--enable-fullscreen causes this. :(
Forwarded Message
> Hi all,
>
> I got a crash in latest GIT/master of fgfs.
>
> For further stuff, see this pastebin:
> http://pastebin.com/1hxrhE5n
>
> Games like WarZone2100 and GL-117 are working (so no faulty OpenGL),
> glxinfo shows the
Is anyone here running gnome 3 (and you would probably know if you were.)
:-)
I just loaded up Fedora 15 on a test machine and my first comment was
"hmmm..." I haven't tried to get FlightGear running. I guess I can't
imagine why it wouldn't run just fine although the desktop requires
accelerated
Hi again,
I have found more:
http://pastebin.com/UrE81hNW
2.8.4 is latest stable release.
Roland
Forwarded Message
> I got a crash in latest GIT/master of fgfs.
>
> For further stuff, see this pastebin:
> http://pastebin.com/1hxrhE5n
>
> Games like WarZone2100 and GL-117 are
Hi there,
I've released two binary packages for Mac OS X, one for 2.0.0 and another for
git (developer version) as of Jun-02-2011.
You can download these from:
http://macflightgear.sourceforge.net/home/downloads
For more detail, see a release note that comes with each package and the link
belo
Hi,
I have a question.
I have a 3d model of an aircraft that I want to rotate in roll, pitch, and
yaw just like any other aircraft. I also have "stream lines" from a CFD
program that I would like to display at the same time over the top of the
model. (Hi Matthias) :-)
My aircraft is a "skydiver
Hi all,
I got a crash in latest GIT/master of fgfs.
For further stuff, see this pastebin:
http://pastebin.com/1hxrhE5n
Games like WarZone2100 and GL-117 are working (so no faulty OpenGL),
glxinfo shows the usual output.
Any help is warmly welcomed. :)
Regards,
Roland
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Descripti
Flightgear-commitlogs wrote:
[...]
> commit 776866b4f79ca34f202a476c5af22531bdf53a87
> Author: Ryan Miller
> Date: Thu May 26 18:10:32 2011 -0700
>
>New animated jetway system; add support for EGKK, EHAM, KDEN, KLAS, KSFO,
> PANC, 717, AI 737, AI 744, AI MD-80
BTW, from my perspective, in
On Thu, 2011-06-02 at 12:53 +0300, thorsten.i.r...@jyu.fi wrote:
> Yes, that was my analysis as well. My point is - the skydome or terrain
> shader code can't know a priori. But all our weather systems have the
> relevant information readily available - all we need to do is expose a
> property whi
> May is over, June is well on its way: time for another newsletter! Looks
> like summer already started accross the globe, given the slightly
> dissapointing number of contributions. I guess being outside is in favour
> of sitting behind a desk for must of us. :)
>
> Still, a small group of peopl
> Nobody is talking about implementing anything on *aircraft* model level -
> the idea is to represent *Earth* by a model the same way we can represent,
> say, clouds by a model.
If two users in parallel flying spacecrafts will see the same good then
there is no problem. But everything on Nasal is
May is over, June is well on its way: time for another newsletter! Looks like
summer already started accross
the globe, given the slightly dissapointing number of contributions. I guess
being outside is in favour of sitting
behind a desk for must of us. :)
Still, a small group of people is pr
> Part of the problem is that FlightGear almost always renders ideal
> situations for the skydome.
> If you look at this picture you see there are situations where white fog
> is natural:
> http://upload.wikimedia.org/wikipedia/commons/2/2a/St.Gilgen_Panorama_2007-02-22.jpg
>But you obviously won't
> As I said previously, it's gotta be implemented not on model level but
> on whole FG level, or not implemented at all.
Nobody is talking about implementing anything on *aircraft* model level -
the idea is to represent *Earth* by a model the same way we can represent,
say, clouds by a model.
Sce
Geoff McLane wrote:
> Thanks. It is good to know that the -
> Default=x, where x = 0-2 is 'normal', but
> Chris reported that it was still running after
> 6 hours, or more... and still unable to exactly
> find where this is output, in the code...
You won't be able to find Default in the sources a
> It would be nice to get fgfred64's project finally into, as the
> current terrain seems outdated to me
> http://www.youtube.com/watch?v=fkzsD95K_Jk
He do not answer on my message on YouTube, his email what mike4lin had
gave me on forum is outdated, his folder on fotolia.com is closed. If
so
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