: Stuart > Sent: 01 May 2013 22:09 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Tree issues > > On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: > > I'm using a very recent pull of fgdata with no local mods. The "hat effect" > > shows up from low angles in all material modes - regional/global/dds. > > It's most apparent at EGMH, but can also be seen at KSFO. At higher > > angles or if I zoom in it disappears from the closer trees - but, like > > you, I can still see it at longer ranges. The angle/range effect would > > suggest that it's a mipmap thing - perhaps try a bit more space around the > trees in the texture? > > I've just pushed a fix to simgear that reduces the height of the UV mapping > by 0.004. > Please let me know if this fixes the problem. I expect that some trees will > have been slightly "trimmed" by this. I'll go through the textures and correct > them once you and Thorsten confirm the issue is fixed. > Trying that.
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