Re: [Flightgear-devel] Shader performance and multiple GPU?

2010-11-01 Thread Torsten Dreyer
Looks like this is a hardware problem. Looking at the kernel log, I found irq 16: nobody cared (try booting with the "irqpoll" option) irq 16 is being used by nvidia and the onboard USB ports. After disabling USB in the BIOS, it seems like everything is running smooth. Because all my control de

Re: [Flightgear-devel] Fwd: in air starts and all preset control/trim settings broke

2010-11-01 Thread James Turner
On 1 Nov 2010, at 16:10, Curtis Olson wrote: > This capability seems to be broken now. David did some investigation and > here is his email (attached). > > Also, here is a follow up email he just sent me: > > Any control-related property specified in the aircraft *-set.xml files, > .fgfsrc,

[Flightgear-devel] FlightGear Newsletter - Octob er 2010‏

2010-11-01 Thread Gijs de Rooy
Hi all, time for yet another newsletter! The October edition is slightly less filled as last month, but we still collected a bunch of interesting updates/news items. Once again I would like to emphasize the need for contributions from all of you. Even if it is "just" adding one screenshot, or

[Flightgear-devel] Fwd: in air starts and all preset control/trim settings broke

2010-11-01 Thread Curtis Olson
I am passing this along from David Megginson, who used to be one of our core developers and became a pilot through the process of participating in FlightGear, (but more recently has backed off helping with FlightGear to concentrate more on developing his own consulting business.) One important use

Re: [Flightgear-devel] Shader performance and multiple GPU?

2010-11-01 Thread Torsten Dreyer
> This mirrors comments to the OSG mailing list, where people have reported > performance issues with multiple GPUs and screens. There hasn't been much > of a resolution there; some people have the problem, others don't. I've > put together a multi-GPU machine to explore these issues; now I just

Re: [Flightgear-devel] Shader performance and multiple GPU?

2010-11-01 Thread Tim Moore
This mirrors comments to the OSG mailing list, where people have reported performance issues with multiple GPUs and screens. There hasn't been much of a resolution there; some people have the problem, others don't. I've put together a multi-GPU machine to explore these issues; now I just need to bu

[Flightgear-devel] Shader performance and multiple GPU?

2010-11-01 Thread Torsten Dreyer
Hi, as pointed out in other threads, I am currently assembling a machine with five nVidia cards. The machine and the cards are fast enough to render a steady 60fps, synced to vblank. But this is only with shaders disabled. The moment, I enable shaders and 3d- clouds, the frame rate drops to 20f