 chance = 25%
>>
>> Is anyone experiencing this, [...]
>>
> I suspect everyone does and people simply get used to it :-)
>
> M
Hi,
Can I request someone to convert pdf version of FG Short Reference to
html and commit to CVS, so that users can access to the latest
documents from http://www.flightgear.org/docs.html?
http://cvs.flightgear.org/viewvc/data/Docs/
- FGShortRef.html 7 years
- FGShortRef.pdf 4 weeks <-- latest e
Stuart Buchanan a écrit :
> Hi All,
>
> A number of people with ATI cards are having problems with the default
> shaders on the current windows v2.0.0 RC:
>
> http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237
>
> Does anyone on the -dev l
Ron Jensen wrote:
> A few weeks ago I fixed a bug in genapts that was only texturing half
> the runway length. Is this the oddity you are referring to?
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=b0a47dfa0edfc9b7d00fad291358d10bc98a7af0
Martin.
--
Unix _
jean pellotier wrote:
> here are the screens of some issues with my HD4650:
>
>
> the color change done to close/far field (gren/red/darker):
>
> http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/
>
> and some clouds and others, specialy if the sun is low on horizon
> (sta
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman wrote:
> On 10/02/10 22:25, Martin Spott wrote:
> > Dense forests are possible by tweaking the 'tree-density' parameter in
> >
> Really? Dense like was shown in that video? Without requiring a
> cluster of supercomputers to run it at a workable fra
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
> Hi All,
>
> A number of people with ATI cards are having problems with the default
> shaders on the current windows v2.0.0 RC:
>
> http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber:
> Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
> > Hi All,
> >
> > A number of people with ATI cards are having problems with the default
> > shaders on the current windows v2.0.0 RC:
> >
> > http://www.fligh
> jean pellotier wrote:
>
> Are you seeing any error messages in the console at all?
>
> Usually if there is a shader issue, then some error messages are displayed
> there.
> However the colour problems you are seeing are quite strange.
>
Hi,
I just upgraded my computer and got an ATI video card
Diogo Kastrup wrote:
> On an unrelated issue, I am not sure if this is a problem with ATI cards, but
> I got
> frustrated with the frame-rate I got after the upgrade. I was getting around
> 30-40 fps
> with the old machine and now it is around 35-45 with a intel I-7 860, ATI
> HD4890, 4gB
> DDR3
> Diogo Kastrup wrote:
>> On an unrelated issue, I am not sure if this is a problem with ATI cards,
>> but I got
>> frustrated with the frame-rate I got after the upgrade. I was getting around
>> 30-40 fps
>> with the old machine and now it is around 35-45 with a intel I-7 860, ATI
>> HD4890, 4g
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
> jean pellotier wrote:
> > here are the screens of some issues with my HD4650:
> >
> > the color change done to close/far field (gren/red/darker):
> >
> http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/
> > and some cl
Diogo Kastrup wrote:
>> Diogo Kastrup wrote:
>>> On an unrelated issue, I am not sure if this is a problem with ATI cards,
>>> but I got
>>> frustrated with the frame-rate I got after the upgrade. I was getting
>>> around 30-40 fps
>>> with the old machine and now it is around 35-45 with a intel
On 02/11/2010 01:41 AM, Stuart Buchanan wrote:
> A number of people with ATI cards are having problems with the
> default shaders on the current windows v2.0.0 RC:
I'm not surprised. The "weird dark pall" has been #1
on my list of FG bugs for months. The bug is known to
be shader-related.
Th
John Denker wrote:
> As a tangentially-unrelated remark: no matter whether
> shader-effects are turned on or not, I observe that the
> /sim/rendering/random-vegetation property has no effect.
>
> Is it obsolete? What is/was it supposed to do?
IIRC it controls whether random vegetation is gene
> Strange indeed.
>
> The details of the pall seem to depend on time of
> day (angle of sun?).
>
> The pall depends very stronly on direction of view.
> For some directions, the pall is not noticeable, but
> panning the view a tiny amount brings the pall back
> in full force.
I am not familiar wit
On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup wrote:
> > Strange indeed.
> >
> > The details of the pall seem to depend on time of
> > day (angle of sun?).
> >
> > The pall depends very stronly on direction of view.
> > For some directions, the pall is not noticeable, but
> > panning the view a
Diogo Kastrup wrote:
> I am not familiar with shaders at all but I found this while looking for
> compatibility
> of shaders on nvidia and ati:
> http://www.pouet.net/topic.php?which=5788
> I hope it helps.
>
> Diogo
Very interesting. Two things immediately struck me from that page:
- Floats a
I provided some pictures in the mentioned thread to maybe help understanding
what's happening.
Etienne
-Message d'origine-
De : Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk]
Envoyé : 11 février 2010 03:41
À : FlightGear Dev
Objet : [Flightgear-devel] Shader issue on ATI cards
I was hoping to have a bug tracker tied to the source code repository
(google has some nice features there), but it doesn't look like that's going
to happen, so let's give this bug tracker a try. I agree, keep feature
requests out, keep personal agendas and politics to a minimum, and let's see
how
Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ...
As requested before, to HELP WIN32 users, could we PLEASE
have only ONE of EACH of the following PAIRS in FG data ;=()
U Aircraft/A380/Models/A380.rgb
C Aircraft/A380/Models/a380.rgb
U Aircraft/A380/Textures/Livery/House/COWLING.RGB
C Aircra
On 2/11/10 6:40 PM, Geoff McLane wrote:
> Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ...
>
> As requested before, to HELP WIN32 users, could we PLEASE
> have only ONE of EACH of the following PAIRS in FG data ;=()
And mac users ... by default the filesystem is case-insensitive on macs.
Ma
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message
<1265890892.6457.3.ca...@dell02>:
> On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
> > jean pellotier wrote:
> > > here are the screens of some issues with my HD4650:
> > >
> > > the color change done to close/far field (gren/
On Tue, Feb 9, 2010 at 1:37 PM, John Denker wrote:
>> Has anybody used the --generic record/playback feature recently?
The same trouble was discussed at 2008 :
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16539.html
and
http://www.mail-archive.com/flightgear-devel@lists
On my machine I observe that the various scripts in
the Nasal/ directory get loaded in some hard-to-predict
order.
That means that if you write a script called foo.nas,
it's hard to know whether it will get processed before
or after math.nas and/or props.nas.
So the question is, what to do if fo
On Thu, Feb 11, 2010 at 10:59 PM, John Denker wrote:
>
> On my machine I observe that the various scripts in
> the Nasal/ directory get loaded in some hard-to-predict
> order.
>
> That means that if you write a script called foo.nas,
> it's hard to know whether it will get processed before
> or af
Arnt Karlsen a écrit :
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message
<1265890892.6457.3.ca...@dell02>:
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
jean pellotier wrote:
here are the screens of some issues with my HD4650:
the color change done to clo
Tim Moore wrote:
> One thing to try is #ifdef ing out the parts of the fragment shaders
> that refer to OpenGL state.
> So, turn off 3D clouds and trees.
> In default.frag and mat-anim.frag, #ifdef or comment out the clause
> that begins
> if (gl_FrontMaterial.shininess > 0)
I just tried this wit
On 02/11/2010 04:11 PM, Csaba Halász wrote:
> On Thu, Feb 11, 2010 at 10:59 PM, John Denker wrote:
>> On my machine I observe that the various scripts in
>> the Nasal/ directory get loaded in some hard-to-predict
>> order.
>>
>> That means that if you write a script called foo.nas,
>> it's hard to
On 02/11/2010 04:14 PM, jean pellotier wrote:
> a temporary fix is to remove the "gl_FrontMaterial.ambient" part in 3
> files,
Wow! Direct hit!
> here's the diff:
That makes a huge improvement. I'm running with shader-effects
turned on now, for the first time in months.
Thanks!
--
> "Stuart" == Stuart Buchanan writes:
Stuart> Does anyone on the -dev list have an ATI card that is
Stuart> working (or not) with the shader options?
Yes. I have an ATI Radeon X1600 with 128MB of VRAM. The shaders seem
to work (I get nice water effects, for example), the clouds loo
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