Re: [Flightgear-devel] Object distance fading color

2011-06-06 Thread thorsten . i . renk
I've just pulled the new version and had a look and... it looks *very* impressive - with just a few property edits, one can generate a dark, overcast scene from a summer sky, and the diffuse haze comes out very nicely. > Come to think of it, this might not be exactly what you're looking for > bu

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 14:34 +0200, ThorstenB wrote: > On 05.06.2011 10:26, Erik Hofman wrote: > > There is now a new property /rendering/scene/overcast ranging from 0.0 > > (normal behavior) to 1.0 (complete overcast). > > Just wondering: we have /sim/rendering, which contains a long list of > pr

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread ThorstenB
On 05.06.2011 10:26, Erik Hofman wrote: > There is now a new property /rendering/scene/overcast ranging from 0.0 > (normal behavior) to 1.0 (complete overcast). Just wondering: we have /sim/rendering, which contains a long list of properties - including properties for clouds and precipitation. An

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Sun, 2011-06-05 at 10:26 +0200, Erik Hofman wrote: > On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk jyu.fi wrote: > > I was toying with the idea to model diffuse high-altitude haze by coloring > > the skydome as a function of altitude, i.e. paint the zenith a bit more > > hazy without touch

Re: [Flightgear-devel] Object distance fading color

2011-06-05 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk jyu.fi wrote: > I was toying with the idea to model diffuse high-altitude haze by coloring > the skydome as a function of altitude, i.e. paint the zenith a bit more > hazy without touching the horizon and remove that effect again as you get > abov

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Sat, 2011-06-04 at 15:03 +0200, Torsten Dreyer wrote: > prop->tie("/environment/relative-humidity",SGRawValuePointer(&_humidity)); > > is probably not a good idea since the FGEnvironment ties to this property, > too (and it's > the system that "owns" aka calculates this property. > > You shou

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Torsten Dreyer
> I've pushed a code change to be able to control the amount of light > scattering (or absorption) of the fog by adjusting > the /rendering/scene/scattering property. A value of 1.0 is full > scattering and a value of 0.0 is full absorption (unrealistic). The > default is set to 0.8 now. Erik, pr

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.r...@jyu.fi wrote: > > I'll see what I can come up with this weekend. > > Thanks, much appreciated! I've pushed a code change to be able to control the amount of light scattering (or absorption) of the fog by adjusting the /rendering/scene/scattering

Re: [Flightgear-devel] Object distance fading color

2011-06-03 Thread thorsten . i . renk
> I'll see what I can come up with this weekend. Thanks, much appreciated! > On another note: I seem to remember you had another request for the > weather system but I was too busy to remember it. Do you remember what > that was? I was toying with the idea to model diffuse high-altitude haze by

Re: [Flightgear-devel] Object distance fading color

2011-06-02 Thread Erik Hofman
On Thu, 2011-06-02 at 12:53 +0300, thorsten.i.r...@jyu.fi wrote: > Yes, that was my analysis as well. My point is - the skydome or terrain > shader code can't know a priori. But all our weather systems have the > relevant information readily available - all we need to do is expose a > property whi

Re: [Flightgear-devel] Object distance fading color

2011-06-02 Thread thorsten . i . renk
> Part of the problem is that FlightGear almost always renders ideal > situations for the skydome. > If you look at this picture you see there are situations where white fog > is natural: > http://upload.wikimedia.org/wikipedia/commons/2/2a/St.Gilgen_Panorama_2007-02-22.jpg >But you obviously won't

Re: [Flightgear-devel] Object distance fading color

2011-06-01 Thread Erik Hofman
On Wed, 2011-06-01 at 14:50 +0300, thorsten.i.r...@jyu.fi wrote: > I've recently done a visual comparison between hires Flightgear scenery > and reality - for those interested, see here: > > http://www.flightgear.org/forums/viewtopic.php?f=5&t=12259 > > One of the striking points is that in reali

[Flightgear-devel] Object distance fading color

2011-06-01 Thread thorsten . i . renk
I've recently done a visual comparison between hires Flightgear scenery and reality - for those interested, see here: http://www.flightgear.org/forums/viewtopic.php?f=5&t=12259 One of the striking points is that in reality even in partially clouded skies distant objects do not start to fade into