I've received two bugreports in the forum for which I would like to ask some
advice here:
1) The ultra terrain shader makes runway designation signs go away:
http://www.flightgear.org/forums/viewtopic.php?f=47t=18999
It would appear that all the sign boards in airports are driven to grey
On Tuesday, February 05, 2013 08:17:43 Renk Thorsten wrote:
2) Flickering in water
http://www.flightgear.org/forums/viewtopic.php?f=68t=18924start=15#p176001
With the sun in the back, under some conditions a strange flickering in the
water can be observed. Dialling down the amount of
Cannot reproduce here on today's GIT.
Given the intermitent nature of it, I have a possible culprit (but
you're not
going to like it):
-try with the texture fetches outside of the conditionals, see if you
(or the reporter) can still reproduce it.
I think I told you a while ago that I
On Tuesday, February 05, 2013 11:12:14 Renk Thorsten wrote:
Cannot reproduce here on today's GIT.
Given the intermitent nature of it, I have a possible culprit (but
you're not
going to like it):
-try with the texture fetches outside of the conditionals, see if you
(or the reporter)
On Tue, 5 Feb 2013 16:36:35 +0100, Arnt wrote in message
20130205163635.762a1...@celsius.lan:
Could the ATI hack have done something weird? Any ideas
welcome, I have no good plan of attack for this yet.
..if you can tell me how to diable it, and enable it, I can
tell you how both cases look
On Tue, 5 Feb 2013 16:49:44 +0100, Arnt wrote in message
20130205164944.7c842...@celsius.lan:
On Tue, 5 Feb 2013 16:36:35 +0100, Arnt wrote in message
20130205163635.762a1...@celsius.lan:
Could the ATI hack have done something weird? Any ideas
welcome, I have no good plan of attack for
I think the foam texture is still read in a conditional, based on
distance.
(water-lightfield.frag/water-lightfield_lr.frag lines 422-434)
You got me there :-) But it turned out not to be the problem... the problem was
that
if (condition) {do_stuff();}
(...)
if (condition)
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