Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Erik Hofman
Heiko Schulz wrote: > (wonders if Erik knows that we moved from plib to OSG... :-P) I think I remember something like that .. :) I've been busy for more than a year (maybe two) and didn't pay much attention to FlightGear during that period. Erik ---

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, > However, the comparison is not fair, the xml is understood > by everybody, it is > integrated into FG ( wind effect ) versus the OSG script > which was difficult > to understand, it is not integrated into FG. > My whish is to have both :) :) > > Cheers > > -- > GĂ©rard That's not qui

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread gerard robin
On jeudi 09 octobre 2008, Vivian Meazza wrote: > Erik Hofman wrote (a long time ago) > > > -Original Message- > > From: [mailto:[EMAIL PROTECTED] > > Sent: 30 September 2008 09:09 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-dev

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, > I didn't even know there was a difference between > submodels and > particles these days ... thanks for the info! > > Erik there is a big difference, not only regarding perfomance and abilities! Very nice to play with! > > (I start to wonder if the documentation isn't severely > out of

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Erik Hofman
Vivian Meazza wrote: > It's been possible to attach a sub-submodel to a submodel for some time now > (a year or so). See data\Aircraft\seahawk\Models\seahawk-submodels.xml and > data\Aircraft\seahawk\Models\seahawk-subsubmodels.xml to see how it's done. > > Submodels are hard on frame rates, so

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Vivian Meazza
Erik Hofman wrote (a long time ago) > -Original Message- > From: [mailto:[EMAIL PROTECTED] > Sent: 30 September 2008 09:09 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to > landinglights; -)? > >

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-05 Thread Erik Hofman
gerard robin wrote: > OSG script can be very complex with animations into animations regarding > particles shapes, particles colors ... and so on. This is what I have been missing when playing with submodel particles; when ejecting a flare I can get the flashlight modeled correctly but all

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-04 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > > > * Melchior FRANZ -- Sunday 28 September 2008: > > > > > The change wasn't/isn't even necessary (see above). > > > > > > > > Anot

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-04 Thread Melchior FRANZ
* gerard robin -- Sunday 28 September 2008: > The OSG animation particles models could be very accurate > within XML, but unfortunately there is missing a lot of > features ( more than a lot :) ) which are there within > OSG native model. OK, so you identified where the brainpower should have

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-01 Thread Vivian Meazza
gerard robin wrote > > > > > > On lundi 29 septembre 2008, Vivian Meazza wrote: > > > > gerard robin wrote > > > > > > > > > > > > > > > > So, if I understand you correctly, there are no missing features, > just > > > > > > the > > > > > > > 2 bugs: z buffer and jitter. Tim has submitted a fix for

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-30 Thread Heiko Schulz
Hi, > > > The result from FG xml script is very simple ( > not far from we had with > > > PLIB > > > effects ). > > > OSG script can be very complex with animations > into animations regarding > > > particles shapes, particles colors ... and so > on. > > > > I'm not sure I understand the probl

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-29 Thread Vivian Meazza
gerard robin wrote: > -Original Message- > From: [mailto:[EMAIL PROTECTED] > Sent: 29 September 2008 15:45 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel]Bug or Feature? Or an accidently way to > landinglights; -)? > > On lundi 29 septe

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-29 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > > > * Melchior FRANZ -- Sunday 28 September 2008: > > > > > The change wasn't/isn't even necessary (see above). > > > > > > > > Anot

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Heiko Schulz
Hi, > I haven't noticed anything critical missing from the > XML particles, and they > do put the particles in the right frame of reference, and > they do get the > right wind, which the osg solution does not. Here with win32 builds by Fred, I noticed that xml-particles linked to the aircrafts

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > * Melchior FRANZ -- Sunday 28 September 2008: > > > The change wasn't/isn't even necessary (see above). > > > > Another reason for the patch was that we could use OSG's > > model embedded particles in the same scenery

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 28 September 2008: > The change wasn't/isn't even necessary (see above). Another reason for the patch was that we could use OSG's model embedded particles in the same scenery. Now that we have XML configured OSG particles, this reason is obsolete, too. No reasons left, a

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Melchior FRANZ
* Tim Moore -- Sunday 28 September 2008: > You can call it whatever you like :) The consensus is not > universally negative. Fact is: there was no consensus at all. IIRC two people on IRC agreed with you and later Curt on the list. None of them knew that the patch was based on wrong assumptions.

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Tim Moore
Heiko Schulz wrote: > > > --- Melchior FRANZ <[EMAIL PROTECTED]> schrieb am Sa, 27.9.2008: > >> Von: Melchior FRANZ <[EMAIL PROTECTED]> >> Betreff: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to >> landinglights; -)? >> An:

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-27 Thread Heiko Schulz
--- Melchior FRANZ <[EMAIL PROTECTED]> schrieb am Sa, 27.9.2008: > Von: Melchior FRANZ <[EMAIL PROTECTED]> > Betreff: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to > landinglights; -)? > An: flightgear-devel@lists.sourceforge.net > Datum: Samstag

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-27 Thread Melchior FRANZ
* Heiko Schulz -- Saturday 27 September 2008: > Can some explain why it loads the wrong file? That's an intentional bug, a.k.a. (mis)feature. You can also call it poor design. It was introduced after a discussion in this thread (where my objection was overruled): http://www.mail-archive.com/fl

[Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-27 Thread Heiko Schulz
Hi, Today in MP I noticed an effect due to a bug, which isn't yet resolved on win32. FGFS always loads OSG-Objects with correspondent name. Example: I have a f16.osg on my disk under OopenSceneGraph/data and the the f16.ac under FlightGear/data from CVS. When I choose the f16 I always get the f1