Re: [Flightgear-devel] Code.google bug tracking

2010-02-11 Thread Stuart Buchanan
James Turner wrote: > On 10 Feb 2010, at 10:50, Martin Spott wrote: > > > I agree with Tim on the idea of trying to keep "feature requests" off > > the "bug"-list. Otherwise we'll soon end up in a situation where nobody > > cares about the bug tracker because _real_ bugs are going to be > > diffi

Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-11 Thread Arnt Karlsen
On Thu, 11 Feb 2010 12:01:32 +0900 (JST), YOSHIMATSU wrote in message <20100211.120132.135590097.qzt04...@nifty.ne.jp>: > FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary > \b0 \ > > \fs24 February 2nd, 2009\ > \ > We are very proud and excited to release the FlightGear 2.0.0-pre3 > for Mac

[Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (o

Re: [Flightgear-devel] Code.google bug tracking

2010-02-11 Thread Jari Häkkinen
On 2/11/10 9:36 AM, Stuart Buchanan wrote: > James Turner wrote: > As James and Martin have already said - it is absolutely critical that this > is a > defect list rather than a feature request. So, even "missing" features need > to be > pruned aggressively for this to succeed. Peter I suggest yo

Re: [Flightgear-devel] Wiki and 503 error - resource limit exceeded

2010-02-11 Thread Martin Spott
Pete Morgan wrote: > This error at wiki.flightgear.org is happening more often, indeed I'd > say a 1 in 4 chance = 25% > > Is anyone experiencing this, [...] I suspect everyone does and people simply get used to it :-) Martin. -- Unix _IS_ user friendly - it's just selective about w

Re: [Flightgear-devel] Bug #52 MPChat - invalid length error

2010-02-11 Thread Rob / EViLSLuT
On 02/11/2010 01:28 AM, Pete Morgan wrote: > bug #52 is quite frustrating, particular when ATC'ing > > It does not directly crash FG, however the terminal output and/or the > error makes it run slow and means an FG restart, thereby loosing all ATC > context. > > http://code.google.com/p/flightgea

Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-11 Thread YOSHIMATSU Toshihide
Hi, I couldn't find html readme file in FlightGear-2.0.0-pre3.dmg. As an alternative, I attached a text file format converted from previous TXT.rtf. - TXT.txt Cheers, Toshi banner.png ? FlightGear 2.0.0-pre3 for Mac OS X, Universal Binary February 2nd, 2009 We are very proud and excited to rel

Re: [Flightgear-devel] Wiki and 503 error - resource limit exceeded

2010-02-11 Thread Rob / EViLSLuT
On 02/11/2010 10:49 AM, Martin Spott wrote: > Pete Morgan wrote: > > >> This error at wiki.flightgear.org is happening more often, indeed I'd >> say a 1 in 4 chance = 25% >> >> Is anyone experiencing this, [...] >> > I suspect everyone does and people simply get used to it :-) > > M

Re: [Flightgear-devel] Update FG Short Reference

2010-02-11 Thread YOSHIMATSU Toshihide
Hi, Can I request someone to convert pdf version of FG Short Reference to html and commit to CVS, so that users can access to the latest documents from http://www.flightgear.org/docs.html? http://cvs.flightgear.org/viewvc/data/Docs/ - FGShortRef.html 7 years - FGShortRef.pdf 4 weeks <-- latest e

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread jean pellotier
Stuart Buchanan a écrit : > Hi All, > > A number of people with ATI cards are having problems with the default > shaders on the current windows v2.0.0 RC: > > http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237 > > Does anyone on the -dev l

Re: [Flightgear-devel] Grass Runways? (was Outerra)

2010-02-11 Thread Martin Spott
Ron Jensen wrote: > A few weeks ago I fixed a bug in genapts that was only texturing half > the runway length. Is this the oddity you are referring to? http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=b0a47dfa0edfc9b7d00fad291358d10bc98a7af0 Martin. -- Unix _

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
jean pellotier wrote: > here are the screens of some issues with my HD4650: > > > the color change done to close/far field (gren/red/darker): > > http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ > > and some clouds and others, specialy if the sun is low on horizon > (sta

Re: [Flightgear-devel] Outerra

2010-02-11 Thread Tim Moore
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman wrote: > On 10/02/10 22:25, Martin Spott wrote: > > Dense forests are possible by tweaking the 'tree-density' parameter in > > > Really? Dense like was shown in that video? Without requiring a > cluster of supercomputers to run it at a workable fra

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Detlef Faber
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan: > Hi All, > > A number of people with ATI cards are having problems with the default > shaders on the current windows v2.0.0 RC: > > http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Detlef Faber
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber: > Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan: > > Hi All, > > > > A number of people with ATI cards are having problems with the default > > shaders on the current windows v2.0.0 RC: > > > > http://www.fligh

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
> jean pellotier wrote: > > Are you seeing any error messages in the console at all? > > Usually if there is a shader issue, then some error messages are displayed > there. > However the colour problems you are seeing are quite strange. > Hi, I just upgraded my computer and got an ATI video card

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Erik Hofman
Diogo Kastrup wrote: > On an unrelated issue, I am not sure if this is a problem with ATI cards, but > I got > frustrated with the frame-rate I got after the upgrade. I was getting around > 30-40 fps > with the old machine and now it is around 35-45 with a intel I-7 860, ATI > HD4890, 4gB > DDR3

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
> Diogo Kastrup wrote: >> On an unrelated issue, I am not sure if this is a problem with ATI cards, >> but I got >> frustrated with the frame-rate I got after the upgrade. I was getting around >> 30-40 fps >> with the old machine and now it is around 35-45 with a intel I-7 860, ATI >> HD4890, 4g

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Geoff McLane
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: > jean pellotier wrote: > > here are the screens of some issues with my HD4650: > > > > the color change done to close/far field (gren/red/darker): > > > http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ > > and some cl

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Erik Hofman
Diogo Kastrup wrote: >> Diogo Kastrup wrote: >>> On an unrelated issue, I am not sure if this is a problem with ATI cards, >>> but I got >>> frustrated with the frame-rate I got after the upgrade. I was getting >>> around 30-40 fps >>> with the old machine and now it is around 35-45 with a intel

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread John Denker
On 02/11/2010 01:41 AM, Stuart Buchanan wrote: > A number of people with ATI cards are having problems with the > default shaders on the current windows v2.0.0 RC: I'm not surprised. The "weird dark pall" has been #1 on my list of FG bugs for months. The bug is known to be shader-related. Th

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
John Denker wrote: > As a tangentially-unrelated remark: no matter whether > shader-effects are turned on or not, I observe that the > /sim/rendering/random-vegetation property has no effect. > > Is it obsolete? What is/was it supposed to do? IIRC it controls whether random vegetation is gene

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
> Strange indeed. > > The details of the pall seem to depend on time of > day (angle of sun?). > > The pall depends very stronly on direction of view. > For some directions, the pall is not noticeable, but > panning the view a tiny amount brings the pall back > in full force. I am not familiar wit

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Tim Moore
On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup wrote: > > Strange indeed. > > > > The details of the pall seem to depend on time of > > day (angle of sun?). > > > > The pall depends very stronly on direction of view. > > For some directions, the pall is not noticeable, but > > panning the view a

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
Diogo Kastrup wrote: > I am not familiar with shaders at all but I found this while looking for > compatibility > of shaders on nvidia and ati: > http://www.pouet.net/topic.php?which=5788 > I hope it helps. > > Diogo Very interesting. Two things immediately struck me from that page: - Floats a

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Etienne Bourque
I provided some pictures in the mentioned thread to maybe help understanding what's happening. Etienne -Message d'origine- De : Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk] Envoyé : 11 février 2010 03:41 À : FlightGear Dev Objet : [Flightgear-devel] Shader issue on ATI cards

Re: [Flightgear-devel] code.google.com bug tracker [Was Re: scenery bug: KSQL stray building]

2010-02-11 Thread Curtis Olson
I was hoping to have a bug tracker tied to the source code repository (google has some nice features there), but it doesn't look like that's going to happen, so let's give this bug tracker a try. I agree, keep feature requests out, keep personal agendas and politics to a minimum, and let's see how

[Flightgear-devel] DELETE DUPLICATE FG DATA FILES

2010-02-11 Thread Geoff McLane
Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ... As requested before, to HELP WIN32 users, could we PLEASE have only ONE of EACH of the following PAIRS in FG data ;=() U Aircraft/A380/Models/A380.rgb C Aircraft/A380/Models/a380.rgb U Aircraft/A380/Textures/Livery/House/COWLING.RGB C Aircra

Re: [Flightgear-devel] DELETE DUPLICATE FG DATA FILES

2010-02-11 Thread Jari Häkkinen
On 2/11/10 6:40 PM, Geoff McLane wrote: > Hi Curt, Melchior, Emmanuel, Syd, Detlef, Erik, or ... > > As requested before, to HELP WIN32 users, could we PLEASE > have only ONE of EACH of the following PAIRS in FG data ;=() And mac users ... by default the filesystem is case-insensitive on macs. Ma

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Arnt Karlsen
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message <1265890892.6457.3.ca...@dell02>: > On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: > > jean pellotier wrote: > > > here are the screens of some issues with my HD4650: > > > > > > the color change done to close/far field (gren/

Re: [Flightgear-devel] multiple --generic record/playback errors

2010-02-11 Thread Alex Buzin
On Tue, Feb 9, 2010 at 1:37 PM, John Denker wrote: >> Has anybody used the --generic record/playback feature recently? The same trouble was discussed at 2008 : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16539.html and http://www.mail-archive.com/flightgear-devel@lists

[Flightgear-devel] Nasal/*.nas ... order of loading, #include <...>, require(...)

2010-02-11 Thread John Denker
On my machine I observe that the various scripts in the Nasal/ directory get loaded in some hard-to-predict order. That means that if you write a script called foo.nas, it's hard to know whether it will get processed before or after math.nas and/or props.nas. So the question is, what to do if fo

Re: [Flightgear-devel] Nasal/*.nas ... order of loading, #include <...>, require(...)

2010-02-11 Thread Csaba Halász
On Thu, Feb 11, 2010 at 10:59 PM, John Denker wrote: > > On my machine I observe that the various scripts in > the Nasal/ directory get loaded in some hard-to-predict > order. > > That means that if you write a script called foo.nas, > it's hard to know whether it will get processed before > or af

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread jean pellotier
Arnt Karlsen a écrit : On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message <1265890892.6457.3.ca...@dell02>: On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote: jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to clo

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Diogo Kastrup
Tim Moore wrote: > One thing to try is #ifdef ing out the parts of the fragment shaders > that refer to OpenGL state. > So, turn off 3D clouds and trees. > In default.frag and mat-anim.frag, #ifdef or comment out the clause > that begins > if (gl_FrontMaterial.shininess > 0) I just tried this wit

Re: [Flightgear-devel] Nasal/*.nas ... order of loading, #include <...>, require(...)

2010-02-11 Thread John Denker
On 02/11/2010 04:11 PM, Csaba Halász wrote: > On Thu, Feb 11, 2010 at 10:59 PM, John Denker wrote: >> On my machine I observe that the various scripts in >> the Nasal/ directory get loaded in some hard-to-predict >> order. >> >> That means that if you write a script called foo.nas, >> it's hard to

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread John Denker
On 02/11/2010 04:14 PM, jean pellotier wrote: > a temporary fix is to remove the "gl_FrontMaterial.ambient" part in 3 > files, Wow! Direct hit! > here's the diff: That makes a huge improvement. I'm running with shader-effects turned on now, for the first time in months. Thanks! --

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Brian Schack
> "Stuart" == Stuart Buchanan writes: Stuart> Does anyone on the -dev list have an ATI card that is Stuart> working (or not) with the shader options? Yes. I have an ATI Radeon X1600 with 128MB of VRAM. The shaders seem to work (I get nice water effects, for example), the clouds loo