Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Willie Fleming
Yep Im afraid this times out for me -- thanks for confirming it wasn't just my n00bness wirth SVN :-) AFAIK Holger is away until the end of next week so Im not expecting any change till then. On linux the "stable" version fails for me with [EMAIL PROTECTED]:/fgfs/fgfs/fgcom/src$ make gcc -O2

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-10-12 Thread Geoff Air
Friday, October 12, 2007. Hi Holger, I have progressed with my WIN32 port of FGCOM, but now a problem with the 910.00 'echo' ... 1. svn checkout svn://svn.dfn.de:/fgcom This continues to fail - a timeout. Can others checkout this source? I eventually downloaded and used fgcom-1.0.1.tar.gz

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Holger Wirtz
Hans, On Tue, Sep 04, 2007 at 07:01:44AM -0600, Hans Fugal wrote: > On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote: > > On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: > > > libiaxclient may even work in Windows with PortAudio, though it might > > > take some effort. > > > > Everyon

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Hans Fugal
On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote: > On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: > > libiaxclient may even work in Windows with PortAudio, though it might > > take some effort. > > Everyone on the list told me to produce something portable and it took > some time to

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Jonathan, On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote: [...] > I probably haven't been following this conversation closely enough, but what > about borrowing from the KDE4 projects phonon and decibel. I know phonon > will be cross-platform with a Jack, Alsa, GStreamer and Di

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote: [VoIP with libiaxclient] > If you're using libiaxclient you're more ambitious than I realized. I > tried to write a client using that library and found it woefully > underdocumented. It seemed like an unmaintained one-off hack, but > perha

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi! Melchior FRANZ wrote: > * Ralf Gerlich -- 9/3/2007 6:41 PM: >> Melchior FRANZ wrote: >>> While I agree with your demand to keep fgfs cross-platform, which is >>> one of its central properties, I don't buy the "90% of the fgfs users >>> are on Windows" myth. > >> Independent of that it's prob

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Ralf Gerlich -- 9/3/2007 6:41 PM: > Melchior FRANZ wrote: >> While I agree with your demand to keep fgfs cross-platform, which is >> one of its central properties, I don't buy the "90% of the fgfs users >> are on Windows" myth. > Independent of that it's probably better to have something workin

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Robert Black
On Monday 03 September 2007 07:03, Holger Wirtz wrote: > What is definitely not portable is the VoIP-Server. > > Regards, Holger Windows users are used to seeing servers (especially game servers) running under Linux so this is not so bad. Robert ---

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Vivian, On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote: [...] > > channels. I'm > > > not aware of any client that can be driven in this way, and > > I'm almost > > > sure that there's nothing cross-platform to fit the bill. You could >

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Ralf Gerlich
Hi all! Melchior FRANZ wrote: > * Vivian Meazza -- 9/3/2007 10:22 AM: >> That would be 90% of the 10% who aren't Windows users then? Don't forget >> that by far the majority of our users out there are on Windows, as opposed >> to the developers for whom the ratio is probably reversed. > > While I

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Melchior FRANZ
* Vivian Meazza -- 9/3/2007 10:22 AM: > That would be 90% of the 10% who aren't Windows users then? Don't forget > that by far the majority of our users out there are on Windows, as opposed > to the developers for whom the ratio is probably reversed. While I agree with your demand to keep fgfs cro

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Hans Fugal
On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote: > Hans, > > as I wrote I am writing code for this feature since a year. The first > implementation was bad (only in Perl). Now I am using C - that's quite > more stable. > > On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: > [...] > > Fi

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Jonathan Wagner
On Monday 03 September 2007 03:22:39 am Vivian Meazza wrote: > > > > I'm almost > > > > > sure that there's nothing cross-platform to fit the bill. You could > > ^^ > This has concerned me for some time on this development. > I probably haven't been follow

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Vivian Meazza
Holger Wirtz > Sent: 03 September 2007 07:11 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Addition of true comms in multiplayer ... Snip ... > > I'm not sure what the best approach would be, but I am inclined to > > think it would be some

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Hans, as I wrote I am writing code for this feature since a year. The first implementation was bad (only in Perl). Now I am using C - that's quite more stable. On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote: [...] > First, if you're not intimate with VOIP let me tell you (without > di

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick, On Sun, Sep 02, 2007 at 11:25:39PM +0300, Nick Othieno wrote: > Hi Sébastien, > > Thanks. That is exactly what I want to do. Interesting thing is that he has > the exact idea I have for how to do the implementation. ... and the same idea had Martin Spott some time before I wrote the fir

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick, I haven't read the whole thread until now. But let me tell you that I am working on that since a year and I want release the software soon. Until than take alook at http://squonk.abacab.org/dokuwiki/fgcom. Currently the software runs (for me) and I am writing the documentation and FAQ.

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Hans Fugal
Hi, I am not up to speed with the other efforts in this area, which I know have been going on. But I do have significant VOIP experience and I'll just throw out some thoughts. First, if you're not intimate with VOIP let me tell you (without discouraging you, I hope) that it won't be as easy as you

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi Sébastien, Thanks. That is exactly what I want to do. Interesting thing is that he has the exact idea I have for how to do the implementation. On 9/2/07, Sébastien MARQUE <[EMAIL PROTECTED]> wrote: > > Hi Nick, > > http://squonk.abacab.org/dokuwiki/fgcom > here you'll find the webpage for FGCO

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Thomas Förster
Am Sonntag 02 September 2007 schrieb Heiko Schulz: > Hi, > > Thomas Förster is working on the same Idea - ask him, > I'm sure he pleased about help! Not that I know, having no experience with VoIP at all. You probably mean the VoIP client from Holger Wirtz (also from Berlin ;-) ). Thomas -- PhD

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi, Oh- it wasn't Thomas Förster - it was Holger Wirtz! But both living in the same town Email wirtz at dfn.de Greetings HHS --- Sébastien MARQUE <[EMAIL PROTECTED]> schrieb: > Hi Nick, > > http://squonk.abacab.org/dokuwiki/fgcom > here you'll find the webpage for FGCOM, the project > for

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Sébastien MARQUE
Hi Nick, http://squonk.abacab.org/dokuwiki/fgcom here you'll find the webpage for FGCOM, the project for real voice over IP in FG. I don't know if it is Thomas Forster behind this, but it is the only one project I know about voice communication. Hope this helps Seb Nick Othieno a écrit : > Hi,

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Nick Othieno
Hi, How can I get in touch with Thomas Förster. I've been told by Helko he is trying to do the same thing that I want to do. Nick On 9/2/07, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > Hi, > > Thomas Förster is working on the same Idea - ask him, > I'm sure he pleased about help! > > Greetings >

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno <[EMAIL PROTECTED]> schrieb: > Hi people, > > I intend to add a module to flight gear that enables > people on a > multi-player game to talk to each other (live) when > tuned