Re: [Flightgear-devel] Weather issues for 2.6

2011-12-16 Thread thorsten . i . renk
> We are still looking into this one. At first glance there doesn't seem > to be > any good reason for the wind not being honoured. The overcast is a > problem > of interpreting different implementations between Global and Local > weather. > Now you are back operational we will try to come up with

Re: [Flightgear-devel] Weather issues for 2.6

2011-12-15 Thread Vivian Meazza
Thorsten, ... snip ... > > 9) Water shader (very impressive!!!) doesn't react to wind/overcast in > Local Weather. Vivian, Emilian - at some point we discussed an interface > of how to pass the situation to the shader. Technically it's really easy > for me to write in any form you like - just tel

Re: [Flightgear-devel] Weather issues for 2.6

2011-12-15 Thread thorsten . i . renk
I've just placed a patch into the forum fixing the altitudes, providing a new GUI which makes Local Weather Config obsolete and ports Cb towers also to the new rendering system. I haven't tested it excessively yesterday, but most of it was written and tested before my computer died, so it should b

Re: [Flightgear-devel] Weather issues for 2.6

2011-12-14 Thread Stuart Buchanan
On Wed, Dec 14, 2011 at 10:35 AM, Thorsten R. wrote: > Thanks to Hooray who helped me setting up the CMake environment and the > guys at Infocare who finally managed to fix heat management of my > computer, I am now back on the devel tree. I've done a few tests yesterday > and identified a list of

[Flightgear-devel] Weather issues for 2.6

2011-12-14 Thread thorsten . i . renk
Thanks to Hooray who helped me setting up the CMake environment and the guys at Infocare who finally managed to fix heat management of my computer, I am now back on the devel tree. I've done a few tests yesterday and identified a list of weather-related issues which I think should be addressed (unf