Hi,
I uploaded the latest FlightGear/CVS at sourceforge.
You can get it from:
http://macflightgear.sourceforge.net/home/downloads/
Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
getting the dmg file.
This version includes the bug fix for nVidia GeForce 7300GT.
It
On 31 Oct 2008, at 01:33, Tatsuhiro Nishioka wrote:
This problem didn't happen on the iMac that I tested.
So this may be a processor related issue.
Could you tell me what compiler options did you specify?
I wonder if this problem happens when you specify no optimization
including -O,
On Nov 11, 2008, at 7:25 PM, James Turner [EMAIL PROTECTED] wrote:
This problem didn't happen on the iMac that I tested.
So this may be a processor related issue.
Going to do more testing on this issue today, but could you also
humour me by creating a new CVS build on macflightgear? It
On 29 Oct 2008, at 14:37, Tatsuhiro Nishioka wrote:
Let's pass the ball among us a bit more.
Enclosed is a Fix-it-for-Mac-with-GeForce-7300GT-only kinda patch
for OpenSceneGraph/src/osg/Texture.cpp.
This is just to disable hardware mipmapping when Renderer is NVIDIA
GeForce 7300 GT
On Thu, Oct 30, 2008 at 12:36 PM, James Turner [EMAIL PROTECTED] wrote:
Trying to test this patch, getting a different hang (sort of) now,
where the program is halting on a 'throw' inside OSG - in the Qt image
loader, trying to load the C172's clock.rgb. I'm using the OSG 2.6.0
sources, and I
Csaba Halász wrote:
On Thu, Oct 30, 2008 at 12:36 PM, James Turner [EMAIL PROTECTED] wrote:
Trying to test this patch, getting a different hang (sort of) now,
where the program is halting on a 'throw' inside OSG - in the Qt image
loader, trying to load the C172's clock.rgb. I'm using the OSG
On Thu, Oct 30, 2008 at 2:54 PM, Erik Hofman [EMAIL PROTECTED] wrote:
Just a quick hunch that might be totally unrelated, but I noticed some
textures are not a power of two (128, 256, 512, 1024, etc pixels). OSG
tries to convert these textures to a power of two, but maybe the test
that tries
On Oct 31, 2008, at 12:01 AM, Csaba Halász wrote:
Just a quick hunch that might be totally unrelated, but I noticed some
textures are not a power of two (128, 256, 512, 1024, etc pixels). OSG
tries to convert these textures to a power of two, but maybe the test
that tries to determine if that
If you need the patch for osgdb_qt instead of entire OSG/svn, please let me
know.
I'll send it to you (though I didn't test it on OSG 2.6.0).
Tat
On Oct 30, 2008, at 10:10 PM, Csaba Halász wrote:
On Thu, Oct 30, 2008 at 12:36 PM, James Turner [EMAIL PROTECTED] wrote:
Trying to test this
On Thu, Oct 30, 2008 at 5:18 PM, Tatsuhiro Nishioka
[EMAIL PROTECTED] wrote:
I also tested A6M2 with resized panel.rgb (500x500) and it worked properly.
The log file showed:
Scaling image 'snip/data/Aircraft/A6M2/Models/panel.rgb' from (500,500) to
(512,512).
Now I can tell that OSG
On 30 Oct 2008, at 16:22, Tatsuhiro Nishioka wrote:
If you need the patch for osgdb_qt instead of entire OSG/svn, please
let me know.
I'll send it to you (though I didn't test it on OSG 2.6.0).
No, it's fine, I should switch to svn OSG in any case.
James
On Oct 31, 2008, at 1:32 AM, Csaba Halász wrote:
On Thu, Oct 30, 2008 at 5:18 PM, Tatsuhiro Nishioka
[EMAIL PROTECTED] wrote:
I also tested A6M2 with resized panel.rgb (500x500) and it worked properly.
The log file showed:
Scaling image 'snip/data/Aircraft/A6M2/Models/panel.rgb' from
On Oct 31, 2008, at 1:32 AM, Csaba Halász wrote:
No, that's actually the software fallback method. OSG disables
non-power-of-two for Radeon.
if (rendererString.find(Radeon)!=std::string::npos ||
rendererString.find(RADEON)!=std::string::npos)
{
On 30 Oct 2008, at 18:22, James Turner wrote:
Having some weirdness here - using OSG in Debug mode, it appends a
'd' suffix to the library and plugin names. Fair enough, except at
runtime, it's failing to load any of the plugins, since it's looking
for names without the 'd'. Eg
On Oct 31, 2008, at 8:51 AM, James Turner wrote:
So, I can confirm that disabling hardware mip-map generation does fix
my initial issue on the 7300 GT, which is great news. Unfortunately,
my secondary issue is still present:
Great to hear that at least the first one is solved :-)
What
On Fri, Oct 31, 2008 at 12:51 AM, James Turner [EMAIL PROTECTED] wrote:
This is why I think there's some memory corruption going - something
is trashing the RTTI data associated with the object, is my feeling.
Have you tried to dump the RTTI type of the object?
I'd print something like
Hi,
On Oct 28, 2008, at 9:30 AM, Csaba Halász [EMAIL PROTECTED]
wrote:
On Mon, Oct 27, 2008 at 11:28 PM, James Turner [EMAIL PROTECTED]
wrote:
I'm still mystified by the bug - all the OSG examples work for me.
Does that include the osgtexture2D example? Tat's call stack has the
mipmap
On Wed, Oct 29, 2008 at 11:00 AM, Tatsuhiro Nishioka
[EMAIL PROTECTED] wrote:
Hi,
On Oct 28, 2008, at 9:30 AM, Csaba Halász [EMAIL PROTECTED]
wrote:
On Mon, Oct 27, 2008 at 11:28 PM, James Turner [EMAIL PROTECTED]
wrote:
I'm still mystified by the bug - all the OSG examples work for me.
Oops, that was osgtexture2D, not 3D.
Sorry for my and iPhone's typo. :-p
Let's pass the ball among us a bit more.
Enclosed is a Fix-it-for-Mac-with-GeForce-7300GT-only kinda patch for
OpenSceneGraph/src/osg/Texture.cpp.
This is just to disable hardware mipmapping when Renderer is NVIDIA GeForce
Hi there,
I've received some reports that FlightGear/CVS crashes on iMac with
nVidia GeForce 7300GT driver.
The reports said that FlightGear 1.0.0 works fine on these machines.
The crash log indicates that it crashes inside GeForceDriver, but I'm
not so sure if it is fgfs/osg bug or nvidia
On 27 Oct 2008, at 19:18, Tatsuhiro Nishioka wrote:
I've received some reports that FlightGear/CVS crashes on iMac with
nVidia GeForce 7300GT driver.
The reports said that FlightGear 1.0.0 works fine on these machines.
The crash log indicates that it crashes inside GeForceDriver, but I'm
not
On Mon, Oct 27, 2008 at 11:28 PM, James Turner [EMAIL PROTECTED] wrote:
I'm still mystified by the bug - all the OSG examples work for me.
Does that include the osgtexture2D example? Tat's call stack has the
mipmap generation in it, that's why I am wondering ...
Make sure you zoom in/out.
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