Ralf Gerlich wrote:
Hi,
Paul Surgeon schrieb:
Well I think the best bang for the buck would be via some sort of
terrain LOD mechanism. Using primitives to draw every single feature
just isn't going to scale well.
Terrain LOD and primitives for every feature is not necessarily a
Hi,
Christian Mayer schrieb:
Stefan Seifert schrieb:
A little blurriness would not hurt in many areas. I still have to find a
river in reality with as sharp edges as in FlightGear ;) When generating
textures, one could do real curves and low resolution is a cheap way to
make banks smooth.
On Monday 03 April 2006 15:37, Ralf Gerlich wrote:
The point with blurring in MSFS is that they draw their roads onto a
ground texture, which of course has limited resolution only. This also
makes smooth river backs etc. easier, but also introduces a lot of
possibly unwanted blurriness.
For starter, I think it would be best to switch to a more mature rendering
engine.
Ampere
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Hi,
Paul Surgeon schrieb:
Well I think the best bang for the buck would be via some sort of terrain LOD
mechanism. Using primitives to draw every single feature just isn't going to
scale well.
Terrain LOD and primitives for every feature is not necessarily a
contradiction. At least there's
If the graphics load is too much then perhaps the answer is more
agressive use of LOD and simpler models.
Josh
What sort of FPS does everyone get? I get about 10-15 on a fairly grunty
laptop with 0.9.9 windows version and at 7 - 11fps with the CVS version
compiled with Cygwin. I can run
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