i was naive , when i asked it, on the forum,
http://www.flightgear.org/forums/viewtopic.php?f=47&t=9972
giving an example coming from an old flightgear version.
The effect was great, however the answers were not promising.
what a pity we have lost it.
2011/3/28 Vivian Meazza
>
> Hell, we can
Heiko
>
> >>About: An aircraft flying in the alps reflecting very visible the ocean
> >>doesn't look realistic.
> >>Won't it be possible to select the reflection according to the terrain
> >>under, it is done with some particule animations (helicopter), it is
> >>possible to make it with the re
Hi Cathy,
> Let me know if you'd like some performance tests.
>
> My system is relatively old and slow. Without local weather on, no
> shadows, no 3D clouds, and no material shaders, I typically get frame
> rates around 20. With no local weather, shadows on, 3D clouds on,
> material shaders on,
Argh, which explain i did not find the example, i just remember the effect ,
but did not noticed it was not dynamic.
Sorry for the noise.
I though it was like the livery change, which can be done on the fly.
2011/3/28 Heiko Schulz
> Hi,
>
> >>About: An aircraft flying in the alps reflecting ve
Hi,
>>About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
>>Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflecti
> FYI I'm currently looking at adding support for creating a 3D shader
> cloud
> using Nasal, to bypass the need to have XML wrappers etc. I'm hoping
> that this can off-load some of the low level quad-tree work you
> currently
> have to do.
That's absolutely splendid news! If there's a hard-code
On Monday 28 March 2011 14:00:44 henri orange wrote:
> Hi Heiko,
>
> My two cents:
>
> About: An aircraft flying in the alps reflecting very visible the ocean
> doesn't look realistic.
> Won't it be possible to select the reflection according to the terrain
> under, it is done with some particul
Hi Heiko,
My two cents:
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflec
Hello,
>
>
> It is not a "bad idea" to make an example of course, wrong
> words. It is
> a good idea to make an example, but the path should go to
> default
> location, just in case, like the other examples.
>
> Now I see that there is a wiki page explaining that you can
> use
> "Fuselageref
Am 28.03.11 08:38, schrieb HB-GRAL:
> Besides that, can you change the file to something like
> "reflection_map_example.png" and put it into /Generic aswell and set
> path in example to this file and not to a file of 737-300 folder ? I
> think it is a bad idea to have paths to specific aircraft at
>
> ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png
>
Which effect? Sorry, I don't see anything...*blush*
--
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growin
Thanks Eric,
I shall play with this later tonight.
So just to clarify my understanding, on the 737NG600 model I would add this
code to the fdm config?
That being the aircrafts 738.xml file rather than the 736-set file.
I assume this means the gear/gear-cmd-norm property will be writable and t
>> Since I don't follow the 'rule' by coding 10.000+ lines in Nasal, I
>> suppose that is partially thrown into my direction. From where I stand,
>> there are good reasons to use Nasal - first of all the userbase which
>> regularly compiles their own code is small, whereas people do install
>> addo
On Mon, 2011-03-28 at 13:53 +0700, Harry Campigli wrote:
>
> I have searched high and low in aircraft xml,s and the property tree
> for the linkage definition between the rudder pedals and the steering
> in JBsim with a view to interfacing a ground nose wheel steering
> system.
>
> But I cant fin
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