[Flightgear-devel] [Fwd: Crash in latest GIT/master]

2011-06-02 Thread Roland Häder
--enable-fullscreen causes this. :( Forwarded Message > Hi all, > > I got a crash in latest GIT/master of fgfs. > > For further stuff, see this pastebin: > http://pastebin.com/1hxrhE5n > > Games like WarZone2100 and GL-117 are working (so no faulty OpenGL), > glxinfo shows the

[Flightgear-devel] gnome 3 ?

2011-06-02 Thread Curtis Olson
Is anyone here running gnome 3 (and you would probably know if you were.) :-) I just loaded up Fedora 15 on a test machine and my first comment was "hmmm..." I haven't tried to get FlightGear running. I guess I can't imagine why it wouldn't run just fine although the desktop requires accelerated

[Flightgear-devel] [Fwd: Crash in latest GIT/master]

2011-06-02 Thread Roland Häder
Hi again, I have found more: http://pastebin.com/UrE81hNW 2.8.4 is latest stable release. Roland Forwarded Message > I got a crash in latest GIT/master of fgfs. > > For further stuff, see this pastebin: > http://pastebin.com/1hxrhE5n > > Games like WarZone2100 and GL-117 are

[Flightgear-devel] FlightGear Mac OS X releases - 2.0.0-r284 and git-20110602

2011-06-02 Thread Tatsuhiro Nishioka
Hi there, I've released two binary packages for Mac OS X, one for 2.0.0 and another for git (developer version) as of Jun-02-2011. You can download these from: http://macflightgear.sourceforge.net/home/downloads For more detail, see a release note that comes with each package and the link belo

[Flightgear-devel] 3d model orientation

2011-06-02 Thread Curtis Olson
Hi, I have a question. I have a 3d model of an aircraft that I want to rotate in roll, pitch, and yaw just like any other aircraft. I also have "stream lines" from a CFD program that I would like to display at the same time over the top of the model. (Hi Matthias) :-) My aircraft is a "skydiver

[Flightgear-devel] Crash in latest GIT/master

2011-06-02 Thread Roland Häder
Hi all, I got a crash in latest GIT/master of fgfs. For further stuff, see this pastebin: http://pastebin.com/1hxrhE5n Games like WarZone2100 and GL-117 are working (so no faulty OpenGL), glxinfo shows the usual output. Any help is warmly welcomed. :) Regards, Roland signature.asc Descripti

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-06-02 Thread Martin Spott
Flightgear-commitlogs wrote: [...] > commit 776866b4f79ca34f202a476c5af22531bdf53a87 > Author: Ryan Miller > Date: Thu May 26 18:10:32 2011 -0700 > >New animated jetway system; add support for EGKK, EHAM, KDEN, KLAS, KSFO, > PANC, 717, AI 737, AI 744, AI MD-80 BTW, from my perspective, in

Re: [Flightgear-devel] Object distance fading color

2011-06-02 Thread Erik Hofman
On Thu, 2011-06-02 at 12:53 +0300, thorsten.i.r...@jyu.fi wrote: > Yes, that was my analysis as well. My point is - the skydome or terrain > shader code can't know a priori. But all our weather systems have the > relevant information readily available - all we need to do is expose a > property whi

Re: [Flightgear-devel] FlightGear Newsletter - May 2011

2011-06-02 Thread Torsten Dreyer
> May is over, June is well on its way: time for another newsletter! Looks > like summer already started accross the globe, given the slightly > dissapointing number of contributions. I guess being outside is in favour > of sitting behind a desk for must of us. :) > > Still, a small group of peopl

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-02 Thread Slavutinsky Victor
> Nobody is talking about implementing anything on *aircraft* model level - > the idea is to represent *Earth* by a model the same way we can represent, > say, clouds by a model. If two users in parallel flying spacecrafts will see the same good then there is no problem. But everything on Nasal is

[Flightgear-devel] FlightGear Newsletter - May 2011

2011-06-02 Thread Gijs de Rooy
May is over, June is well on its way: time for another newsletter! Looks like summer already started accross the globe, given the slightly dissapointing number of contributions. I guess being outside is in favour of sitting behind a desk for must of us. :) Still, a small group of people is pr

Re: [Flightgear-devel] Object distance fading color

2011-06-02 Thread thorsten . i . renk
> Part of the problem is that FlightGear almost always renders ideal > situations for the skydome. > If you look at this picture you see there are situations where white fog > is natural: > http://upload.wikimedia.org/wikipedia/commons/2/2a/St.Gilgen_Panorama_2007-02-22.jpg >But you obviously won't

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-02 Thread thorsten . i . renk
> As I said previously, it's gotta be implemented not on model level but > on whole FG level, or not implemented at all. Nobody is talking about implementing anything on *aircraft* model level - the idea is to represent *Earth* by a model the same way we can represent, say, clouds by a model. Sce

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-02 Thread Christian Schmitt
Geoff McLane wrote: > Thanks. It is good to know that the - > Default=x, where x = 0-2 is 'normal', but > Chris reported that it was still running after > 6 hours, or more... and still unable to exactly > find where this is output, in the code... You won't be able to find Default in the sources a

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-02 Thread Slavutinsky Victor
> It would be nice to get fgfred64's project finally into, as the > current terrain seems outdated to me > http://www.youtube.com/watch?v=fkzsD95K_Jk He do not answer on my message on YouTube, his email what mike4lin had gave me on forum is outdated, his folder on fotolia.com is closed. If so