> We are still looking into this one. At first glance there doesn't seem
> to be
> any good reason for the wind not being honoured. The overcast is a
> problem
> of interpreting different implementations between Global and Local
> weather.
> Now you are back operational we will try to come up with
Thorsten,
... snip ...
>
> 9) Water shader (very impressive!!!) doesn't react to wind/overcast in
> Local Weather. Vivian, Emilian - at some point we discussed an interface
> of how to pass the situation to the shader. Technically it's really easy
> for me to write in any form you like - just tel
I've just placed a patch into the forum fixing the altitudes, providing a
new GUI which makes Local Weather Config obsolete and ports Cb towers also
to the new rendering system. I haven't tested it excessively yesterday,
but most of it was written and tested before my computer died, so it
should b
On Wed, Dec 14, 2011 at 10:35 AM, Thorsten R. wrote:
> Thanks to Hooray who helped me setting up the CMake environment and the
> guys at Infocare who finally managed to fix heat management of my
> computer, I am now back on the devel tree. I've done a few tests yesterday
> and identified a list of
Thanks to Hooray who helped me setting up the CMake environment and the
guys at Infocare who finally managed to fix heat management of my
computer, I am now back on the devel tree. I've done a few tests yesterday
and identified a list of weather-related issues which I think should be
addressed (unf
5 matches
Mail list logo