AJ MacLeod wrote:
I posted a preview of animations (landing gear retraction) at avsim forum.
I think I got the blender inverse kinematics right now, but I am wondering if
this is of any use since blender uses bones as a replacement for
transforms in the animations (actually bones are
]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
Elliott
Sent: Thursday, May 18, 2006 3:51 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] F-14 undercarriage animation / Blender /
SF.net lists
On Thursday 18 May 2006 22:11, AJ MacLeod wrote:
Forwarding this to the list
On Thursday 18 May 2006 22:11, AJ MacLeod wrote:
Forwarding this to the list as requested. And because there
are lots of people here much better qualified than I to answer
the animation questions :-)
Cheers,
AJ
-- Forwarded Message --
From: flying.toaster
To: AJ
On Thursday 18 May 2006 17:11, Flying Toaster wrote:
Bones are very elegant but I don't think there is such a thing on plib
animations. Furthermore, animations are interpolated across multiple
frames but how do I export a particular animation for a particular part
(say ground spoilers) for
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