Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick

2007-06-03 Thread Mark
If that's not an Freudian slip ;-) Olaf Flebbe wrote: > Hi, > > >> using any paintext editor you like (like notepad on Windows). >> > > Very indeed, notepad is a pain :-) > > Olaf > > - > This SF.net email is sponsored

Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick

2007-06-03 Thread Mark
Hope this helps, Mark J.J. Brennan wrote: > I have a SAITEK X52 joystick which works with other sims, but not with > Flightgear (on the YAW axis, the others are all ok). > > Any ideas as to how I can fix this will

Re: [Flightgear-devel] The sun is rendered as rectangle?

2006-11-19 Thread Mark
/GLUT versions should be up to date (which they probably are - didn't check that :-) Are there any errors on the console when running? Mark Tatsuhiro Nishioka wrote: > On Nov 18, 2006, at 9:34 AM, Martin Spott wrote: > >> PLIB 1.8.4 is very old and was released with known bugs

Re: [Flightgear-devel] The sun is rendered as rectangle?

2006-11-19 Thread Mark
hing wrong with this. However there seems to be a problem with transparency / alpha channel in your build. Normally the halo blends in smoothly and the edges aren't visible. Maybe this helps to point you in the right direction. I'd also check the PLIB version used, as Martin already sai

Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Mark
people are trying to market FlightGear actually is the best proof of how sophisticated and professional FG has become. Take it as a compliment to all the developers who put so much effort in this great simulator. And maybe we can learn a bit on "marketing" from these people, too? Just my

Re: [Flightgear-devel] Flight Sim Development

2006-10-08 Thread Mark
/X-Plane users are a bit more negative in their comments. It also appears many simply don't understand the way open source projects evolve. Hope this puts it in a nutshell, Mark Jon S. Berndt wrote: >> Today, I was wondering what's someone else's take on FlightGear >

Re: [Flightgear-devel] ocean rendering regression

2006-08-26 Thread Mark
materials, but for water there should be a rather sharp highlight. Maybe this was changed and now is causing the trouble? Mark Melchior FRANZ wrote: > * Mark -- Saturday 26 August 2006 14:19: > >> I was able to reproduce this. It seems to have to do with specular >> highli

Re: [Flightgear-devel] ocean rendering regression

2006-08-26 Thread Mark
rom. Any ideas? How can I checkout a copy of sg/fg before the commit of my code? This way I could see it it's indeed a bug I caused. Mark Melchior FRANZ wrote: > * Melchior FRANZ -- Saturday 26 August 2006 10:05: > >> or the whole ocean is very pale (also see new harrier spl

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
onventions.-) I didn't touch the vector calculations as Vassilii suggested though. OK, still awaiting comments and suggestions, Mark BTW: Is it better to have one big file with all diffs concatenated or to provide a file for every file changed? Melchior FRANZ wrote: > * Mark -- Thur

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
Hi Vassilii, it is indeed an debugging artifact. At least the "using namespace std" is. The rest was existing code. I'll see what I can change. As for the vector math, I didn't change any of that and this is all from the original implementation. And I don't really want

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
Hi Melchior, that's OK. The code has to fit to the existing codebase and so I'll tidy it up a bit. I just didn't look at those details. No problem. CU Mark Melchior FRANZ wrote: > * Mark -- Thursday 20 July 2006 20:31: > >> After it is in cvs I'd be happy f

[Flightgear-devel] Update: Sun

2006-07-20 Thread Mark
of the users control). TIA, Mark P.S.: Who can I send patches for simgear without penetrating the list? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the ch

Re: [Flightgear-devel] A New Sun

2006-07-17 Thread Mark
-cards "cut out" hard-looking edges on overlapping objects. Mark Lee Elliott wrote: > I once tried to do some aurorae using very large 3d objects and > while I could see them ok I couldn't get any colour in to them - > they just looked white and the transparency I used

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Mark
be part of the SGSky class, maybe as atmosphere-object. But I want to get the sun ready before touching anything else. So if anyone else would like to try out implementing the cylinder, that would be great.-) Bye, Mark Curtis L. Olson wrote: > Mark wrote: > >> Hi Steve, >&g

Re: [Flightgear-devel] RFC: A new sun

2006-07-16 Thread Mark
he solution with the property tree. Since everything is working fine, I can address the other points in the coming days. Mark Melchior FRANZ wrote: > * Melchior FRANZ -- Monday 10 July 2006 20:24: > >> If you let fgfs tell sg which node to get the density from, and >> make

Re: [Flightgear-devel] RFC: A new sun

2006-07-12 Thread Mark
. But I still think the problem is mainly that the colors of the skydome and fogcolor don't fit the halo's color. CU Mark Durk Talsma wrote: > On Sunday 09 July 2006 19:03, Mark wrote: > >> Hello everybody, >> >> I've been experimenting with a redone

Re: [Flightgear-devel] A New Sun

2006-07-12 Thread Mark
n't used in Fg already and there's an ongoing discussion about using OSG anyway, i suppose this won't be an option in the near future. Mark Steve Knoblock wrote: > Thank you for doing this. > > I love accurate meteorology, sky conditions and astronomically correct >

Re: [Flightgear-devel] RFC: A new sun

2006-07-12 Thread Mark
Great! I wasn't aware that the property tree could also trigger functions after they are bound. So now I'll have to see how I can integrate my code with fg's environment. I hope i'll have some time for this on the weekend. Thanks alot, Mark Melchior FRANZ wrote: > * Melc

Re: [Flightgear-devel] RFC: A new sun

2006-07-10 Thread Mark
ense to scatter basically the same type of functions around different parts of fg/sg? I don't know. Any Ideas? Mark Melchior FRANZ wrote: > * Mark -- Sunday 09 July 2006 19:03: > > Looks beautiful, indeed. (Only the outer halo border is a bit too > obvious. :-) > > >

Re: [Flightgear-devel] RFC: A new sun

2006-07-09 Thread Mark
hot to sit in front of this heater called computer...). I hope this'll bring a solution, however i'm not quite sure if i can get everything out of the repaint method. We'll see and I'll keep you informed. @Vassilii: *g* What a compliment ;-) Mark Melchior FRANZ wrote: >

[Flightgear-devel] RFC: A new sun

2006-07-09 Thread Mark
x27;t to experiment with the implementation here's what you'll need: - Textures for the halos in $FGROOT/Textures/Sky: http://www.akermann.org/fgfs/halos.tgz - Patches for files in FG: http://www.akermann.org/fgfs/fgfs-diff - Patches

Re: [Flightgear-devel] FlightGear PR; Was: In the press

2006-06-14 Thread Mark
for the project already. So we might just support his efforts and take some work of his shoulders. As for me, I could dedicate some time to this. However, I am not that familiar with everything and I would have to ask around for infos. But I'd be happy to participate in some way. Mark Marti

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-13 Thread Mark
Actually that square is the sun's halo. Things look this way if fg can't load the texture-files. I'd check out the permissions and ownership of the files and directories in FGROOT. Also, could you provide FlightGear's output? If it's a problem with loading the textures there should be a message. B

[Flightgear-devel] In the press

2006-05-31 Thread Mark
uys really made an impression on the Linux-Magazin author(s). Thank you all for beeing there ;-) Mark ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-05-26 Thread Mark
I don't know if it's possible, but as far as license issues - that's the show stopper. However, if you are still interested, take a look at NASA's Worldwind, which is comparable to Google-earth. All of their imagery is definately in the public domain and using this would be possible. http://worldw

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Mark
ation. Mark Georg Vollnhals wrote: > Rob Oates schrieb: > >> Hi, >> >> I spent the last few days working on regional textures for Europe. >> This is just a preliminary release so I can get feedback on these >> textures. > > > Hi Rob, > > I jus

Re: [Flightgear-devel] European Scenery Textures

2006-04-10 Thread Mark
on is more dense than in the US, we don't have that many small villages around here. But besides that, these textures really fit southern Germany pretty well. Congrats, keep it up, Mark Rob Oates wrote: > Hi, > > I spent the last few days working on regional textures for >

Re: [Flightgear-devel] Textures update ...

2006-04-05 Thread Mark
Here's what they've got to say about that: /1.2 Fair Use of Copyrighted Materials. / Notwithstanding Section 1.1, you are permitted to download and copy the content, as it appears on the Site, for personal use only, provided that you maintain all copyright and other notices contained th

Re: [Flightgear-devel] Textures update ...

2006-04-04 Thread Mark
@Rob: I've been flying around all evening and I can recommend flying over the alps. The current texture set looks good there and the tundra/herb tundra textures look kindof alpine, too. If there was texture-blending on the seems, it would really look great. Well, I'm

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Mark
are used as official set, this will be a MUST. I have provided a file for my files and you could just add your lines to it (I actually already added your name in the header). Mark Georg Vollnhals wrote: > Rob Oates schrieb: > >> New scenery update! >> >> Hopefully thi

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-23 Thread Mark
Run time scenery bumb-mapping was already implemented some time ago by some russian developer. However it never made it to cvs. But I don't know why: http://mail.flightgear.org/pipermail/flightgear-devel/2005-April/035721.html Erik Hofman wrote: > Buchanan, Stuart wrote: > >> Hi Erik, >> >> Are

Re: [Flightgear-devel] OT: Saturday night movie review

2006-01-29 Thread Mark
photos of the trip on my website. Not many aviation related ones, though. So if your interessted anyway take a look (amazon pictures are on the last page): http://www.akermann.org/articles/peru.php Mark Curtis L. Olson wrote: > I suspect that most of you probably don't care too muc

Re: [Flightgear-devel] two scenery ideas

2006-01-27 Thread Mark
nt, the PostGIS-DB isn't used by terragear for scenery-generation yet and the regions aren't defined yet. Or am I mistaken? Mark Martin Spott wrote: >Jon Stockill wrote: > > > >>We have a more european city texture already - just no way of using it >>on anyt

Re: [Flightgear-devel] two scenery ideas

2006-01-26 Thread Mark
x27;t see why we shouldn't use more of the landcover types anyway if we would have suitable textures. This would add to more diversity. Mark Josh Babcock wrote: >Paul Surgeon wrote: > > >>On Wednesday 25 January 2006 21:44, flightgear wrote: >> >> >> &