Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
Hmm, why not change the license on some of the newer planes to a more restrictive creative commons license? This would give you more control over how these are used. For instance, you could apply the license so the planes could only be use for non-commercial/free projects, and if a commercial

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
, 2010 at 12:18 AM, Rob Oates carrotr...@gmail.com wrote: Hmm, why not change the license on some of the newer planes to a more restrictive creative commons license? This would give you more control over how these are used. For instance, you could apply the license so the planes could only

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Rob Oates
license and then give permission for FG and only FG to use them, then we may be able to do some good. On Mar 16, 2010, at 7:18 PM, Rob Oates wrote: Hmm, why not change the license on some of the newer planes to a more restrictive creative commons license? This would give you more control over

Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Rob Oates
Why not simply ship scenery compiled with the osm data under a different license? On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott martin.sp...@mgras.netwrote: Jon Stockill wrote: Tim Moore wrote: Obviously you've been following this more closely than I, but doesn't the proposed license

Re: [Flightgear-devel] Open Street Maps Licence caution

2008-06-09 Thread Rob Oates
Hi Georg, I think you are being overly strict in the interpretation. The Flightgear project currently distributes maps generated from Public Domain data as GPL. Why should this be any different for OSM? It to uses Public Domain data to generate it's maps, so you are free to do what you want with

Re: [Flightgear-devel] Graphics cards for flightgear

2008-04-19 Thread Rob Oates
Tomshardware has some good recommendations for graphics hardware this month http://www.tomshardware.com/reviews/gaming-graphics-cards,1805.html The ATI 3450 is a pretty crippled card its 64bit interface is a real Achilles heal. On Sat, Apr 19, 2008 at 9:38 AM, James A. Treacy [EMAIL PROTECTED]

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Rob Oates
Hi Curt, I noticed your 2 videos yesterday on youtube, very impressive. Do you think you could post something on the flightgear wiki on how to add geospecific scenery to flightgear? Thanks -R On 5/22/07, Curtis Olson [EMAIL PROTECTED] wrote: Hi Antonio, I'm just stepping out of the

Re: [Flightgear-devel] Intellectual property rights, trademark rights vs. GPL ??

2007-05-07 Thread Rob Oates
I suppose since we are not using their logos for commercial gain it would fall under fair use? However, we could simply use fictional airline logo and markings to avoid any possible trademark issues, and then separate the airplanes with company logos into a different branch. Anyways it's just a

Re: [Flightgear-devel] fgfs + gaia (google earch client) = moving map

2006-11-29 Thread Rob Oates
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its a Java JOGL 3D client that uses the Nasa World Wind images and data. -Rob On 11/25/06, Arnt Karlsen [EMAIL PROTECTED] wrote: On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message [EMAIL PROTECTED]: *

Re: [Flightgear-devel] Graphics card recommendations

2006-11-15 Thread Rob Oates
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG GeForce 7800 GS for £154.99 http://www.overclockers.co.uk/productlist.php?groupid=701catid=56subid=411 But I think that is overkill considering the age of your computer. I would put the money towards a new system

Re: [Flightgear-devel] Re: Re: Google earth mapping for fgfs scenery

2006-05-29 Thread Rob Oates
yes, but a very limited amount of land is covered. Having high-res maps is particularlycritical for cities and towns at low altitudes. -Rob On 5/27/06, GWMobile [EMAIL PROTECTED] wrote: The city orthoscopic aerial photo area from nasa are public domain aswell and much higher res than landsat. On

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread Rob Oates
Hi Dene, Youshould consider upgrading your video card to at leasta 128MB Geforce 6200 (AGP).They cost around $45 USDor ($95 NZD). It is a DirectX 9c part,and isOpenGL 2.0 compatible, and uses Pixel Shader Model 3.0. This is currently thebare minimum most modern 3D games (ie, Doom3, Battlefield

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
Hi Mel, I think I need to get a new monitor :D lol I like the color adjustments you've done to the city [1,2,3] textures, please feel free to commit it to CVS. As for the Default Shrub texture, well it's not really appropriate for my region either...but a slight concession had to be made for

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
we are mapping two types to three different textures. Wouldn't it make more sense to map ShrubCover and ShrubGrassCover to different textures? This wouldn't use more space, but possibly match reality better. I would assume that ShrubCover is greener than ShrubGrassCover. The answer isn't that

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together). -Rob There's another thing: When picking colours

Re: [Flightgear-devel] European Scenery Textures

2006-04-12 Thread Rob Oates
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format.I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS however, I still havve a ways before I get to building the completed scenery...-RobOn

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Rob Oates
benefited from more saturation. MarkGeorg Vollnhals wrote: Rob Oates schrieb: Hi, I spent the last few days working on regional textures for Europe. This is just a preliminary release so I can get feedback on these textures. Hi Rob, I just experimented a little with your textures, changed some content

[Flightgear-devel] European Scenery Textures

2006-04-10 Thread Rob Oates
Hi, I spentthelastfew days working on regionaltextures for Europe.This is just a preliminary release so I can get feedback on these textures. You candownload the texture pack from http://mellonroot.acomp.usf.edu/~phoenix Please note you will have to rename the Europe_materials.xml file to

Re: [Flightgear-devel] Textures update ...

2006-04-05 Thread Rob Oates
I've updated the texture pack it now includes a winterized (snowy) set of textures (thanks Erik for the tip on how to make snow appear on everything). Ironically, where I live in Florida where it doesn't snow :p -Rob

Re: [Flightgear-devel] Textures update ...

2006-04-04 Thread Rob Oates
Idon't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) todownload their images now :( -Rob

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
p2p isn't that evil :) .._if_ we go the P2P way, we would need to scare off anyone who isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face litigation. it's what you do with it that is :D BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true that they

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
as official set, this will be a MUST. I have provided a file for my files and you could just add your lines toit (I actually already added your name in the header).MarkGeorg Vollnhals wrote: Rob Oates schrieb: New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
Bittorrent is faster when it comes to distributing large files. Also it doesn't have a search engine (though some clients do, but it's not the same as eMule)...ok, details or urls so I can form an informed opinion?- Sorry I should have posted this: BitTorrent transfers are typically very fast,

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
Scenery Updated! Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :) I'll currently looking at changing the hue to the forest textures to match thenotherneuropean area.Mineseems to be a bit too emerald, and I think would be acceptable to makethem a little darker. -Rob

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
oh, not a problem then ^_^ -Rob On 4/4/06, Ron Jensen [EMAIL PROTECTED] wrote: On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote: and I think would be acceptable to make them a little darker. Please don't make them darker.One of the thing I like about yourtexture set vs. the old one is I can

Re: [Flightgear-devel] Re: Textures update ...

2006-04-02 Thread Rob Oates
Hi Erik, I'm sorry Iwas not aware of the previous discussion... Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way. Isuppose it all comes down to personal experience.I guess I'm accustomed to seeing dairy farms andcropsplanted

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Rob Oates
Is it possible we coulduse bittorrentas an alternate means ofdistributing the world scenery?This seems to be theP2P protocol of choicethat NASA and several Linux distros now use for distributing very large files.Maybe we could use it too? -Rob On 4/2/06, Arnt Karlsen [EMAIL PROTECTED] wrote: On

Re: [Flightgear-devel] Re: Textures update ...

2006-04-01 Thread Rob Oates
Hehe, if you don't receive any angry feedback, then that means nobody cares. :-)Curt. Indeed...and it all started because theCrop Circles disturbed me. :D Anyways, i'm satisfied at this point with the textures. I'll eventually releasedifferent textures for other regions...but itwill take time.

Re: [Flightgear-devel] Re: Textures update ...

2006-03-31 Thread Rob Oates
On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Melchior FRANZ -- Friday 31 March 2006 21:15: Arghh ... who said they should be reddish? I said less bluish. Shadows should be grey, not blue/violet. But least of all should they be red.Looks horrible now. Was better before. Sigh ...m. I

Re: [Flightgear-devel] Re: Textures update ...

2006-03-31 Thread Rob Oates
Thanks for sending me the sample... I'll try and fix them again based on the sample you sent me. looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures. -rob On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Rob Oates -- Saturday 01

Re: [Flightgear-devel] New scenery textures

2006-03-30 Thread Rob Oates
I've just updated my set to include 2 new sand textures ( sand [4, 5] )whichis based off ofthe reddish sandin new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] )included in my set, I might change the hue on theseand makethem whiter forfuture use. unfortunately, my xml

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-29 Thread Rob Oates
On 3/28/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much. Actually, most of the textures seem

Re: [Flightgear-devel] Re: New terrain textures by Rob Oates

2006-03-27 Thread Rob Oates
Yes, they look great! Except the town, which I think is a regression from the old texture. Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon. -Rob

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-25 Thread Rob Oates
Hi Chris, Thanks for the suggestionabout the correctmethod I should have usedfor downsampling the textures. The updated set is now available it features: *Correctly downsampled Low-res textures. *Revised version of Drycrop1, Drycrop2, and Drycrop3(these are sharper, and less repetitive). You

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-23 Thread Rob Oates
The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site: http://mellonroot.acomp.usf.edu/~phoenix -Rob

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-22 Thread Rob Oates
I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set. http://mellonroot.acomp.usf.edu/~phoenix/gallery.html -Rob

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Rob Oates
Yeah, It shouldnot betoo difficult to make hires textures from this set, and I could have something ready by next week Friday. Mymain goal isto eventually createregional specific textures for different parts of the worldand have them defined in the materials.xml file. Hopefully this will

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-15 Thread Rob Oates
On 3/13/06, alessandro marassi [EMAIL PROTECTED] wrote: Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to accomplish it:1. model a simple flat rectangular surface as 3D object and map the photo upon it;2. use chop.pl and photo.cxx

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-15 Thread Rob Oates
oops the correct address is: http://mellonroot.acomp.usf.edu/~phoenix On 3/16/06, Rob Oates [EMAIL PROTECTED] wrote: On 3/13/06, alessandro marassi [EMAIL PROTECTED] wrote: Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways