Re: [Flightgear-devel] Error reading AI flight plan: /develfgdata/AI/FlightPlansmessage:

2013-10-15 Thread grtuxhangar team
Found the cause: This happen with the AI demo AI/refueling_demo.xml IT does not use any Flightplan the others _demo_1 and _demo_2 does they don't make any error message. Does it mean right now, every AI aircraft tankers wants a Flightplan ? With FG 2.12 it was not necessary. Thanks

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 8e75c6be5047bdb0deacc385decc4ff4187c4990

2013-10-14 Thread James Turner
On 13 Oct 2013, at 12:04, Flightgear-commitlogs mar...@hypersphere.calit2.net wrote: +catch(...) +{ + naRuntimeError(c, Unknown exception in method call.); +} + I am slightly concerned about catching all exceptions this way - I agree

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 8e75c6be5047bdb0deacc385decc4ff4187c4990

2013-10-14 Thread Thomas Geymayer
2013/10/14 James Turner zakal...@mac.com: +catch(...) +{ + naRuntimeError(c, Unknown exception in method call.); +} + I am slightly concerned about catching all exceptions this way - I agree catching std::exception is worthwhile, with the

[Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello, with FG 2.99 Data i am getting Nasal runtime error: No such member: asin at /devel/fgdata_git/Nasal/geo.nas, line 173 called from: /devel/fgdata_git/Nasal/view.nas, line 306 called from: /devel/fgdata_git/Nasal/view.nas, line 265 called from: /devel/fgdata_git/Nasal/view.nas, line

Re: [Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread Anders Gidenstam
On Mon, 14 Oct 2013, grtuxhangar team wrote: Hello, with FG 2.99 Data  i am getting Nasal runtime error: No such member: asin   at /devel/fgdata_git/Nasal/geo.nas, line 173   called from: /devel/fgdata_git/Nasal/view.nas, line 306 called from: /devel/fgdata_git/Nasal/view.nas, line 265 called

[Flightgear-devel] The castAR Kickstarter is now live.

2013-10-14 Thread geneb
http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system The castAR stands to do a LOT to improve the visuals for both DIY and commercial flight simulators. Because it's AR and not VR, it can also be used to generate in-cockpit displays by covering the

Re: [Flightgear-devel] download_and_compile.sh - version 1.9.12 finally ready

2013-10-14 Thread Pat
Geoff, Thanks for testing this. I left a set -x on line 371 which causes the double output you're seeing on -h. I've removed it. Also, I've changes the svn for plib to http://svn.code.sf.net/p/plib/code/trunk/. OSG and PLIB are slated for different treatment in a future version. If the

Re: [Flightgear-devel] GIT : Nasal runtime error: No such member: asin

2013-10-14 Thread grtuxhangar team
Hello Anders, Thanks for the quick reply, yes we had some sync issue with our Git. right now that's OK Kind regards, Ahmad On 14 October 2013 14:15, Anders Gidenstam anders-...@gidenstam.org wrote: On Mon, 14 Oct 2013, grtuxhangar team wrote: Hello, with FG 2.99 Data i am getting

[Flightgear-devel] Issue list

2013-10-13 Thread Renk Thorsten
Following a 'tradition', I'd like to remind of a few issues which I think should perhaps be sorted out before 3.0, partially have been discussed previously and involve me asking for some help on the C++ side. 1) rain layers still do not drift with the wind and will be eventually displaced

Re: [Flightgear-devel] Issue list

2013-10-13 Thread Михаил Сойтанен
7) runway signs in ALS still rendered as terrain and have assigned texture of rocks/cliffs. 2013/10/13 Renk Thorsten thorsten.i.r...@jyu.fi Following a 'tradition', I'd like to remind of a few issues which I think should perhaps be sorted out before 3.0, partially have been discussed

Re: [Flightgear-devel] Issue list

2013-10-13 Thread James Turner
On 13 Oct 2013, at 12:02, Renk Thorsten thorsten.i.r...@jyu.fi wrote: 1) rain layers still do not drift with the wind and will be eventually displaced from their cap clouds. I've discussed this previously with James who suggested that a generic way of spawning AI objects (which can get a

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread Stuart Buchanan
On Wed, Sep 18, 2013 at 4:16 PM, Stuart Buchanan wrote: This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. I've now got the new system broadly working on a private build:

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread geneb
On Fri, 11 Oct 2013, Stuart Buchanan wrote: On Wed, Sep 18, 2013 at 4:16 PM, Stuart Buchanan wrote: This is to give a heads up on some changes that I'm planning for Random Buildings for the V3.0 release, and to allow for comments/suggestions/ideas. I've now got the new system broadly

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-10-11 Thread Stuart Buchanan
Hi Tim, On Fri, Oct 11, 2013 at 12:55 PM, Tim Moore wrote: Cool stuff. Are those all individual models, or instanced geometry, or what? :) The vast majority are instanced geometries, though there are some random models interspersed. As mentioned previously, I'd like to move back to the

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
Not sure what went wrong but i get this error consistently now: Nasal runtime error: props.setValue() with non-number at /media/FG/fgdata/Nasal/props.nas, line 29 called from: __dlg:gps, line 20 called from: __dlg:gps, line 134 Segmentation fault (core dumped) On Fri, Oct 4, 2013 at 1:48

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread Vivian Meazza
It's now getting on for a week since the build on Simgear was broken for Win 64/MSVC by this mistake. Any chance of a fix sometime soon? Vivian From: James Turner [mailto:zakal...@mac.com] Sent: 03 October 2013 22:53 To: FlightGear developers discussions Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread James Turner
On 9 Oct 2013, at 10:23, Vivian Meazza vivian.mea...@lineone.net wrote: It’s now getting on for a week since the build on Simgear was broken for Win 64/MSVC by this mistake. Any chance of a fix sometime soon? Yes, was just about to push one - however you can always push such a fix yourself!

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread Alan Teeder
James Sorry, but the patch failed. It also needs the change suggested by Gijs, with “double x,y;” e.g. static naRef f_round(naContext c, naRef me, int argc, naRef* args) { double x,y; naRef a = naNumValue(argc 0 ? args[0] : naNil()); naRef b = naNumValue(argc 1 ? args[1] :

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread James Turner
On 9 Oct 2013, at 12:05, Alan Teeder ajtee...@v-twin.org.uk wrote: Sorry, but the patch failed. It also needs the change suggested by Gijs, with “double x,y;” e.g. Ah, I really hate C89 :) Fix coming up. James--

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread Stanisław Halik
On Wed October 9 2013 12:23:56 James Turner wrote: On 9 Oct 2013, at 12:05, Alan Teeder ajtee...@v-twin.org.uk wrote: Sorry, but the patch failed. It also needs the change suggested by Gijs, with “double x,y;” e.g. Ah, I really hate C89 :) Fix coming up. Two same. Why not compile in cxx

[Flightgear-devel] win32 buildbot offer

2013-10-09 Thread Stanisław Halik
Hey, I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots aurora/ananke. If you need integration testing for Windows, please respond either here or privately. The buildbot is Ivy Bridge i7 HT on, with 32 gigs-o-RAM. Only eight (?) are

Re: [Flightgear-devel] win32 buildbot offer

2013-10-09 Thread geneb
On Wed, 9 Oct 2013, Stanisław Halik wrote: Hey, I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots aurora/ananke. I take it you're not aware of http://flightgear.simpits.org:8080 ? g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] win32 buildbot offer

2013-10-09 Thread Stanisław Halik
On Wed October 9 2013 06:26:40 geneb wrote: I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots aurora/ananke. I take it you're not aware of http://flightgear.simpits.org:8080 ? Yeah but i4dnf on IRC said win32 one is turned off. -sh

Re: [Flightgear-devel] win32 buildbot offer

2013-10-09 Thread geneb
On Wed, 9 Oct 2013, Stanisław Halik wrote: On Wed October 9 2013 06:26:40 geneb wrote: I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots aurora/ananke. I take it you're not aware of http://flightgear.simpits.org:8080 ? Yeah but i4dnf

Re: [Flightgear-devel] win32 buildbot offer

2013-10-09 Thread Stanisław Halik
On Wed October 9 2013 06:56:18 geneb wrote: On Wed, 9 Oct 2013, Stanisław Halik wrote: On Wed October 9 2013 06:26:40 geneb wrote: I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots aurora/ananke. I take it you're not aware of

Re: [Flightgear-devel] win32 buildbot offer

2013-10-09 Thread geneb
On Wed, 9 Oct 2013, Stanisław Halik wrote: On Wed October 9 2013 06:56:18 geneb wrote: On Wed, 9 Oct 2013, Stanisław Halik wrote: On Wed October 9 2013 06:26:40 geneb wrote: I can run a win32 buildbot with either MSVC 2008[1] or mingw-w64 on the same box that runs pypy buildbots

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread Alan Teeder
James Seems all OK now. Thanks Alan P.S. MSVC has no compilation problems with the other commits you made today wlEmoticon-winkingsmile[1].png Description: Binary data -- October Webinars: Code for Performance Free

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread Dirk Dittmann
Am Mittwoch, 9. Oktober 2013, 01:37:27 schrieb syd adams: Not sure what went wrong but i get this error consistently now: Nasal runtime error: props.setValue() with non-number at /media/FG/fgdata/Nasal/props.nas, line 29 called from: __dlg:gps, line 20 called from: __dlg:gps, line 134

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
No , Im not sure what caused the segfault... but the error message appears every time i try to use gps navigation ( with the b1900d).Another change in behavior is the heading needle deflection is extremely sensitive now when using nav1 slaved to gps. I could be wrong , i dont have the docs in

Re: [Flightgear-devel] GPS - merge request

2013-10-09 Thread syd adams
If its any help , the error message pops up the instant the gps dialog is opened.The dialog seems to work regardless , so Im not sure what the problem is. Syd On Wed, Oct 9, 2013 at 1:20 PM, syd adams adams@gmail.com wrote: No , Im not sure what caused the segfault... but the error message

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-08 Thread Gijs de Rooy
Also, double x; needs to be declared at the top of the function (and then you will have x = round(a.num / b.num); of course). Cheers, Gijs -- October Webinars: Code for

Re: [Flightgear-devel] Built-in Svn client code crashing

2013-10-05 Thread Markus Wanner
James, On 10/04/2013 08:43 PM, James Turner wrote: I haven't taken a copy of the libsubversion and forked/edited/trimmed it - it's completely unrelated code. Aha, I wasn't aware of that. Sounds like a different story, then. Does that still cause problems under to policies described above?

Re: [Flightgear-devel] GPS - merge request

2013-10-04 Thread Dirk Dittmann
Am Donnerstag, 3. Oktober 2013, 21:38:52 schrieb James Turner: On 3 Oct 2013, at 17:35, Dirk Dittmann dirk.dittmann@gmail.com wrote: The improved-issue1164 is ready. https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887: Thanks, looks good and

Re: [Flightgear-devel] Built-in Svn client code crashing

2013-10-04 Thread James Turner
On 4 Oct 2013, at 19:29, Markus Wanner mar...@bluegap.ch wrote: That smells like trouble from a packaging standpoint. It's usually not acceptable, because most of the time, the integrated library isn't getting the amount of support the original does. For Debian, I'll certainly have to

Re: [Flightgear-devel] Built-in Svn client code crashing

2013-10-03 Thread James Turner
On 3 Oct 2013, at 12:38, Saikrishna Arcot saiarcot...@gmail.com wrote: Just to check, is the built-in SVN code effectively replacing the external SVN code (from libsvn-dev), or does it add something? Replaces it - one of the big motivations is that the libsvn dependency is becoming

Re: [Flightgear-devel] GPS - merge request

2013-10-03 Thread Dirk Dittmann
Hi James, The improved-issue1164 is ready. https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887: Dirk Am Dienstag, 1. Oktober 2013, 21:37:58 schrieb James Turner: - please make a helper function for the great-circle XTK error function, with some sane

Re: [Flightgear-devel] GPS - merge request

2013-10-03 Thread James Turner
On 3 Oct 2013, at 17:35, Dirk Dittmann dirk.dittmann@gmail.com wrote: The improved-issue1164 is ready. https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887: Thanks, looks good and pushed. Unfortunately I now need to fix the route-path code to

[Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-03 Thread Alan Teeder
Re commit ad83e70cf5983c7b307847aa2cb92c40e42bc534 Author: James Turner Date: Thu Oct 3 17:40:17 2013 +0100 Extend built-in Nasal math. James Sorry, but MSVC does not have a round function. ;( Alan --

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-03 Thread James Turner
On 3 Oct 2013, at 22:20, Alan Teeder ajtee...@v-twin.org.uk wrote: Sorry, but MSVC does not have a round function. ;( Yes, C99 is a cutting-edge spec :) I'll add a replacement for MSVC, thanks for spotting my mistake. Kind regards, James

Re: [Flightgear-devel] GPS - merge request

2013-10-03 Thread Pedro Morgan
http://wiki.flightgear.org/Talk:Nasal_Style_Guide On Thu, Oct 3, 2013 at 9:38 PM, James Turner zakal...@mac.com wrote: On 3 Oct 2013, at 17:35, Dirk Dittmann dirk.dittmann@gmail.com wrote: The improved-issue1164 is ready.

Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-03 Thread Pedro Morgan
Can I make a suggestion.. What I want to do is create a simg...@freeflightsim.org as an user. The idea is to knock out the latest bleeding edge docs and changes to simgear.. Example is here.. http://docs.freeflightsim.org/simgear/ But I prefer a sub domain.. On the server, Doxygen is installed

[Flightgear-devel] How to load a specmap file during Runtime?

2013-10-01 Thread Detlef Faber
Hello everybody, I'm experimenting with the Bumpmap/Specmap Shader on my Aircraft and got to a point where it is necessary to change the specmap file with the selected Livery. Especially with partly aluminium finished Aircraft it would be good to swap the specmap file used to properly display

Re: [Flightgear-devel] GPS - merge request

2013-10-01 Thread James Turner
On 30 Sep 2013, at 08:47, Dirk Dittmann dirk.dittmann@gmail.com wrote: branche fix-issue1164 @ my clone https://gitorious.org/fg/dirks-flightgear/source/85592ec45db2866a15197c051d97cb4014537b4b: Hi Dirk, this is looking pretty good, just some small nitpicks: - please make a helper

Re: [Flightgear-devel] GPS - merge request

2013-10-01 Thread Dirk Dittmann
Am Dienstag, 1. Oktober 2013, 21:37:58 schrieb James Turner: On 30 Sep 2013, at 08:47, Dirk Dittmann dirk.dittmann@gmail.com wrote: branche fix-issue1164 @ my clone https://gitorious.org/fg/dirks-flightgear/source/85592ec45db2866a15197c051d97cb4014537b4b: Hi Dirk, this is looking

Re: [Flightgear-devel] GPS - merge request

2013-10-01 Thread James Turner
On 1 Oct 2013, at 22:34, Dirk Dittmann dirk.dittmann@gmail.com wrote: I understand and will make the improvements. Thx for the hind ! I squash the commit and improve readability. Is there any code convention documentation ? Which I could read? No, there's rules, since the codebase

[Flightgear-devel] GPS - merge request

2013-09-30 Thread Dirk Dittmann
Hello, Improved the Cross track error according to the great circle. http://williams.best.vwh.net/avform.htm#XTE. And make the overflight sequence configurable for the aircraft. The default is the same. /instrumentation/gps/config/over-flight-arm-angle-deg 90

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread James Turner
On 30 Sep 2013, at 08:47, Dirk Dittmann dirk.dittmann@gmail.com wrote: Improved the Cross track error according to the great circle. http://williams.best.vwh.net/avform.htm#XTE. Great,. And make the overflight sequence configurable for the aircraft. The default is the same.

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread Dirk Dittmann
Am Montag, 30. September 2013, 09:00:19 schrieb James Turner: On 30 Sep 2013, at 08:47, Dirk Dittmann dirk.dittmann@gmail.com wrote: Improved the Cross track error according to the great circle. http://williams.best.vwh.net/avform.htm#XTE. Great,. And make the overflight sequence

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread Eric van den Berg
It actually does solve issue 1164 (which I started). When one switches to the next waypoint, the active leg course and x-track-error relate to the leg between the previous and active waypoint of the flightplan (as it should in LEG mode). Previously the leg (-course and x-track-error) was

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread James Turner
On 30 Sep 2013, at 12:29, Eric van den Berg evan_den_b...@hotmail.com wrote: It actually does solve issue 1164 (which I started). When one switches to the next waypoint, the active leg course and x-track-error relate to the leg between the previous and active waypoint of the flightplan (as

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread James Turner
On 30 Sep 2013, at 12:29, Eric van den Berg evan_den_b...@hotmail.com wrote: The other stuff I asked Dirk to add as it makes our extra500 (GPSS) AP design a lot easier. Incidentally if you (Dirk) are looking at this code, the really great thing would be to get the turn-anticipation code

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread Eric van den Berg
To be honest I did not put any CDI in (yet). And it is coded in JSBSim, not Nasal (want to keep the plane flyable on my not so top-of-the-notch computer). I just turn the aircraft for a certain period of time (based on groundspeed, turn rate, ground track, nex leg course) and than switch over

Re: [Flightgear-devel] GPS - merge request

2013-09-30 Thread Dirk Dittmann
Am Montag, 30. September 2013, 12:52:08 schrieb James Turner: On 30 Sep 2013, at 12:29, Eric van den Berg evan_den_b...@hotmail.com wrote: The other stuff I asked Dirk to add as it makes our extra500 (GPSS) AP design a lot easier. Incidentally if you (Dirk) are looking at this code, the

[Flightgear-devel] 2 Oct, 8pm USA Eastern time: Heads up, main web server scheduled maintenance.

2013-09-30 Thread Curtis Olson
Here is a quick heads up for everyone. On October 2, at about 8pm USA Eastern Time Zone (GMT-5), the main FlightGear server will be down for scheduled maintenance for about 30-60 minutes. The physical hardware is being relocated to a larger facility. Thanks for your patience! Curt. -- Curtis

Re: [Flightgear-devel] Unicode in FG

2013-09-29 Thread Tomash Brechko
Ok, it was my mistake, sorry for false alarm. The problem was that OSG was build without Freetype support (headers weren't installed) - this caused the message about not found font though the real problem was that freetype plugin was missing. And default font whatever it was didn't have Unicode

[Flightgear-devel] Unicode in FG

2013-09-28 Thread Tomash Brechko
Hello, The docs say that FG supports Unicode. However I tried to use degree sign in the tooltip (inserted it literally to XML in UTF-8) and load some SVG to canvas with UTF-8 text - in both cases Unicode text simply isn't shown, thought everything else is OK. BTW when starting FG I get the

Re: [Flightgear-devel] Unicode in FG

2013-09-28 Thread Cole Johnson
Either way, that error message is wrong. Cole Johnson -- E-mail: coleharrisjohn...@gmail.com -- Twitter: @5urd Hexware, LLC -- Twitter: @HexwareLLC On Sat, Sep 28, 2013 at 9:59 AM, Tomash Brechko tomash.brec...@gmail.com wrote: Hello, The docs say that FG supports Unicode. However I

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Renk Thorsten
Recently I was told that some planes have liveries of so high resolution that you have to install low resolution versions to have a decent fps during multiplay. But doesn't FG use mipmaps for liveries? If not then are there plans to do so? Or should the livery be prepared in a certain

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread James Turner
On 26 Sep 2013, at 07:18, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Mipmaps for textures are pretty generic for the rendering process. If you would not mipmap textures, they'd create flickering Moire patterns whenever the texture resolution is higher than the screen resolution as

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Stuart Buchanan
On Thu, Sep 26, 2013 at 8:27 AM, James Turner wrote: Just to say, Thorsten has in this case saved me writing an email, thanks. To re-iterate - GPU VRAM is a precious commodity, so we should spend it on texels you can actually see. One further point to make is that we do have the AI/Aircraft

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread James Turner
On 26 Sep 2013, at 11:22, Stuart Buchanan stuar...@gmail.com wrote: One further point to make is that we do have the AI/Aircraft directory specifically used for low-poly/resolution models. So, if there are specific aircraft that are causing problems, arguably the correct way to resolve

[Flightgear-devel] Help for Aircraft Graphics

2013-09-26 Thread Satish Srivastava
Kindly tell me the platform and code for only simulating the some aircraft like jaguar graphics. My interest is to simulate flight by giving string of aircraft data necessary for flight like velocity, acceleration, roll, pitch, yaw and control surface positions. Thanks Please reply on this mail-id

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Tomash Brechko
I'm not trying to convince anyone to use hi-res liveries. But several people reported that hi-res aircrafts break fps in MP, and downscaling liveries solves the problem (and this follows from Stuart's email). But if mipmap _is_ applied to liveries, then why we have to have lo-res liveries

[Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread Erik Hofman
On 09/26/2013 12:30 PM, James Turner wrote: Some of the folks on the fourm have been doing greta work up the AI models of our transport-category aircraft, mostly to improve appearance of Traffic. The A320 and A330 have had overhauls and now look great, and I believe the Boeings are next on

[Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread James Turner
I was reviewing the current menu structure and would like to propose a couple of changes. Partly because we have too many menus, all quite short, but also to remove some bad terminology. Each of these changes is independent, comments explicitly requested: - merge 'Autopilot' into the

Re: [Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread James Turner
On 26 Sep 2013, at 11:33, Erik Hofman e...@ehofman.com wrote: On that topic, there's a static 737 on the taxi tracks that's there since the old days when there was no AI traffic, it is probably a good idea to remove it from the scenery now. Mostly i agree, but it's sort of a piece of FG

Re: [Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread Erik Hofman
On 09/26/2013 12:47 PM, James Turner wrote: On 26 Sep 2013, at 11:33, Erik Hofman e...@ehofman.com mailto:e...@ehofman.com wrote: On that topic, there's a static 737 on the taxi tracks that's there since the old days when there was no AI traffic, it is probably a good idea to remove it from

Re: [Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread TDO Brandano
I always thought it was a 737 hulk used for fire crew training. I think there's no reason why mipmaps could not be pre-generated for formats other than DDS, nothing stops FGFS from defining a texture as a combination of a series of images and a snippet of XML code describing the way these are

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Detlef Faber
Stuart Buchanan stuar...@gmail.com hat am 26. September 2013 um 12:22 geschrieben: [snip] Perhaps we should mandate that aircraft over a certain size should have an AI version created? There is an alternative to an AI Version. For Aircraft with Livery Select it is possible to have

Re: [Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread Durk Talsma
On 26 Sep 2013, at 13:04, Erik Hofman wrote: On 09/26/2013 12:47 PM, James Turner wrote: On 26 Sep 2013, at 11:33, Erik Hofman e...@ehofman.com mailto:e...@ehofman.com wrote: On that topic, there's a static 737 on the taxi tracks that's there since the old days when there was no AI

Re: [Flightgear-devel] Help for Aircraft Graphics

2013-09-26 Thread Stuart Buchanan
Hi Satish, On Thu, Sep 26, 2013 at 10:50 AM, Satish Srivastava wrote: Kindly tell me the platform and code for only simulating the some aircraft like jaguar graphics. My interest is to simulate flight by giving string of aircraft data necessary for flight like velocity, acceleration, roll,

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Tomash Brechko
Also the question to GPU gurus: I think most aircrafts that have hi-res liveries do so because of several small signs here and there. So does it makes sense to have a lo-res opaque texture that paints aircraft's body, and then a hi-res transparent one that places signs on top of the first? This

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Renk Thorsten
But several people reported that hi-res aircrafts break fps in MP, and downscaling liveries solves the problem (and this follows from Stuart's email). But if mipmap _is_ applied to liveries, then why we have to have lo-res liveries separately? Won't one of mipmap levels do the same?

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 89, Issue 11

2013-09-26 Thread BARANGER Emmanuel
Le 26/09/2013 12:30, flightgear-devel-requ...@lists.sourceforge.net a écrit : Message: 8 Date: Thu, 26 Sep 2013 06:18:53 + From: Renk Thorstenthorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Mipmapping of liveries To: FlightGear developers discussions

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread Stuart Buchanan
On Thu, Sep 26, 2013 at 11:45 AM, James Turner wrote: I was reviewing the current menu structure and would like to propose a couple of changes. Partly because we have too many menus, all quite short, but also to remove some bad terminology. Each of these changes is independent, comments

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread Tomash Brechko
2013/9/26 Renk Thorsten thorsten.i.r...@jyu.fi Full GPU memory leads to performance deterioration. Well, I'm not entirely convinced that plus-munis some tens of MBs made a difference in one case I heard of (tu154b, five 1024x1024 textures for the exterior). Yet I'm convinced that mipmap alone

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 89, Issue 11

2013-09-26 Thread Tomash Brechko
Keep in mind that texture resolution alone doesn't tell you much unless you know how much surface area is fitted into it. Some planes fit both sides of wings, fuselage, gears and much more into a single rectangle so it being of hi-res doesn't mean that you can see every grain of sand on a tire.

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-26 Thread TDO Brandano
Another approach could be the use of multiple UV layers, like other game engines, err, scenegraphs use. One base texture, and one or more uv layers for decals, with the possibility to define in the material properties if a texture repeats or not. the limit here is posed by the use of a model

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread AJ MacLeod
On Thu, 26 Sep 2013 11:45:38 +0100 James Turner wrote: The Autopilot menu change does make sense (although there may possibly be a case for keeping such a flight-critical menu rapidly accessed at the top level?) - potentially rename 'Environment' to 'World' If most of the AI stuff moves to

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread James Turner
On 26 Sep 2013, at 16:21, AJ MacLeod aj-li...@adeptopensource.co.uk wrote: That's exactly what the word environment means though, isn't it! I really don't think there's any point at all in changing the name of that menu entry; the current one perfectly accurately describes things around

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread Thomas Albrecht
The Autopilot menu change does make sense (although there may possibly be a case for keeping such a flight-critical menu rapidly accessed at the top level?) I don't see this need. When I'm in a hurry, I use my left hand to enter a keyboard shortcut, rather than taking my right hand off the

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread Clement de l'Hamaide
Hi, - merge 'Autopilot' into the Equipment menu, as a section (probably the first section) I have no objection with this. - potentially rename 'Environment' to 'World' Environment word looks fine to me. A quick search on Google reveal that X-Plane use Environment but FSX use World.

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread sb356607
You know one of the things that needs to happen with light-year is that the menus need to be accessible for the visually impaired it is very difficult to get to the menus we need to see the menus on the menu bar and have a little more accessibility to this because I use this mostly by keyboard

[Flightgear-devel] FGFS 2.12 UBUNTU

2013-09-25 Thread Jörg Emmerich
Just because I opened this thread - let me close it: The PPA works beautiful now - thanks a million to Saikrishna. For details you may see http://www.flightgear.org/forums/viewtopic.php?f=20t=20884p=190573#p190573 jomo

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Tue, Sep 24, 2013 at 6:04 PM, Tomash Brechko tomash.brec...@gmail.com wrote: Hello, Recently I was told that some planes have liveries of so high resolution that you have to install low resolution versions to have a decent fps during multiplay. But doesn't FG use mipmaps for liveries? If

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
Why limit yourself to only one downscale level? Mipmap can go several levels down, so it doesn't make much difference whether you started 4096 or 2048 (leaving space issues aside). I suppose mipmaps aren't used for liveries in FG. What would be the cost to do so? It doesn't sound right that

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Wed, Sep 25, 2013 at 3:37 PM, Tomash Brechko tomash.brec...@gmail.com wrote: Why limit yourself to only one downscale level? Mipmap can go several levels down, so it doesn't make much difference whether you started 4096 or 2048 (leaving space issues aside). I used the first mipmap level

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
Ah, I see your point now, sorry. Still, crunching 256x256 texture to produce a 10-pixel image of a plane at a distance is surely a lot better than crunching original 4096x4096. 2013/9/26 Gary Neely grne...@gmail.com I used the first mipmap level as an example of the effect at any given

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
On second thought I'm starting to have doubts about what you are saying being true. I thought that the engine chooses right mipmap size based on the estimate of the dimensions of the resulting screen projection. And if it works like you describe than there should be some absolute scale for all

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
100 / cos(45), but you get the idea ;) 2013/9/26 Tomash Brechko tomash.brec...@gmail.com On second thought I'm starting to have doubts about what you are saying being true. I thought that the engine chooses right mipmap size based on the estimate of the dimensions of the resulting screen

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Wed, Sep 25, 2013 at 4:46 PM, Tomash Brechko tomash.brec...@gmail.com wrote: 100 / cos(45), but you get the idea ;) OK, I see what you're getting at now-- the selection of the mipmap for rendering rather than the memory footprint. Yes, that makes sense to me-- the engine should be able to

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
But high res liveries already there, so the choice is between using more memory or having low fps. I think the choice should be obvious: if you do have spare memory, not using it doesn't make you any good. Quite recently there was a discussion about 2048x2048 textures for scenery, and I'm sure

Re: [Flightgear-devel] FGFS 2.12 UBUNTU

2013-09-25 Thread Pedro Morgan
Almost.. Just got this message.. when installing the apt... E: /var/cache/apt/archives/flightgear-data-base_2.12.0-0ubuntu1~ppa3_all.deb: trying to overwrite '/usr/share/games/flightgear/Scenery/Terrain/w130n30/w123n37/942035.stg', which is also in package fgfs-scenery-base 2.10.0-0ppa3 Not

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread jean pellotier
Le 25/09/2013 23:39, Gary Neely a écrit : I've felt my machine come to a crawl while certain planes are loaded in MP-- I had to remove some because they were too much of a hit for my poor aging system. it's the same here, FG take age sometimes to load 3D stuff, mostly because it create the

Re: [Flightgear-devel] FGFS 2.12 UBUNTU

2013-09-25 Thread Saikrishna Arcot
You need to first remove the older packages: sudo apt-get remove flightgear simgear fgfs-base fgfs-models-base fgfs-scenery-base fgfs-aircraft-* On Wed 25 Sep 2013 05:48:35 PM EDT, Pedro Morgan wrote: Almost.. Just got this message.. when installing the apt... E:

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Tomash Brechko
2013/9/26 jean pellotier jean.pellot...@wanadoo.fr it's the same here, FG take age sometimes to load 3D stuff, mostly because it create the mipmap on the fly, At this point I'm kinda lost :). Back to my original question then: does FG mipmaps liveries by default, or does it not? It's not

Re: [Flightgear-devel] FGFS 2.12 UBUNTU

2013-09-25 Thread Pedro Morgan
Thats whats happening.. So another 2 hours download here in wales on a clean machine.. Broadband is sooo slw here.. ;-) On Thu, Sep 26, 2013 at 12:15 AM, Saikrishna Arcot saiarcot...@gmail.comwrote: You need to first remove the older packages: sudo apt-get remove

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread jean
On 26/09/2013 01:16, Tomash Brechko wrote: 2013/9/26 jean pellotier jean.pellot...@wanadoo.fr mailto:jean.pellot...@wanadoo.fr it's the same here, FG take age sometimes to load 3D stuff, mostly because it create the mipmap on the fly, At this point I'm kinda lost :). Back to my

Re: [Flightgear-devel] Updated 707

2013-09-24 Thread syd adams
Tried this out myself . A work of art ! I agree this should be one of the default aircraft. On Sat, Sep 21, 2013 at 3:48 PM, James Turner zakal...@mac.com wrote: On 20 Sep 2013, at 22:16, Stuart Buchanan stuar...@gmail.com wrote: Possible candidate for default aircraft for V3.0? Just had

[Flightgear-devel] Mipmapping of liveries

2013-09-24 Thread Tomash Brechko
Hello, Recently I was told that some planes have liveries of so high resolution that you have to install low resolution versions to have a decent fps during multiplay. But doesn't FG use mipmaps for liveries? If not then are there plans to do so? Or should the livery be prepared in a certain

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