Hi,

>>About:  An aircraft flying in the alps reflecting very visible the ocean 
>>>>doesn't look realistic.
>>Won't it be possible to select the reflection according to the terrain 
>>>>under, it is done with some particule animations  (helicopter), it is 
>>>>possible to make it with the reflecting system.

>>I know that Gerard did experiment it,  unfortunately i havn't found the 
>>>>example.
>>It just want to include a Nasal script, since the terrain under is not 
>>>>exposed within a property.

I don't think it is possible, as the shader system doesn't allow dynamic 
switching between different cubemaps. 
And then, when ever the aircraft is flying above a small spot of water it would 
switch to ocean-cubemap- even in the alps.

Better would be a realtime environment map. (like the reflections on the water 
in MSFS X or X-Plane)
But this needs render-texture support and will probably have some impact on 
perfomance. 

Heiko

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