Hmm, why not change the license on some of the newer planes to a more
restrictive creative commons license? This would give you more control over
how these are used. For instance, you could apply the license so the planes
could only be use for non-commercial/free projects, and if a commercial
, 2010 at 12:18 AM, Rob Oates carrotr...@gmail.com wrote:
Hmm, why not change the license on some of the newer planes to a more
restrictive creative commons license? This would give you more control over
how these are used. For instance, you could apply the license so the planes
could only
license and then give permission for FG and only FG
to use them, then we may be able to do some good.
On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:
Hmm, why not change the license on some of the newer planes to a more
restrictive creative commons license? This would give you more control over
Why not simply ship scenery compiled with the osm data under a different
license?
On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott martin.sp...@mgras.netwrote:
Jon Stockill wrote:
Tim Moore wrote:
Obviously you've been following this more closely than I, but doesn't
the
proposed license
Hi Georg, I think you are being overly strict in the interpretation.
The Flightgear project currently distributes maps generated from Public
Domain data as GPL. Why should this be any different for OSM? It to uses
Public Domain data to generate it's maps, so you are free to do what you
want with
Tomshardware has some good recommendations for graphics hardware this month
http://www.tomshardware.com/reviews/gaming-graphics-cards,1805.html
The ATI 3450 is a pretty crippled card its 64bit interface is a real
Achilles heal.
On Sat, Apr 19, 2008 at 9:38 AM, James A. Treacy [EMAIL PROTECTED]
Hi Curt,
I noticed your 2 videos yesterday on youtube, very impressive.
Do you think you could post something on the flightgear wiki on how to add
geospecific scenery to flightgear?
Thanks
-R
On 5/22/07, Curtis Olson [EMAIL PROTECTED] wrote:
Hi Antonio,
I'm just stepping out of the
I suppose since we are not using their logos for commercial gain it would
fall under fair use?
However, we could simply use fictional airline logo and markings to avoid
any possible trademark issues, and then separate the airplanes with company
logos into a different branch.
Anyways it's just a
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its
a Java JOGL 3D client that uses the Nasa World Wind images and data.
-Rob
On 11/25/06, Arnt Karlsen [EMAIL PROTECTED] wrote:
On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message
[EMAIL PROTECTED]:
*
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG
GeForce 7800 GS for £154.99
http://www.overclockers.co.uk/productlist.php?groupid=701catid=56subid=411
But I think that is overkill considering the age of your computer. I would
put the money towards a new system
yes, but a very limited amount of land is covered. Having high-res maps is particularlycritical for cities and towns at low altitudes.
-Rob
On 5/27/06, GWMobile [EMAIL PROTECTED] wrote:
The city orthoscopic aerial photo area from nasa are public domain aswell and much higher res than landsat.
On
Hi Dene,
Youshould consider upgrading your video card to at leasta 128MB Geforce 6200 (AGP).They cost around $45 USDor ($95 NZD). It is a DirectX 9c part,and isOpenGL 2.0 compatible, and uses Pixel Shader Model 3.0. This is currently thebare minimum most modern 3D games (ie, Doom3, Battlefield
Hi Mel,
I think I need to get a new monitor :D lol
I like the color adjustments you've done to the city [1,2,3] textures, please feel free to commit it to CVS. As for the Default Shrub texture, well it's not really appropriate for my region either...but a slight concession had to be made for
we are mapping two types to three different textures. Wouldn't it make more sense to map ShrubCover and ShrubGrassCover to different textures? This wouldn't use more space, but possibly match reality
better. I would assume that ShrubCover is greener than
ShrubGrassCover.
The answer isn't that
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together).
-Rob
There's another thing: When picking colours
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format.I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS
however, I still havve a ways before I get to building the completed scenery...-RobOn
benefited from more saturation.
MarkGeorg Vollnhals wrote: Rob Oates schrieb: Hi, I spent the last few days working on regional textures for Europe. This is just a preliminary release so I can get feedback on these
textures. Hi Rob, I just experimented a little with your textures, changed some content
Hi,
I spentthelastfew days working on regionaltextures for Europe.This is just a preliminary release so I can get feedback on these textures. You candownload the texture pack from
http://mellonroot.acomp.usf.edu/~phoenix
Please note you will have to rename the Europe_materials.xml file to
I've updated the texture pack it now includes a winterized (snowy) set
of textures (thanks Erik for the tip on how to make snow appear on
everything).
Ironically, where I live in Florida where it doesn't snow :p
-Rob
Idon't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) todownload their images now :(
-Rob
p2p isn't that evil :)
.._if_ we go the P2P way, we would need to scare off anyone who isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face litigation.
it's what you do with it that is :D
BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true that they
as official set, this will be a MUST.
I have provided a file for my files and you could just add your lines toit (I actually already added your name in the header).MarkGeorg Vollnhals wrote: Rob Oates schrieb:
New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you
Bittorrent is faster when it comes to distributing large files. Also it doesn't have a search engine (though some clients do, but it's not
the same as eMule)...ok, details or urls so I can form an informed opinion?-
Sorry I should have posted this:
BitTorrent transfers are typically very fast,
Scenery Updated!
Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
I'll currently looking at changing the hue to the forest textures to match thenotherneuropean area.Mineseems to be a bit too emerald, and I think would be acceptable to makethem a little darker.
-Rob
oh, not a problem then ^_^
-Rob
On 4/4/06, Ron Jensen [EMAIL PROTECTED] wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote: and I think would be acceptable to make them a little darker.
Please don't make them darker.One of the thing I like about yourtexture set vs. the old one is I can
Hi Erik,
I'm sorry Iwas not aware of the previous discussion...
Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way.
Isuppose it all comes down to personal experience.I guess I'm accustomed to seeing dairy farms andcropsplanted
Is it possible we coulduse bittorrentas an alternate means ofdistributing the world scenery?This seems to be theP2P protocol of choicethat NASA and several Linux distros now use for distributing very large files.Maybe we could use it too?
-Rob
On 4/2/06, Arnt Karlsen [EMAIL PROTECTED] wrote:
On
Hehe, if you don't receive any angry feedback, then that means nobody
cares. :-)Curt.
Indeed...and it all started because theCrop Circles disturbed me. :D
Anyways, i'm satisfied at this point with the textures.
I'll eventually releasedifferent textures for other regions...but itwill take time.
On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Melchior FRANZ -- Friday 31 March 2006 21:15: Arghh ... who said they should be reddish? I said less bluish.
Shadows should be grey, not blue/violet. But least of all should they be red.Looks horrible now. Was better before. Sigh ...m.
I
Thanks for sending me the sample...
I'll try and fix them again based on the sample you sent me.
looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures.
-rob
On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Rob Oates -- Saturday 01
I've just updated my set to include 2 new sand textures ( sand [4, 5] )whichis based off ofthe reddish sandin new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] )included in my set, I might change the hue on theseand makethem whiter forfuture use.
unfortunately, my xml
On 3/28/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much.
Actually, most of the textures seem
Yes, they look great! Except the town, which I think is a regression from
the old texture.
Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon.
-Rob
Hi Chris,
Thanks for the suggestionabout the correctmethod I should have usedfor downsampling the textures.
The updated set is now available it features:
*Correctly downsampled Low-res textures.
*Revised version of Drycrop1, Drycrop2, and Drycrop3(these are sharper, and less repetitive).
You
The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site:
http://mellonroot.acomp.usf.edu/~phoenix
-Rob
I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
-Rob
Yeah, It shouldnot betoo difficult to make hires textures from this set, and I could have something ready by next week Friday.
Mymain goal isto eventually createregional specific textures for different parts of the worldand have them defined in the materials.xml file. Hopefully this will
On 3/13/06, alessandro marassi [EMAIL PROTECTED] wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to accomplish it:1. model a simple flat rectangular surface as 3D object and map the photo
upon it;2. use chop.pl and photo.cxx
oops the correct address is:
http://mellonroot.acomp.usf.edu/~phoenix
On 3/16/06, Rob Oates [EMAIL PROTECTED] wrote:
On 3/13/06, alessandro marassi [EMAIL PROTECTED]
wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways
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