planes and put
> them in a restrictive CC license and then give permission for FG and only FG
> to use them, then we may be able to do some good.
> On Mar 16, 2010, at 7:18 PM, Rob Oates wrote:
>
> Hmm, why not change the license on some of the newer planes to a more
> restrictive cr
> On Wed, Mar 17, 2010 at 12:18 AM, Rob Oates wrote:
>
>> Hmm, why not change the license on some of the newer planes to a more
>> restrictive creative commons license? This would give you more control over
>> how these are used. For instance, you could apply the license so
Hmm, why not change the license on some of the newer planes to a more
restrictive creative commons license? This would give you more control over
how these are used. For instance, you could apply the license so the planes
could only be use for non-commercial/free projects, and if a commercial
proje
Why not simply ship scenery compiled with the osm data under a different
license?
On Mon, Mar 16, 2009 at 7:10 AM, Martin Spott wrote:
> Jon Stockill wrote:
> > Tim Moore wrote:
> >
> >> Obviously you've been following this more closely than I, but doesn't
> the
> >> proposed license specifically
Hi Georg, I think you are being overly strict in the interpretation.
The Flightgear project currently distributes maps generated from Public
Domain data as GPL. Why should this be any different for OSM? It to uses
Public Domain data to generate it's maps, so you are free to do what you
want with
Tomshardware has some good recommendations for graphics hardware this month
http://www.tomshardware.com/reviews/gaming-graphics-cards,1805.html
The ATI 3450 is a pretty crippled card its 64bit interface is a real
Achilles heal.
On Sat, Apr 19, 2008 at 9:38 AM, James A. Treacy <[EMAIL PROTECTED]>
Hi Curt,
I noticed your 2 videos yesterday on youtube, very impressive.
Do you think you could post something on the flightgear wiki on how to add
geospecific scenery to flightgear?
Thanks
-R
On 5/22/07, Curtis Olson <[EMAIL PROTECTED]> wrote:
Hi Antonio,
I'm just stepping out of the of
I suppose since we are not using their logos for commercial gain it would
fall under fair use?
However, we could simply use fictional airline logo and markings to avoid
any possible trademark issues, and then separate the airplanes with company
logos into a different branch.
Anyways it's just a th
That's pretty slick! I hope flightgear's terrain engine will eventually
allow for streaming textures.
On 12/3/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote:
> The usual KSFO startup:
> http://pigeond.net/photos/flightgear/fgge/fgge-ksfo.jpg [165k]
>
> SF area with some 3d buildin
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its
a Java JOGL 3D client that uses the Nasa World Wind images and data.
-Rob
On 11/25/06, Arnt Karlsen <[EMAIL PROTECTED]> wrote:
On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message
<[EMAIL PROTECTED]>:
> *
Your computer is 3 years old and AGP is now dead. You can pickup a 256MB BFG
GeForce 7800 GS for £154.99
http://www.overclockers.co.uk/productlist.php?groupid=701&catid=56&subid=411
But I think that is overkill considering the age of your computer. I would
put the money towards a new system altog
yes, but a very limited amount of land is covered. Having high-res maps is particularly critical for cities and towns at low altitudes.
-Rob
On 5/27/06, GWMobile <[EMAIL PROTECTED]> wrote:
The city orthoscopic aerial photo area from nasa are public domain aswell and much higher res than landsat
Hi Dene,
You should consider upgrading your video card to at least a 128MB Geforce 6200 (AGP). They cost around $45 USD or ($95 NZD). It is a DirectX 9c part, and is OpenGL 2.0 compatible, and uses Pixel Shader Model 3.0. This is currently the bare minimum most modern 3D games (ie, Doom3, Battl
line switch which will force low-res textures?-rob oates
On 4/30/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote:
On Sun, 30 Apr 2006, dene maxwell wrote:> Hi,>> I'm running 098a... can anyone remember if there was such a problem in 098a?
> and hopefully what the solution was
On 4/29/06, Robicd <[EMAIL PROTECTED]> wrote:
I'd suggest you use a BitTorrent tracker too. You will only need to makea seeder host stay online for the time you like and download/upload
bandwidth will be shared among clients. Big files like .iso images arewell distributed inside such p2p networks.
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together).
-Rob
There's another thing: When picking colo
>we are mapping two types to three different textures. Wouldn't it make> more sense to map "ShrubCover" and "ShrubGrassCover" to different> textures? This wouldn't use more space, but possibly match reality
> better. I would assume that ShrubCover is greener than
> ShrubGrassCover.
The answer isn
Hi Mel,
I think I need to get a new monitor :D lol
I like the color adjustments you've done to the city [1,2,3] textures, please feel free to commit it to CVS. As for the Default Shrub texture, well it's not really appropriate for my region either...but a slight concession had to be made for a
Hmm, I haven't noticed any problems with hgtchop as of yet...at least no messages while converting the srtm's to *.arr.gz. file format.I compiled my version of terragear using Simgear 0.3.9 and Terragear CVS
however, I still havve a ways before I get to building the completed scenery...-RobOn 4/12/
ixedcrop texture benefited from more saturation.
MarkGeorg Vollnhals wrote:> Rob Oates schrieb:>>> Hi,>>>> I spent the last few days working on regional textures for Europe.>> This is just a preliminary release so I can get feedback on these
>> textures.>>&
Hi,
I spent the last few days working on regional textures for Europe. This is just a preliminary release so I can get feedback on these textures. You can download the texture pack from
http://mellonroot.acomp.usf.edu/~phoenix
Please note you will have to rename the Europe_materials.xml file
I've updated the texture pack it now includes a winterized (snowy) set
of textures (thanks Erik for the tip on how to make snow appear on
everything).
Ironically, where I live in Florida where it doesn't snow :p
-Rob
I don't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) to download their images now :(
-Rob
I've updated my site and I've added some herbral tundra textures you can download, as well as some pics.
It seems like this texture is used mostly in norway (tile e000n60), I
do not have first hand knowledge of the area, so the colors might be
way off. But at least it matches the shrubs and the g
oh, not a problem then ^_^
-Rob
On 4/4/06, Ron Jensen <[EMAIL PROTECTED]> wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about yourtexture set v
Scenery Updated!
Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
I'll currently looking at changing the hue to the forest textures to match the nothern european area. Mine seems to be a bit too emerald, and I think would be acceptable to make them a little darker.
-Rob
> Bittorrent is faster when it comes to distributing large files. Also> it doesn't have a search engine (though some clients do, but it's not
> the same as eMule)...ok, details or urls so I can form an informed opinion?-
Sorry I should have posted this:
"BitTorrent transfers are typically very
ures are used as official set, this will be a MUST.
I have provided a file for my files and you could just add your lines toit (I actually already added your name in the header).MarkGeorg Vollnhals wrote:> Rob Oates schrieb:
>>> New scenery update!>>>> Hopefully this gets e
p2p isn't that evil :)
> .._if_ we go the P2P way, we would need to scare off anyone who> isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face> litigation."
it's what you do with it that is :D
"BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true tha
Is it possible we could use bittorrent as an alternate means of distributing the world scenery? This seems to be the P2P protocol of choice that NASA and several Linux distros now use for distributing very large files. Maybe we could use it too?
-Rob
On 4/2/06, Arnt Karlsen <[EMAIL PROTECTED]>
Hi Erik,
I'm sorry I was not aware of the previous discussion...
"Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way. "
I suppose it all comes down to personal experience. I guess I'm accustomed to seeing dairy farms and crops pla
>For some reason, I'm not seeing the same scene you've posted on your>webpage, which by the way looks d--- good! Still a lot of green in my>scenes. Do you need the latest CVS source for things to render
>correctly? Currently using a post -0.9.9 CVS version from around>mid-January. Or a fresh do
>Hehe, if you don't receive any angry feedback, then that means nobody
>cares. :-)>Curt.
Indeed...and it all started because the Crop Circles disturbed me. :D
Anyways, i'm satisfied at this point with the textures.
I'll eventually release different textures for other regions...but it will ta
er to create than I previously thought. I'll eventually find a good solution, unfortunately it will not be in time for the 0.9.10 release.
Anyways, Thanks for everyone's input. These textures are really looking good!
-Rob Oates
Thanks for sending me the sample...
I'll try and fix them again based on the sample you sent me.
looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures.
-rob
On 3/31/06, Melchior FRANZ <[EMAIL PROTECTED]> wr
On 3/31/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
* Melchior FRANZ -- Friday 31 March 2006 21:15:> Arghh ... who said they should be reddish? I said "less bluish".
> Shadows should be grey, not blue/violet. But least of all should> they be red.Looks horrible now. Was better before. Sigh ...m.
I've just updated my set to include 2 new sand textures ( sand [4, 5] ) which is based off of the reddish sand in new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] ) included in my set, I might change the hue on these and make them whiter for future use.
unfortunately,
Hi John,
I tried to address the sand textures a few releases ago, the current sand textures are from Tuson Arizona, these appear greenish. I'll try re-making new ones based off of samples from new mexico, which are a little more reddish.
-Rob
On 3/28/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:> And city[123].rgb are IMHO too fine grained. One probably has to> turn on some heavy filtering to make them acceptable. Looks like> they are scaled down too much.
Actually, most of the textures s
> Yes, they look great! Except the town, which I think is a regression from
> the old texture.
Thanks for the feedback on the textures, I'll focus on improving the town and city textures soon.
-Rob
Hi Chris,
Thanks for the suggestion about the correct method I should have used for downsampling the textures.
The updated set is now available it features:
*Correctly downsampled Low-res textures.
*Revised version of Drycrop1, Drycrop2, and Drycrop3 (these are sharper, and less repetitive).
On 3/25/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
On Thu, 23 Mar 2006 22:22:28 -0500Rob Oates wrote:>> The new High-resolution texture set (as well as updates to the low res
> set) are now available, you can get them from my site:>> http://mellonroot.acomp.usf.edu/~phoenixHi. I'm a bit confuse
The new High-resolution texture set (as well as updates to the low res set) are now available, you can get them from my site:
http://mellonroot.acomp.usf.edu/~phoenix
-Rob
I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set.
http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
-Rob
On 3/16/06, Erik Hofman <[EMAIL PROTECTED]> wrote:
Curtis L. Olson wrote:> But a higher res set of what you just did would be awsome. I'm very
> much looking forward to it. And with your permission (and with no one> else's objections), I think they should go into CVS.Just one thing, are we actua
Yeah, It should not be too difficult to make hires textures from this set, and I could have something ready by next week Friday.
My main goal is to eventually create regional specific textures for different parts of the world and have them defined in the materials.xml file. Hopefully this will b
oops the correct address is:
http://mellonroot.acomp.usf.edu/~phoenix
On 3/16/06, Rob Oates <[EMAIL PROTECTED]> wrote:
On 3/13/06, alessandro marassi <[EMAIL PROTECTED]
> wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there ar
On 3/13/06, alessandro marassi <[EMAIL PROTECTED]> wrote:
Hi.I have searched a way to use real photos in FG scenery generation.As far as I know there are 2 feasible ways to accomplish it:1. model a simple flat rectangular surface as 3D object and map the photo
upon it;2. use chop.pl and photo.cx
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