Hi, >>About: An aircraft flying in the alps reflecting very visible the ocean >>>>doesn't look realistic. >>Won't it be possible to select the reflection according to the terrain >>>>under, it is done with some particule animations (helicopter), it is >>>>possible to make it with the reflecting system.
>>I know that Gerard did experiment it, unfortunately i havn't found the >>>>example. >>It just want to include a Nasal script, since the terrain under is not >>>>exposed within a property. I don't think it is possible, as the shader system doesn't allow dynamic switching between different cubemaps. And then, when ever the aircraft is flying above a small spot of water it would switch to ocean-cubemap- even in the alps. Better would be a realtime environment map. (like the reflections on the water in MSFS X or X-Plane) But this needs render-texture support and will probably have some impact on perfomance. Heiko ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel