Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-06-03 Thread Josh Babcock
AJ MacLeod wrote: I posted a preview of animations (landing gear retraction) at avsim forum. I think I got the blender inverse kinematics right now, but I am wondering if this is of any use since blender uses bones as a replacement for transforms in the animations (actually bones are

RE: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-19 Thread Sexauer, Steve
] [mailto:[EMAIL PROTECTED] On Behalf Of Lee Elliott Sent: Thursday, May 18, 2006 3:51 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists On Thursday 18 May 2006 22:11, AJ MacLeod wrote: Forwarding this to the list

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-18 Thread Lee Elliott
On Thursday 18 May 2006 22:11, AJ MacLeod wrote: Forwarding this to the list as requested. And because there are lots of people here much better qualified than I to answer the animation questions :-) Cheers, AJ -- Forwarded Message -- From: flying.toaster To: AJ

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-18 Thread Ampere K. Hardraade
On Thursday 18 May 2006 17:11, Flying Toaster wrote: Bones are very elegant but I don't think there is such a thing on plib  animations. Furthermore, animations are interpolated across multiple frames but how do I export a particular animation for a particular part (say ground spoilers) for