Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata/keyboard.xml content.
you will notice at the line 1134
the key
F3
Capture screen
That file is very useful
On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message
:
> Arnst
>
>
> you wrote
>
> > menu options you used to create these screenshots
>
> .."#3" is why I wand your answer(s):
> > so we can try reproduce them.
>
> I am not sure i understand your question :
>
> You want to know h
: Stuart
> Sent: 01 May 2013 22:09
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
>
> On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
> > I'm using a very recent pull of fgdata with no local mods. The "hat
effect"
> > shows up from low angles in all m
Hi All,
I've just pushed a further enhancement to the checklist feature.
Aircraft authors may now add one or more elements to a checklist
. Conceptually, these are the actions that the user should execute
to complete the item. The checklist GUI displays items with such
elements with an additi
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
> I'm using a very recent pull of fgdata with no local mods. The "hat effect"
> shows up from low angles in all material modes - regional/global/dds. It's
> most apparent at EGMH, but can also be seen at KSFO. At higher angles or if
> I zoom in
sorry,
you must read
Which is not useful here since the diff is:
FROM ==> Without Rembrandt and Without Atmospheric.LS
which is the most simple,
VERSUS ==> Without Rembrandt and With Atmospheric.LS.
On 1 May 2013 16:59, grtuxhangar team wrote:
> Arnst
>
>
> you wrote
>
> > menu options you
Arnst
you wrote
> menu options you used to create these screenshots
.."#3" is why I wand your answer(s):
> so we can try reproduce them.
I am not sure i understand your question :
You want to know how does the screenshots were done ?
I gave you the answer before
Just USE==> F3 ke
On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
:
> Arnt,
>
> I could not answer that question
..those are 2 questions on the same thing, #1
> "..yes? I'd like to see the commandlines and
..#2:
> menu options you used to create these screenshots
.."#3" is why I wand your ans
Arnt,
I could not answer that question
"..yes? I'd like to see the commandlines and menu options you
used to create these screenshots so we can try reproduce them.
This _may_ e.g. be a driver bug on only your box."
Here you will find both files content which answer your request:
https://sites.g
> You can do what you want, but not inline in the model.xml file - the
> type="vec3d" is not recognized anywhere outside an effect and is causing the
> error.
> Do your effect config in a local .eff file, then inherit from that in your
> model.
Thanks Vivian, I wasn't aware of that. Works great
Heiko
> Sent: 30 April 2013 18:46
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
>
> > Now, sorry, FG snapshots With ALS and Without Rembrandt
> > https://sites.google.com/site/grtuxhangarctd/other-download/
> > P-38_demo1.png
>
>
> > Who
Tom
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 01 May 2013 08:47
> To: 'FlightGear developers discussions'
> Subject: Re: [Flightgear-devel] Lightmap question
>
> Tom,
>
> > -Original Message-
> > From: Thomas Albrecht [mailto:ra...@web.
Tom,
> -Original Message-
> From: Thomas Albrecht [mailto:ra...@web.de]
> Sent: 30 April 2013 23:48
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Lightmap question
>
> Dear shader experts,
>
> Can I have a single-channel lightmap, and still use a vec3d in my
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