On Fri, 2011-12-30 at 02:50 +, Pedro Morgan wrote:
> Ok.. Then I;m in.. I'd like the idea to maintain "openRadar" in Java
> to at least build a skill set.. and get to know the code and mainly
> comment it..andhopefu;;y find some cool future team..
I'm a JEE developer, not a Swing developer,
Ok.. Then I;m in.. I'd like the idea to maintain "openRadar" in Java to at
least build a skill set.. and get to know the code and mainly comment
it..andhopefu;;y find some cool future team..
My hidden motivation is to android and devices for "purpose" eg a TCAS
Android, or a PFD .. live atc chat
Erik,
> On Thu, 2011-12-29 at 17:36 +, Vivian Meazza wrote:
> > Mathias
> > >
> > > I have checked in a change to flightgear to make the use of the
> compressed
> > > internal formats a starttime configuration option.
> > > I am still interrested if we have that hangs also with texture
> compr
Flightgear-commitlogs wrote:
> The branch, master has been updated
>
> - Log -
> commit c8d6a0afe0d9f2d35f2da9ce9a23b8974803b731
> Author: Gijs de Rooy
> Date: Thu Dec 29 17:02:33 2011 +0100
>
>Taxiing tutorial: C172P does not
2011/12/29 Mathias Fröhlich :
>
> And this is what I try to do now:
> Object against using these patented compression algorithms.
> I do not care for the on disk format of any image file we have. But the
> problem
> is that some kind of precompression that can be stored in these dds files
> cannot
Well, the scenery structure is dissimilar to the normal structure of patching
git.
A scenery like Washington, DC does not have the same frame rate hit as Juneau
or Innsbruck does.
And as stated there are now sceneries incompatible with older versions of
FlightGear.
The problem is, some new sc
Vivian,
On Thursday, December 29, 2011 17:36:24 Vivian Meazza wrote:
> I don't fully understand the point - we're not using .dds, and fancy shaders
> as the default option - what else isn't working with open source drivers?
Well, the default f16 does not work anymore for example.
I have also nev
Le 29/12/2011 14:16, Mathias Fröhlich a écrit :
> Hi Erik,
>
> On Thursday, December 29, 2011 13:33:09 Erik Hofman wrote:
>> Setting compression to 'none' does speed up texture switching
>> considerably. Unfortunately there's little difference in switching from
>> internal to external view for the
On Thu, 2011-12-29 at 17:36 +, Vivian Meazza wrote:
> Mathias
> >
> > I have checked in a change to flightgear to make the use of the compressed
> > internal formats a starttime configuration option.
> > I am still interrested if we have that hangs also with texture compression
> > disabled an
Mathias
> > There is no intention to migrate as a whole to .dds: it is offered as an
> > appearance and performance upgrade for those who wish to use it. It is
> up to
> > aircraft developers to decide which format they will use. Indeed - they
> > could provide models with either format so that t
Stefan
On Thursday 29 December 2011 10:21:11 Vivian Meazza wrote:
>
> > That said - why use drivers that cannot handle .dds compression formats?
> I
> > assume closed source drivers are OK?
>
> They simply are not. I currently cannot use FlightGear due to simply
> unusable
> performance with fr
On Thu, Dec 29, 2011 at 8:44 AM,wrote:
> I must have missed the implementation of this capability totally. I
> assumed a comparatively small cut-out of the ellipsoid was projected on
> a plane/disc.
>
> But, hey, thats great news to me! Thanks for clarification!
Each tile is a square shape, and
Hi Curt!
Curtis Olson wrote:
> Hi Joe, actually the FlightGear scenery is round -- technically oblate
> ellipsoid based on a wgs-84 coordinate model. If you stitched enough
> tiles together you will see the earth curvature start to form.
I must have missed the implementation of this capability
> We should agree on a common place to publish actual surface wind (for
> one or many given locations?) in the property tree. /environment/config
> is definitely not the best place to use but due to historical reasons,
> many objects rely on these properties (windsock, chimneys/smoke, many
> more).
> At view distances > 100 km it becomes more and more apparent that the
> flightgear scenery is flat and not a sphere, doesn't it?
>
> I think a realistic horizon is impossible as long as scenery/world is
> a disc.
What's more important from high altitude is what happens beyond view
distance where
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote:
> On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote:
>
> > Could we do dds files without compression but with precomputed mipmaps?
> >
> > So at next, can you try out which combination of compression/provided
> > mipmaps/forced simgea
On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote:
> Could we do dds files without compression but with precomputed mipmaps?
>
> So at next, can you try out which combination of compression/provided
> mipmaps/forced simgear compression still work fine?
Good Idea, I will try that.
Erik
Hi Joe, actually the FlightGear scenery is round -- technically oblate
ellipsoid based on a wgs-84 coordinate model. If you stitched enough tiles
together you will see the earth curvature start to form.
The FlightGear world model lets you fly accurate great circle routes, and
enables all the char
On Thu, 29 Dec 2011 10:37:44 +0200 (EET)
thorsten.i.r...@jyu.fi wrote:
> http://www.phy.duke.edu/~trenk/pics/local-weather-next05.jpg
>
Impressive!
> Technically, tile generation is tied to actual visibility. The max.
> visibility the system generates at high altitude is 140 km or a
> user-spec
Hi Erik,
On Thursday, December 29, 2011 13:33:09 Erik Hofman wrote:
> Setting compression to 'none' does speed up texture switching
> considerably. Unfortunately there's little difference in switching from
> internal to external view for the first time.
Thanks.
I do also see an initial frame dro
On Thu, 2011-12-29 at 12:40 +0100, Mathias Fröhlich wrote:
> I have checked in a change to flightgear to make the use of the compressed
> internal formats a starttime configuration option.
> I am still interrested if we have that hangs also with texture compression
> disabled and without providi
Am 29.12.2011 06:43, schrieb J. Holden:
> At the same time I do not support the inclusion of some sceneries
> I've created in the main FlightGear repository, as users with
> lower-end machines may wish to use the vmap0 scenery over the more
> detailed ones - plus there is now a marked difference in
Vivian,
> There is no intention to migrate as a whole to .dds: it is offered as an
> appearance and performance upgrade for those who wish to use it. It is up to
> aircraft developers to decide which format they will use. Indeed - they
> could provide models with either format so that the user co
On Thursday 29 December 2011 10:21:11 Vivian Meazza wrote:
> That said - why use drivers that cannot handle .dds compression formats? I
> assume closed source drivers are OK?
They simply are not. I currently cannot use FlightGear due to simply unusable
performance with free drivers but still, it
Curt:
I would be happy to help, though I don't know of many non-CORINE sceneries
(Helgoland and some photoreal sceneries). I can make a list of the sceneries
I've created and hopefully other scenery developers will come forward?
Oliver:
All the sceneries I've been creating are GPL, with the ex
Mathias
>
> On Tuesday, December 27, 2011 00:27:41 Stuart Buchanan wrote:
> > Vivian - are you anticipating the materials-dds.xml file replacing
> > materials.xml at some point? Any plans for further DDS texture work?
>
> Hmm, regarding dds.
> I have to say, that not all OpenGL drivers support t
Stuart
> On Sun, Dec 4, 2011 at 10:14 PM, Stuart Buchanan wrote:
> > I've already managed to use a second texture to mask where trees are
> > placed. The following screenshot shows a golf course where I've used
> > a mask so that the random trees are only placed in the rough.
> >
> > http://www.na
> The LoD is currently hardcoded to 20km, so if visibility > 20km, it
> kicks in
> before the transparency effect.
>
> I have a good fix that takes into account the current visibility as part
> of
> the Impostors work, but that won't be available until after the release.
>
> In the meantime, I ca
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