Re: [Flightgear-devel] Sanitizing materials.xml

2012-04-24 Thread Stuart Buchanan
On Thu, Apr 19, 2012 at 9:11 PM, Stuart Buchanan wrote: > On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: >> On Fri, Feb 24, 2012 at 8:42 AM, Torsten Dreyer wrote: >>> What about having a sub-subdirectory structure to avoid name mangeling, like >>> Materials/base/ (contains all common file

Re: [Flightgear-devel] Sanitizing materials.xml

2012-04-19 Thread Stuart Buchanan
On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: > On Fri, Feb 24, 2012 at 8:42 AM, Torsten Dreyer wrote: >> What about having a sub-subdirectory structure to avoid name mangeling, like >> Materials/base/ (contains all common files and includes) >> Materials/default/ (contains the default de

Re: [Flightgear-devel] Sanitizing materials.xml

2012-03-02 Thread Stuart Buchanan
On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: > On Fri, Feb 24, 2012 at 8:00 AM,  Thorsten Renk wrote: >> Not as such, but if the whole file structure gets redone, might we at this >> point consider making regional textures by xml conditionals easy in the >> new file structure? >> >> See

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-25 Thread Adrian Musceac
On Saturday, February 25, 2012 22:36:34 Stuart Buchanan wrote: > The new file structure is now in place. Note that the file format itself > has not changed, so it should be fairly easy to incorporate your changes. > > Have a look at Materials/default/materials.xml to see how the shared > informat

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-25 Thread Stuart Buchanan
On Sat, Feb 25, 2012 at 11:40 AM, Adrian Musceac wrote: > That texure pack has been updated a couple of weeks ago, adding the new path > compatibility changes and also adding a couple of new GPL compatible textures > sent by Thorsten to me. I'd be grateful if you decided to add the textures to > th

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-25 Thread Adrian Musceac
On Friday, February 24, 2012 21:38:39 Stuart Buchanan wrote: > > > Regional texturing is a feature which would be nice on GIT - by now, we > > also have enough GPL-compatible textures to pull it off (a while ago, > > Adrian posted a very impressive GLP texture pack in the forum). > > > > I'd be

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-24 Thread Stuart Buchanan
On Fri, Feb 24, 2012 at 8:00 AM, Thorsten Renk wrote: > Not as such, but if the whole file structure gets redone, might we at this > point consider making regional textures by xml conditionals easy in the > new file structure? > > See here for the concept: > http://www.flightgear.org/forums/viewto

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-24 Thread Torsten Dreyer
Am 24.02.2012 01:17, schrieb St > The end result is that I'd like to do the following: > - Create a new Materials directory under fgdata > - Move materials-dds.xml and materials.xml into it > - Create a new Materials/materials-base.xml file containing material > definitions common > to both materia

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-24 Thread thorsten . i . renk
> The end result is that I'd like to do the following: > - Create a new Materials directory under fgdata > - Move materials-dds.xml and materials.xml into it > - Create a new Materials/materials-base.xml file containing material > definitions common > to both materials files. > - Create a number of

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-23 Thread Stuart Buchanan
Hi All, I've created a distinct Port/Industrial material type. Before I commit it, I'd like to propose a more significant refactoring of the materials files. At present, we have two files that contain lots of duplication. E.g. - The runway effect is used by 93 different materials in exactly the s

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-18 Thread Arnt Karlsen
On Tue, 14 Feb 2012 21:37:16 +, Stuart wrote in message : > On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: > > > 3. For urban/town areas I would do the same with water-tower.ac > > (for the same reasons as #2). > This is probably a bug from me not keeping materials-dds.xml and >

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 10:27 +, Stuart Buchanan wrote: > I spent some time last night putting together a proper Port/Industrial > material definition using the models under Models/Industrial and the > object masking against the existing urban texture. It looks quite good, > though due to the la

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Stuart Buchanan
On Wed, Feb 15, 2012 at 11:02 AM, Martin Spott wrote: > Even slightly further (I think both sites are just RSYNC-Mirrors of the > same master): > >  ftp://ftp.de.flightgear.org/pub/fgfs/Everything-0.0-0.6/Base-Packages/ Project archaeology! Anyone want to try compiling it to see how far we've co

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Martin Spott
Erik Hofman wrote: > On Wed, 2012-02-15 at 11:44 +0100, Erik Hofman wrote: >> And even further back :) >> ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ > > euh: http://ftp.linux.kiev.ua/pub/fgfs/Everything-0.7/Base-Packages/ Even slightly further (I think both sites are just RSYNC-Mirrors of the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 11:44 +0100, Erik Hofman wrote: > On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote: > > > Ah found a backup of all base packages (your own repository by any > > chance?): > > ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ > > And even further back :) > ftp://ftp.de.flightg

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote: > Ah found a backup of all base packages (your own repository by any > chance?): > ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ And even further back :) ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ Erik -

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Stuart Buchanan
On Wed, Feb 15, 2012 at 10:13 AM, Martin Spott wrote: > I'm running "pickaxe" on the GIT repo - will fetch the results in an > hour or two when I'm getting back from the customer.  The GIT history > dates back to year 2k, I guess, I spent some time last night putting together a proper Port/Industr

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 10:13 +, Martin Spott wrote: > Erik Hofman wrote: > > On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote: > >> Erik Hofman wrote: > >> > >> > Correction, there was once. It looks like someone cleaned out the > >> > Textures directory. > >> > >> I hope this wasn't me .

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Martin Spott
Erik Hofman wrote: > On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote: >> Erik Hofman wrote: >> >> > Correction, there was once. It looks like someone cleaned out the >> > Textures directory. >> >> I hope this wasn't me I think the change should still be >> available in the history, th

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote: > Erik Hofman wrote: > > > Correction, there was once. It looks like someone cleaned out the > > Textures directory. > > I hope this wasn't me I think the change should still be > available in the history, thus reverting the commit shou

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Martin Spott
Erik Hofman wrote: > Correction, there was once. It looks like someone cleaned out the > Textures directory. I hope this wasn't me I think the change should still be available in the history, thus reverting the commit should do it. Cheers, Martin. -- Unix _IS_ user friendly - it

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Martin Spott
Erik Hofman wrote: > On Tue, 14 Feb 2012 17:30:37 + (UTC) > Martin Spott wrote: >> Emilian Huminiuc wrote: >> >> > If we're on the subject of materials*.xml: >> > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover >> > as >> > they are now in materials-dds.xml? >> >>

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 00:12 +0100, Erik Hofman wrote: > There should already be an Industrial texture available. I made one way back > that has been used for a while but was rendered unused when flightgear > switched to vmap0 only. Correction, there was once. It looks like someone cleaned out t

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 23:12, schrieb HB-GRAL: > Am 14.02.12 22:37, schrieb Stuart Buchanan: > >> >> FYI I'm also going to reduce the saturation of some of the woodland textures. >> At present they are a real "emerald" green, and over-saturated in my >> experience. >> >> -Stuart > > Hi Stuart > > Which textur

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Erik Hofman
On Tue, 14 Feb 2012 17:30:37 + (UTC) Martin Spott wrote: > Emilian Huminiuc wrote: > > > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > > they are now in materials-dds.xml? > > I'd say "yes" - as soon as we have

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 22:37, schrieb Stuart Buchanan: > > FYI I'm also going to reduce the saturation of some of the woodland textures. > At present they are a real "emerald" green, and over-saturated in my > experience. > > -Stuart Hi Stuart Which textures are you going to change exactly? -Yves ---

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Tuesday 14 February 2012 21:37:16 Stuart Buchanan wrote: > On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: > > 2. We should remove big-apartment.ac from the urban areas. It's rather > > ugly, out of scale and pretty much pops up everywhere :(. > > I'll check the scaling, and reduce the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Stuart Buchanan
On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: > Pushed a fix for #650 into master. Great. I'll try it out shortly. Thanks very much for looking at this. > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > they a

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Martin Spott
Emilian Huminiuc wrote: > If we're on the subject of materials*.xml: > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > they are now in materials-dds.xml? I'd say "yes" - as soon as we have distinct textures for the different types. I don't think we need to have high

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: > On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > >> Hi All, > >> > >> > >> - The forest effect doesn't currently use the default fog effect > >> (include_fog.[vert

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-13 Thread Emilian Huminiuc
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: > On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > >> Hi All, > >> > >> > >> - The forest effect doesn't currently use the default fog effect > >> (include_fog.[vert

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-13 Thread Stuart Buchanan
On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: >> Hi All, > >> >> - The forest effect doesn't currently use the default fog effect >> (include_fog.[vert|frag] etc.).. For consistency with the rest of the >> terrain, and >>   the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-12 Thread Emilian Huminiuc
On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > Hi All, > > - The forest effect doesn't currently use the default fog effect > (include_fog.[vert|frag] etc.).. For consistency with the rest of the > terrain, and > the tree effect, I think it should. Is there any particular reason >

[Flightgear-devel] Sanitizing materials.xml

2012-02-10 Thread Stuart Buchanan
Hi All, Following on from the recent object-masking feature, I'm spending some time ironing out some issues in materials.xml and our effects. For starters, I've checked in the following: - Changed the colour balance on the .png tree textures slightly (I thought they were too blue) - Forced the tr