Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Stefan Seifert
Ralf Gerlich wrote: Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich
Hi, Christian Mayer schrieb: Stefan Seifert schrieb: A little blurriness would not hurt in many areas. I still have to find a river in reality with as sharp edges as in FlightGear ;) When generating textures, one could do real curves and low resolution is a cheap way to make banks smooth.

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote: The point with blurring in MSFS is that they draw their roads onto a ground texture, which of course has limited resolution only. This also makes smooth river backs etc. easier, but also introduces a lot of possibly unwanted blurriness.

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ampere K. Hardraade
For starter, I think it would be best to switch to a more mature rendering engine. Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-02 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradiction. At least there's

[Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-01 Thread Nigel Atkinson
If the graphics load is too much then perhaps the answer is more agressive use of LOD and simpler models. Josh What sort of FPS does everyone get? I get about 10-15 on a fairly grunty laptop with 0.9.9 windows version and at 7 - 11fps with the CVS version compiled with Cygwin. I can run