[Flightgear-devel] FGJS cannot calibrate Saitek Flight Yoke

2011-10-11 Thread Jörg Emmerich
Hi Muad just to make sure: You know the wiki http://wiki.flightgear.org/Joystick ?? I did use that to set/reset my Saitek X52 with no problems. joe -- All the data continuously generated in your IT infrastructure conta

[Flightgear-devel] LOD Slider for Aircraft

2011-10-11 Thread Ryan M
How about adding an "Aircraft Level-of-Detail" slider to the Rendering Options dialog? It could provide an easy way for aircraft developers to add lots of detail to their models but still make them usable on low-end systems. Ideally it would work like the existing "Performance vs. Quality" slider f

Re: [Flightgear-devel] Object scope help

2011-10-11 Thread Robbo
Csaba, Thanks, that makes complete sense, I did not spot that the id may be how it is registered. However, I have checked what value comes back from id and it is 'instrument-1-taradar', so i changed my call to: globals->get_subsystem("instrument-1-taradar"); but this is still returning NULL! i

Re: [Flightgear-devel] Object scope help

2011-10-11 Thread Michael Robson
Thorsten, Thanks for your prompt reply. I get that the pointer is NULL, but I do not understand why! I believe that I have called the correct method to return a pointer to the object. And since I know that the object has been instantiated (since i get a cout message to tell me and also i can

Re: [Flightgear-devel] Object scope help

2011-10-11 Thread Csaba Halász
On Tue, Oct 11, 2011 at 11:31 PM, Robbo wrote: > > The classes are instantiated within instrument_manager: > >     } else if ( name == "taradar" ) { >     set_subsystem( id, new TaRadar( node ), 1 ); Notice that the subsystem will be registered using the "id" not the "name". So make s

Re: [Flightgear-devel] Object scope help

2011-10-11 Thread ThorstenB
On 11.10.2011 23:31, Robbo wrote: > TaRadar* _taradar_node = (TaRadar*) globals->get_subsystem(" > taradar"); > > Now then, if TaRadar::getAngle() has the following fixed code: > return 10; > everything works ok, but if the method returns an object variable: > return _angle; > I get a segmentation

[Flightgear-devel] Object scope help

2011-10-11 Thread Robbo
Hi, I am trying to develop a radar module which consists of two 'texture' classes that are overlaid. The classes are instantiated within instrument_manager: } else if ( name == "taradar" ) { set_subsystem( id, new TaRadar( node ), 1 ); } else if ( name == "taecho" )

[Flightgear-devel] FW: Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 11 October 2011 17:48 To: 'Erik Hofman' Subject: RE: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired Erik > On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: > > Thorsten >

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Erik Hofman
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: > Thorsten > > > Im the last weeks, I've been working on integrating Lauri's skydome > > scattering shader in a seamless way with the rest of the environment. I > > have now a working version of the shaders available which could be > > commit

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Vivian Meazza
Thorsten > Im the last weeks, I've been working on integrating Lauri's skydome > scattering shader in a seamless way with the rest of the environment. I > have now a working version of the shaders available which could be > committed. > > This is: > > * the original skydome shader, with an added

[Flightgear-devel] UDP communication between 32bit and 64bit systems

2011-10-11 Thread Yavor Dobrev
Hello everyone! I'm new to this list, but due to my work I am going to have a lot to do with FlightGear and will hopefully be able to contribute a little to the development too. I have found an issue with the udp-communication between 32bit and 64bit systems. To reproduce try using the --native-c

[Flightgear-devel] Skydome and Terrain shader with haze - some help required

2011-10-11 Thread thorsten . i . renk
Im the last weeks, I've been working on integrating Lauri's skydome scattering shader in a seamless way with the rest of the environment. I have now a working version of the shaders available which could be committed. This is: * the original skydome shader, with an added simulation of a low alti