Mathias,
Should we be updating OSG source from CVS now or are the most recent
updates still coming out in tar balls?
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the rotating
aircraft looks as in fgfs plib. I hope this difference can be improved.
I looked at other aircraft. Straight lines in textures look worse in
OSG so far.
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ement.
Add the "license info" to the screen shot page and any new screen shots
are submitted with this in place so the issue is settled.
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eally like the smooth performance.
Thanks Mathias for all the work!
Looking forward to new features OSG allows.
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On Fri, 2006-11-17 at 15:17 +0100, Frederic Bouvier wrote:
> Quoting Dave Perry :
>
> > I wanted to try the osg updates. Plib is from cvs several months ago.
> > Successfully compiled and installed osg from
> > OSG_OP_OT-1.2-Flightgear.tar per the README.txt.
> >
&
27;
make[1]: *** [all] Error 2
make[1]: Leaving directory `/usr/local/source-osg/source/simgear'
make: *** [all-recursive] Error 1
Did a search on "jpgfactory" in the developers list. The only hit since
August was a patch from Melchior F
eat?
>>
>> There are dampers for change air flow, in air-cooled engine. How
>> I can change
>> cool degrees in JSBsim engine model?
>>
>> I write dampers gauges and handles for An-2 model, but I don't
>> know how it
>> apply to engine.
>>
>&g
2]: Leaving directory
`/usr/local/FlightGear-0.9/source/src/Airports'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/local/FlightGear-0.9/source/src'
make: *** [all-recursive] Error 1
Did I miss a fix?
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On Tue, 2006-10-31 at 21:17 -0600, Curtis Olson wrote:
> This is just from experince with other libs, but usually there is a
> libxyz (for runtime libs only) and then a matchin libxyz-devel which
> includes the headers and static versions of the libs.
>
> libgif-devel?
>
>
Thanks Curt,
After a
ideas?
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t; experienced on that half hour of being solo so this is one of the
> reasons why I didn't write earlier.
>
> Next report: first cross-country solo or passing of theoretical exam,
> whichever comes first ;-)
>
> Cheers,
> Ralf
>
Congratulations!
Thanks for sharing
gt; Cheers,
>
> AJ
Right AJ,
I had set the fdm to YASim in the fgrun - Advanced - Flight Model
option.
Thanks,
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m AC, same error. Checked several YASim AC, all
loaded.
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d have used
jscal to reinstall joystick calibrations that did not work with the
launcher. Such js calibration instructions could be added to this file
instead of putting them in .bashrc which appears to be ignored by the
launcher
Thanks again,
Dave
/sbin:/usr/sbin:/usr/local/sbin:/usr/local/bin
in my .bashrc for both accounts.
Any ideas?
Dave Perry
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On Friday 01 September 2006 02:29 am, Syd wrote:
> What is the IDE of choice for the Linux developers for this project?
Hi Syd,
Firstly, thanks for taking on the 2D panel clipping. That's been sorely
needed for a few years now.
As for IDE's, I think most developers here don'
On Wednesday 30 August 2006 01:30 am, Stefan Seifert wrote:
> Isn't normally ctrl+b bound to the speedbrake?
I don't know, but I can look it up in keyboard.xml
Dave
-
Using Tomcat but need to do more? Need t
from 25-yr memory, so I'm not surprised if it
doesn't look right. This can easily be changed in the instrument panel code,
looking for the yaw string rotation animation. Note that this is 2D panel
code, so for a 3D panel you'll have to make a whole new string.
Dave
--
h difficulty?
I've been using velocities/uBody-fps. A velocities/ground-speed-knots would
be very nice. It should have been added years ago.
Dave
-
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airports that are around the default KSFO area.
>
I suspected that the solution would be something like this. Your suggestion
worked great.
I'll probably try Linux just for kicks anyway.
Thanks.
Dave
-
Using To
because that is what I use at work,
but would be happy to try another IDE if that would solve the
issue.
Dave
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error. Exiting!
As long as I stay in cockpit view I'm fine, and can look around and see water,
as I expect.
Dave
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the size relative to the
kln89 than would be appropriate. By the way, if you add this to the
radio-panel.xml file, it will hide the dme which I moved to 295
in my file.
Thanks for any suggestions,
Dave Perry
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ks somewhat like a
35,000 foot storm.
Dave
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to
get around this. The display seems to be half the size relative to the
kln89 than would be appropriate. By the way, if you add this to the
radio-panel.xml file, it will hide the dme which I moved to 295
in my file.
Thanks for any suggestions,
Dave Perry
-
I have had lock-ups on longer X-C flights with the pa24-250 recently
that could be from a memory leak. So I used the system monitor to check
on VM growth. The only 2D pannel used in the pa24-250 is the radio
stack. So I tried commenting out various components of the radio stack
in the file
On Monday 05 June 2006 03:16 pm, simon wrote:
> The port from the old seedwiki to the new mediawiki
> (http://wiki.flightgear.org) has been completed.
Thanks Simon,
The old wiki wouldn't display my XML code snippets right, and this one does so
I consider it a vast improve
> lights?
Some of the aircraft have instrument lighting. I don't know if there are any
flood lights though.
Dave
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Would it be possible for some kind soul to add "personality" to the "blend"
and "scale" animations? This will allow better modeling of contrails and
smoke.
Thanks,
Dave
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tch, then maybe
someone here who has used that before can tell you what it does. I think it
has something to do with the autopilot.
Dave
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within each of the scenario file.
Dave
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On Friday 19 May 2006 03:04 pm, dene maxwell wrote:
> So in the AI scenario file it would take the form;
>
>
>
It should go like this (for two AI objects):
...
...
Dave
---
Usin
quot; files, just to get you started, and I think they have
only one AI object. Add as many AI objects as you like.
Also, the and items in preferences.xml refer to two
completely different AI systems. The system is used for adding
random GA traffic to your simulation. For your project you want
t
>Sounds/whine.wav
>/surface-positions/speedbrake-pos-norm
>
>0.45
>
>
It looks like you have the volume set to a constant 0.45. Try puting the
property in the section.
speedbrake
in-transit
Sounds/whine.wav
/surface-positions/s
> specified to Aeromatic.
Ah, but the incidence angle's effect is a mere angle, so in this case the
datum and the effect of the datum are the same.
> Please don't take any of this as a criticism of jsbsim.
No problem. JSBSim is what it is, and it works well actually.
Dave
-
nto a
JSBSim configuration file.
As for dihedral, I think you're still not getting the methodology of JSBSim.
In JSBSim you don't specify the dihedral, you specify the *effect* of
dihedral.
Dave
---
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eem possible to specify
> the things I was griping about to Aeromatic (wing incidence, dihedral,
> vertical dispacement of rudder w.r.t centerline etc).
You don't specify the measurements, you specify the effects. (Except wing
incidence).
Dave
-
nd sub-sections, and vertical
tail effects go in the and sub-sections.
Again, the parts of your airplane have no aerodynamic effects at all unless
these effects (the effects, *not* the metrics) are defined, and this is only
done in the section.
Dave
---
t TeamSpeak running, and were able to talk.
The rest (maybe only me?) had to type into our IRC clients.
Dave
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es, CG of the empty airplane
> Issue 1, Vol1 of the Quarterly Newsletter states (quite rightly) that
> the actual CG of a plane moves during flight duration as the fuel is
> used up, but I assume that this is why you can specify tank locations
> and fuel weigh
ed fiddling with "drag due to mach" in
Without the config to look at there isn't much I can do. I did take the
sgs233 up and tried to get it to fly straight down. It behaves as expected.
Check out the sgs233 config.
Dave
-
player systems, but these
have been fixed. I don't know what the fixes were, but someone here does.
Dave
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'll work
more on it later, but right now I just wanted a model that puts Teper's
"official" numbers into the pitch calcs.
A short test flight shows an airplane with very light pitch damping, as one
would expect.
Dave
--
Anyone here know if the A-4 had a pitch SAS?
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refueling demonstrator :) It's still a radar demonstrator though, unless
someone else has added radar to his model?
Will the KA-6 be part of the carrier AI scenario?
Dave
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ned for these. It awaits a clickable 3D panel.
Dave
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On Friday 28 April 2006 08:27 am, Melchior FRANZ wrote:
> Usage of strings "true" and "false" for 1 and 0 is not recommended.
> ...
That was my first attempt at nasal (and maybe my last). If there is a saner
way to write it then please feel free to
first one to be built,
> N262AZ, was configured as such.
Here's a link to a photo of this airplane before it was shipped to Germany:
http://www.stormbirds.com/project/images/2005_4.jpg
Dave
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e, using J-85 engines. I think they were bought-out a couple years ago,
and I don't know what became of their nearly completed airplanes. Maybe this
is one of them?
Dave
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with the Saitek joystick with my notebook, so others may want to use the
same features with the MS joystick. Here is the edited file for the MS
joystick. I others like it better than the one in CVS, it should be put
in CVS.
Dave perry
Microsoft SideWinder Force Feedback 2
0
0
nis' 797 model and has CFM-56's installed, along with an extended boom.
Dave
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in the code for failure modes but I've been reluctant to add any
way to have the engine automatically enter a failure mode based on some
internal parameter. It might be best to have failure modes triggered
externally, i.e. by the app that instantiated the FDM.
Dave
all
> engine types.
If the offsets/scales in the instrument configs aren't sufficient to adjust
the EGT to what you would like then yes, nasal looks to be a good solution
for you. But that's no reason to remove the EGT code from FGTurbine.
Dave
---
ll is a feature. Looks right to me.
> It would be nice to get this stuff configured as the behaviour looks rather
> unsightly ...
For some reason I always find myself a bit unenthusiastic about attending to
your complaints. I wonder what the reason could be?
Dave
--
owser.
Prior to landing you should also set the autospeedbrakes by setting the
property "/controls/flight/autospeedbrakes-armed" equal "true". Now when you
land the ground and flight spoilers will come up.
Dave
---
This
t effect. Also, the lift curve is straight from Aeromatic and is
too simple for accurate modelling right at the stall, and it doesn't have
stall hysteresis. Some tweaks here might help.
Dave
---
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If you look in the
FGShortRef in the Doc folder tab 3, you will find "P" Toggle
instrument panel on/off. The same happens in all the other AC I tried
(c172p, pa28-161, and others) with the exception that in some cases the
set.xml files assign their own 2D pannel (e
a working mixture control. Since I live in Colorado and my base
airport is over 5000 ft MSL, I use it every run-up.
Dave Perry
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I had not flown for real since the prop disc discussion. This afternoon
3:30 pm to about 5:00 pm, I was out shooting practice instrument
approaches with one of my partners in N7764P. When I was saftety pilot,
I paid attention to when I could see the prop disc and when I could not
see it. Fly
he
radio stack and used what was already in fgfs.
I have not used the gps in fgfs. Is our database up to doing this well?
Regards,
Dave Perry
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that extends applic
isible but becomes more visible as you retard the
throttle on base. Once you have full flaps, and increase the MP to 16
in to control the descent, the disc again disappears until you pull the
throttle for the flare out. Very realistic!
I will submit the patch tomorrow ev
David Luff wrote:
The new pa24-250 is a really nice model, and really nice to (virtually) fly -
nice one Dave! It makes a really nice gradual step up from the c172p/pa28-161.
Thanks! I needed that. What motivated me to make this model was the
desire to practice instrument approaches and
Melchior FRANZ wrote:
* Dave Perry -- Sunday 12 March 2006 15:08:
If there are other existing problems with the pa24-250, you or any other
user or developer of fgfs are welcome to comment.
There's only one point that makes it barely flyable for me. I'm not
a pilot, an
Melchior FRANZ wrote:
* Dave Perry -- Sunday 12 March 2006 04:20:
By the way, Melchior FRANZ sent me a note off-list [... report ...]
My response was also off-list; perhaps I should have copied you.
If he is satisfied with my explanation(s),
No he isn't. But he doesn't
rce, I don't understand his concern. My response was also off-list;
perhaps I should have copied you. If he is satisfied with my
explanation(s), no need.
Thanks again,
Dave Perry
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AJ MacLeod wrote:
On Sunday 05 March 2006 00:41, Dave Perry wrote:
I would like to add a voltage check before moving the flaps or landing
gear in data/Nasal/controls.nas. The proposed changes are underlined.
Since the pa24-250 configs and nasal switches check for voltage for all
I would like to add a voltage check before moving the flaps or landing
gear in data/Nasal/controls.nas. The proposed changes are underlined.
flapsDown = func {
if(arg[0] == 0) { return; }
_if(getprop("/systems/electrical/outputs/flaps") < 8.0) {return; }
# Dave Perry adde
uses layers and in this case it is
an instrument from data/Aircraft/Instruments-3d that uses animations.
Can any of you spot the problem?
Thanks in advance,
Dave Perry
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the display of the gs needle to an interval
via conditions, but I thought that min and max would
do this also.
Jim Wilson Wrote:
Dave, I have not studied this carefully to fully answer your question, however you should start by using
"min-deg" and "max-deg" since wit
When I did the dual nav for the pa24-250, I created a vor2.xml that
could be eliminated by using params and property alias. If I edit
vor.xml and use params and property alias to specify which nav in the
calling model, and remove vor2.xml, will I break any models. I will
make the small change
.
Only the values near zero are the actual glide slope indications. I could
limit the display of the gs needle to an interval via conditions, but I thought
that min and max would do this also.
Dave Perry
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there a missing input to autogen.sh?
Thanks in advance for the help,
Dave Perry
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Thanks Roberto (and those who responded to his questions). The examples
and discussion was very timely for my efforts to add instrument lights
to the pa24 panel. I had included
setprop("/sim/model/material/instruments/factor", bus_volts*0.071428571);
tied to the nav-light switch in the pa24-el
I still think yasim could use more prop drag at low MP. It still allows
the RPM to creep towards 1800 sitting on the ramp with the throttle
closed and the prop forward. The real ac would be at about 700 RPM for
this case.
Thanks for the suggestions,
Dave P.
icane that do not have a 24 volt
electrical system.
Thanks in advance,
Dave Perry
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o
the proper fuel flow. If I leave the mixture rich, the speeds at
altitude are too high. The egt does not help here.
Any suggestions, or comments much appreciated.
regards,
Dave P.
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to cvs? I don't have a web page where
I can leave the files.
Dave P.
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very realistic.
I also checked out Chicago, Battle Creek/Kalamazo, MI, and the Des
Moines, IA areas. All look good. The Des Moines area is very much
improved with the missed elevation area West of Des Moines fixed.
Realistic VFR is much improved with this new scenery.
Thanks to Curt and o
nstruments-3d or do I move the changes back to the pa24-250 directory
so as not to change David's work?
Thanks again for all the help. This has been a lot of fun ... and a
learning experience.
Dave P.
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saved the .ac file to Models.
Thanks for the suggestion.
Dave P.
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-Original Message-
From: Dave Perry
Jim Wilson wrote:
You might even want a larger texture.
Thanks for the suggestions.
I did rescale in the gimp to 1024x1024.
If not check to make sure your opacity isn't zero, or your select feathering isn't on and a huge
single
would be a nice addition to fgfs.
Thanks in advance,
Dave P.
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:) Maybe you'll just have to disable that stuff, or find a
developer who is able to test it.
Dave
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del (sgs233) could use some animated ailerons,
rudder, elevator, and spoilers. That would be a good starter project.
Dave
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ructor. :-)
That reminds me, I read somewhere that Angelina Jolie had to fire her first
flight instructor because the poor guy was too flustered in her presence.
Dave
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lanning during
> modelling.
I'm guessing that the "freezing" we see in multiplayer is not because a new
model is too detailed, but rather because it has a lot of XML code to parse,
in which case all the LOD XML code would make it *worse*.
Dave
---
be easier if modelers just added an MP
directory to their model package and put a low poly/texture version in there?
Dave
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FlightGear has made.
My $0.02
Dave
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On Monday 02 January 2006 02:32 pm, Erik Hofman wrote:
> > http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
How about something with more contrast, like this:
http://home.comcast.net/~davidculp2/mousepad.jpeg
.jpg with the 3d object?
Thanks in advance for the help.
Dave
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On Monday 02 January 2006 12:52 pm, Erik Hofman wrote:
> and created a design that shows what FlightGear is capable of today:
> http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg
I especially like the Escape From Alcatraz simulation :)
Torsten Dreyer wrote:
For using AC3D I got a lot of help from this page:
http://www.holycows.net/ac3d.html
Some downloadable videos showing the aircraft creating process.
Dave Perry wrote:
When I click on any of the "Modeling Tutorial" rar links, I get sent to a
Network Soluti
ek off to experiment as Seagate shuts down for the
week. I could
really use the tutorials.
Thanks for the help,
Dave P.
in
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make faster progress on the 3d model with ac3d. Do the
experienced 3d modelers on the list agree with this choice?
This is my first 3d modeling attempt. Any help is very appreciated!
Dave P.
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close as
can be expected using Aeromatic. I just put your engines and props in the
C-310 model and it flies pretty well even though the new engines are smaller.
Dave
---
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figs in JSBSim can be tricky. The Aeromatic prop solver isn't very good,
and I'm waiting to put in a better one, so you might not get good thrust
figures if you use Aeromatic's prop. Tell me the engine power and prop
diameter and I'll
probably a
Windows app that does it too, but I don't know which on off hand.
When you save the texture in *.rgb format, use the "aggressive compression".
It makes a smaller file and it works fine in FlightGear.
Dave
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