Alan Teeder wrote
Using latest CVS on windows .
The EE Lightning aircraft starts OK, all controls and views seem normal,
but when the engines reach about 60% rpm Flightgear crashes. This fault
is
quite new and was not here about one month ago.
For many month now I have been unable to
Turner zakal...@mac.com
Sent: Wednesday, March 24, 2010 10:20 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
On 24 Mar 2010, at 22:09, Vivian Meazza wrote:
Bad news - works
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
What What?
I haven't mentioned
Frederic Bouvier
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
Alan Teeder
Tim
I should have been a bit clearer in my last post I was talking about FG
crashing when I open up the Lightning Engines.
I have tried turning off shades from the FG menu bar, but this does not
come
up until after the glFrontFacing errors so I have seen no change. This
Alan Teeder
Thanks for all the responses.
I have done a lot more playing around this evening.
It seems to be to do with generator/battery/external power switching.
I can remove the problem by artificially setting a constant voltage on the
master bus and inhibiting bus switching.
-Original Message-
From: Pete Morgan [mailto:ac...@daffodil.uk.com]
Sent: 26 March 2010 02:40
To: FlightGear developers discussions
Subject: [Flightgear-devel] Sponsorship letter idea
Dear Richard Branston,
I'm sending this letter as an individual and am representing
Alan Teeder
Problem now solved !!
In Lighning-electrical.nas, line 378
if(bus_volts 114){setprop(instrumentation/radar/switch,on );}
Setting this to on crashes Flightgear on both my computers here.
I can do the same by setting the property from the Browse Internal
Properties
Hi,
Lauri Peltonen and I have been working on a reflection effect:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png
This uses a generic fair-weather environment map, currently 6 images. We are
working on using a cube-cross,
David Megginson
Wow -- looks amazing! I wonder what that would do to my framerate
with my laptop's poor little ATI HD 3200 card?
All the best,
David
On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Hi,
Lauri Peltonen and I have been working
Oliver,
The patch has been available since Sunday. There is no delay it always
takes this long.
Vivian
-Original Message-
From: Oliver Thurau [mailto:oli.thu...@googlemail.com]
Sent: 30 March 2010 21:29
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel]
Heiko
Yup - it does - I had to adjust some of the levels, but it
works fine.
Ah, I see. Great to hear- this will push us a bit higher.
Any weather will do - we need all sorts.
Fine- it is just because my camera don't like rain.;-)
I'm certified unfit for work this week so I
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some
Heiko Schulz
-Original Message-
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
And not wishing to be outdone here are 2 post bugfix:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
I wrote
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a
thousand
words, see :
I wrote:
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a
thousand
words, see :
Tat wrote:
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while
using default 2.0.0 base package. This has happened since a few months
back (before 2.0.0 release), so I modified the shader scripts in
Yves wrote
-Original Message-
From: HB-GRAL [mailto:flightg...@sablonier.ch]
Sent: 21 April 2010 21:35
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Effects on OSX
Vivian Meazza schrieb:
If you are seeing linker errors, then I think you
Innis,
Yes and yes: it's caused by the updated default value for ambient light
level. Some AI models have not been updated. Neither have some of the main
models either btw.
Vivian
-Original Message-
From: Innis Cunningham [mailto:inn...@hotmail.com]
Sent: 07 May 2010 13:26
Hi Curt,
I'm working on implementing contrails, using both particles and submodels,
and I'm seeing the same bug. I also see that particles do not move in the
direction indicated by the windsocks. I have long since reported that there
seems to be an error in the particle wind - I think that the
) they do seem
to move as expected, that is to say, directly along the axis of the
aircraft.
HTH
Vivian
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 20 July 2010 08:51
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] weather
. The wind is either being applied in the wrong direction, or the
particles are in the wrong frame of reference, or possibly there is no wind
applied at all. Whatever the reason, there is demonstrably a bug somewhere
in particles.
Vivian
-Original Message-
From: Vivian Meazza
Hi Curt, and Torsten
My initial investigations have turned up this in environment_mgr.cxx :
osg::Vec3 windVec(-_environment-get_wind_from_north_fps(),
-_environment-get_wind_from_east_fps(),
_environment-get_wind_from_down_fps());
Curt,
Using the same comparison here between the submodel wind and the particle
wind, there is still an error. The particle contrail is still at an angle to
the aircraft axis.
I will investigate some more.
Vivian
-Original Message-
From: Curtis Olson
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 01 August 2010 18:17
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] CLOUDS_BIN implementation
-Original Message-
From: Alasdair [mailto:ali...@btinternet.com
Alan Teeder wrote
Same here. But the slow-down has been quicker than the increase in data
over
time. I am to be yet to be convinced that there isn't something else
going
on besides the increase in the amount of data. I'm beginning to suspect
that
the whole concept is
Alan Teeder wrote
I am not seeing the slowdown. I just ran a simple script that updates
simgear, flightgear source, and fgdata. I would estimate that the git
pull origin run in fgdata took about 3 minutes. This performance has
been typical for me. I ran System Monitor (F12) during
Alan Teeder wrote
--
From: Alasdair ali...@btinternet.com
Sent: Saturday, August 07, 2010 10:47 AM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Cc: vivian.mea...@lineone.net
Subject: Re: [Flightgear-devel]
Hal V. Engel wrote
On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote:
Alan Teeder wrote
--
From: Alasdair ali...@btinternet.com
Sent: Saturday, August 07, 2010 10:47 AM
To: FlightGear developers discussions
flightgear
jean pellotier wrote:
currently we can only refuel by mp behing a MOBIL plane, with a plane
having the multiplay/tanker set.
here's a proposal that permit to use any callsign (yes i know in this
case the tanker will not have a tacan working), and any plane, for
exemple the tanker pilot
jean pellotier
currently we can only refuel by mp behing a MOBIL plane, with a plane
having the multiplay/tanker set.
here's a proposal that permit to use any callsign (yes i know in this
case the tanker will not have a tacan working), and any plane, for
exemple the tanker pilot
jean pellotier wrote
Le 28/08/2010 22:49, Vivian Meazza a écrit :
AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1
(060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the
callsign
includes MOBIL, it is recognized as a tanker on MP. The property
Jean Pellotier wrote
Le 29/08/2010 11:16, Vivian Meazza a écrit :
jean pellotier wrote
Le 28/08/2010 22:49, Vivian Meazza a écrit :
AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1
(060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the
callsign
Jon S. Berndt wrote
Can these be converted to the format that FlightGear uses - particularly
the
crawler, the VAB, and the launch complex - as well as the launch vehicle
models?
Trivial task - about 30 secs work - here's one I did earlier in AC3D format
Jon S. Berndt wrote
Can these be converted to the format that FlightGear uses - particularly
the
crawler, the VAB, and the launch complex - as well as the launch vehicle
models?
Reading the NASA guidelines it seems to be compatible with GPL, so I put
the VAB is in git in
HB-GRAL
Am 13.09.10 00:25, schrieb Torsten Dreyer:
Should I really apply a patch from the forum before I use this menu?
Thanks, Yves
Hi Yves,
these messages come from the Local Weather nasal based implementation.
The
mentioned patch is not necessary to run the local weather
Thorsten (with an H) wrote
I haven't fully tested all the options, but in general the frame rate
cost seems very heavy.
Regarding frame-rates: yes, the Local-Weather implementation kills
non-high-end systems (mine, too).
I'm getting slightly frustrated here. I've spent months to
Torsten Dreyer,
the new METAR handler uses the following code
static const string coverage_string[] = {
SGCloudLayer::SG_CLOUD_CLEAR_STRING,
SGCloudLayer::SG_CLOUD_FEW_STRING,
SGCloudLayer::SG_CLOUD_SCATTERED_STRING,
SGCloudLayer::SG_CLOUD_BROKEN_STRING,
Torsten Dreyer
Under MSVC9 it compiles and builds OK (Pull from git a few minutes
old).
On the other hand, I can see no effect of METAR and the old 3d clouds
are
not displayed. In the GUI the clouds remain set at clear, and cannot
be
manually changed.
Thanks for the report.
I
Torsten Dreyer
Oh dear. The problem seems to be in the coverage column. All the global
weather scenarios set all the correct data except the coverage. If I
attempt to set those manually they set back to clear.
3d clouds work correctly if I select the scenario manual. They also work
Torsten Dreyer
http://img832.imageshack.us/i/fgfsscreen0011.jpg/
Yes - that doesn't look right.
There are two files responsible for setting the cloud layers:
FGDATA/Environment/metarinterpolator.xml
FGDATA/Environment/cloud-layers.xml
if you run fgfs --log-level=info, can you confirm
Gijs,
The 4th dimension has re-emerged. Anything else need fixing?
I note that sliders seem partially broken here - the nasal binding doesn't
work reliably.
Vivian
-Original Message-
From: Gijs de Rooy [mailto:gijsr...@hotmail.com]
Sent: 19 September 2010 10:26
To:
Torsten Dreyer wrote
-Original Message-
From: [mailto:tors...@t3r.de]
Sent: 22 September 2010 07:07
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Weather menu- bugs?
It isn't possible for me to insert a METAR with manual input- it doesn't
react and
Willie wrote:
On 27/09/10 21:29, Stuart Buchanan wrote:
Hi All,
Currently there are a number of key bindings to enable various
auto-pilot modes, e.g.:
Ctrl-A Altitude lock
Ctrl-H Heading lock
Ctrl-G Glideslope lock
Ctrl-N NAV1 lock
Ctrl-P Pitch hold
Ctrl-S Autothrottle
It's possibly part of the pilot figure seen from inside. I don't think that
this is a bug, the model needs a bit of tidying up/TLC
Vivian
-Original Message-
From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl]
Sent: 02 October 2010 10:25
To: flightgear-devel
Subject:
It's possibly part of the pilot figure seen from inside. I don't think that
this is a bug, the model needs a bit of tidying up/TLC
Vivian
-Original Message-
From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl]
Sent: 02 October 2010 10:25
To: flightgear-devel
Subject:
Gijs,
This sounds like a worthwhile proposal. Why not set up the wiki page etc. so
that we can compare and come up with an informed decision, rather than some
pre-formed opinions. (4 FG Developers - 5 opinions. One will change their
mind :-))
Vivian
-Original Message-
From:
Martin Spott wrote:
Curtis Olson wrote:
On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote:
Hi, the page:
http://www.flightgear.org/announce.html#v2.0.0
says: Version 2.0.0 [...] is primarily a bug fix release. I don't
think this holds true ;-)
I'm open to suggestions for
Nathanael Rebsch
On 10/13/2010 10:59 AM, Vivian Meazza wrote:
Martin Spott wrote:
Curtis Olson wrote:
On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote:
Hi, the page:
http://www.flightgear.org/announce.html#v2.0.0
says: Version 2.0.0 [...] is primarily a bug fix
Gary Neely wrote
A few additional details can be found by reading the relevant post as
jackmermod in the FG forums:
I experienced a horrible attack over mp today. I ended up flying up
on the attackers 6 o'clock in my F-14 and firing upon him with over 20
Aim-9's in hopes of causing him
Hal V. Engel wrote
On Tuesday, October 19, 2010 02:15:08 pm Vivian Meazza wrote:
Gary Neely wrote
A few additional details can be found by reading the relevant post as
jackmermod in the FG forums:
I experienced a horrible attack over mp today. I ended up flying up
Heiko Schulz
Sent: 27 October 2010 17:55
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken
with latest GIT by nasal error
Hi,
updated today to more or less latest GIT (10/25/2010) and found out that
nearly all aircrafts
James Turner wrote
Sent: 29 October 2010 08:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken
with latest GIT by nasal error
On 29 Oct 2010, at 08:29, Frederic Bouvier wrote:
Vivian has basically confirmed this
Csaba wrote
Sent: 30 October 2010 14:04
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly
brokenwith latest GIT by nasal error
On Sat, Oct 30, 2010 at 12:49 PM, Vivian Meazza
vivian.mea...@lineone.net wrote
Mally wrote
?Arnt
I think I have maybe one or two lines of code in FG... I helped fix a bug
many moons ago. But I like to keep my interest in case there's anything I
can offer in the future. Anyway, it's not really about that, and maybe in
fact I should not concern myself with this issue
John wrote
For the love of...
Whatever your opinion on the legality of what they are doing, this is
indeed a problem and reflects negatively on the community.
Ignoring it will not make it go away. We need to know what we can do.
Please, please, someone with a copyright interest in
Thorsten wrote
-Original Message-
From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 24 November 2010 10:21
To: FlightGear developers discussions
Subject: [Flightgear-devel] Nonfunctional airplanes
I've just completed a sweep through all available aircraft in GIT, and I
Yes, on purpose. We have an issue with aircraft falling through the deck:
http://code.google.com/p/flightgear-bugs/issues/detail?id=183
We hope to revert this change as soon as possible. This was explained in the
commit message for this update
Vivian
-Original Message-
Hal
Just built FG, simgear, OSG from GIT yesterday. My previous build was
from
before the new environment stuff went in.
1. The clouds in general look better than in the past. In non-aerobatic
flight
these look very realistic to me. But...
2. Clouds rotate in an unrealistic way when
Thorsten wrote
-Original Message-
From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 30 November 2010 10:49
To: FlightGear developers discussions
Subject: [Flightgear-devel] Aircraft model/cockpit rating
I'd like to let everyone know that I just finished a
-Original Message-
From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 01 December 2010 08:58
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
... snip ...
Hmm - interesting. Are you sure you know what you are
Thorsten wrote
-Original Message-
From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 01 December 2010 11:43
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
So, if you claim that your rating is _not_ a beauty
Martin wrote
thorsten.i.r...@jyu.fi wrote:
One example that strikes me is the c172p, though I'm biased as one of
the
maintainers of the aircraft, and it is rated accurately according to
your criteria :)
Compared with, say, the A-10, the F-14b or the Tu-154b (which is not in
the
Thorsten
... snip ...
Vivian wrote:
If I might interject here, I would draw your attention to the KC135.
I looked it up and it got a 3 - seems to be reasonable, even given your
description (it shouldn't get zero because it actually flies - it
shouldn't get 1 because it has usuable
Thorsten
-Original Message-
From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 02 December 2010 10:58
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
My point is your rating was based on an
Hi Curt,
Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum
glideslope is 3.5. The FLOLS visible glideslope arc is 1.7 deg.
If you fly the ball you should hit # 3 wire.
I got that from a reference I have here.
Vivian.
-Original Message-
From: Curtis
Hi Curt,
Found it:
http://www.robertheffley.com/docs/CV_environ/00-80T-104--LSO%20NATOPS.pdf
This might help, or you could just fly the ball
Vivian
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 03 December 2010 20:22
To: 'FlightGear
demo for someone and a turning carrier is confusing my script. :-)
Thanks,
Curt.
On Fri, Dec 3, 2010 at 2:21 PM, Vivian Meazza wrote:
Hi Curt,
Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum
glideslope is 3.5. The FLOLS visible glideslope arc is 1.7 deg
Torsten wrote
-Original Message-
From: Dreyer [mailto:tors...@t3r.de]
Sent: 05 December 2010 21:23
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Fog from METAR in global weather
Hi all,
as some of you may have noticed, I'm playing with the METAR
.
Vivian
-Original Message-
From: Curtis Olson [mailto:curtol...@gmail.com]
Sent: 09 December 2010 20:48
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] carrier questions
On Sat, Dec 4, 2010 at 3:36 AM, Vivian Meazza
Thorsten wrote:
-Original Message-
From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
Sent: 10 December 2010 12:57
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] carrier questions
Yup, if you are in a AAR-capable aircraft, click on AI-AITanker. Click
Erik wrote
-Original Message-
From: Hofman [mailto:e...@ehofman.com]
Sent: 12 December 2010 09:30
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Suggestion: Using new release for
advertising to attract sound engineers
On Sun, 2010-12-12 at 07:50 +,
Erik wrote
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote:
A long time ago I had a very nice and realistic Doppler effect on the
Merlin
engine. I haven't been able to recreate this after recent sound engine
updates. Might be something wrong with the OpenAL setup here, but I
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Can't see anything to do with sound or authored by you in Git Simgear
Hal wrote
-Original Message-
From: V. Engel [mailto:hven...@gmail.com]
Sent: 12 December 2010 21:31
To: FlightGear developers discussions
Subject: [Flightgear-devel] Common US WWII cockpit models
I would like to locate detailed models for the following:
A-14A oxygen regulator,
Erik wrote
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you
Hal
I have just put in a merge request to merge my fgdata clone into fgdata.
This
is merge request #44.
This is primarily cockpit enhancement work on the p51d-jsbsim model and
includes the following:
Add A-14A Oxygen Regulator
Add AN/APS-13 rear warning radar control panel
Add
Thorsten wrote:
I also find it rather interesting to read something about the 'invisible'
work behind the scenery - thank you for letting us know. It's sometimes
difficult to appreciate the work that is not directly seen, and it helps a
lot if you tell us.
Thanks for the hard work.
George
On Thu, Dec 23, 2010 at 1:09 PM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
Hi there,
I reported author 'Dan H Freeman' to that website as being misleading
about
his software and running a scam, explaining the situation with
FlightGear
and ProFlightSim. They asked if I
Hal wrote
I just created a new merge request for the p51d-jsbsim model. This is
merge
request #66. This merge includes the following changes:
Add the following to the cockpit:
Manual bomb salvo controls
SCR-522C radio control unit
AN/APS-13 control unit and bell unit
Hal
On Sunday, December 26, 2010 10:34:52 am Hal V. Engel wrote:
On Sunday, December 26, 2010 08:09:00 am Gijs de Rooy wrote:
Hi there!
Hal wrote:
I just created a new merge request for the p51d-jsbsim model. This
is
merge
request #66. This merge includes the
Hal wrote
... snip
I have the merge request in.
Done - seems to fix the problem. That really ugly chap is still there though
:-).
Vivian
--
Learn how Oracle Real Application Clusters (RAC) One Node
Jacob Burbach wrote:
I'm having some trouble with collision detection not working properly
on some models I'm working on. The models are made of a few different
objects and while everything else works normally collision detection
is not working on all the objects. I've attached a test model
Dave,
The renaming one of the 2 atis.*xx fixed it here for MSVC9
Vivian
-Original Message-
From: L [mailto:dave.l.li...@gmail.com]
Sent: 29 December 2010 20:59
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Build failed in Hudson:
FlightGear-next-Win32
-Original Message-
From: John Denker [mailto:j...@av8n.com]
Sent: 03 January 2011 02:03
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] ATIS upgrades
Hi --
On 01/02/2011 06:37 PM, you wrote:
Can I just clarify whether you are happy to have your scripts
Syd wrote
-Original Message-
From: adams [mailto:adams@gmail.com]
Sent: 11 January 2011 05:25
To: flightgear-dev
Subject: [Flightgear-devel] reflect effects
Hi guys , I've been attempting to add Chris's livery to the Citation
II . Have to do some texture remapping , but I
the forces in /sim/ai/ballistics/force[...],
so in theory a whinch added to an aircraft, using their force output could
be used for that.
I think Vivian Meazza and Maik Justus worked on that, maybe one of them
can explain it better.
At least towable objects is a missing feature, and all
ThorstenB,
I don't use EHAM all that often, but the frame rate with your update was a
very acceptable 45 fps in general, with 23 looking at the terminal area.
Knowing how heavy the ground detection code is, this has to be an
improvement.
I haven't seen an problems so far, although I'm not
Gene wrote:
On Tue, 18 Jan 2011, Erik Hofman wrote:
On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
Thought you'd find this interesting
Sure, the guy you quoted it only posts scam related posts to that
Heiko wrote
Of course, there is nothing illegal about this - and only a
bit immoral.
Vivian
I'm not sure about. Some time ago I downloaded it as well, and I think
Durk did the same. We found out that it is broken, so it can't be
compiled.
With this it would be illegal.
Well,
Ryan wrote
Anybody noticed the tiny text at the bottom of the main page? It says
Source code available in Members Area...
Downloaded and posted it here:
ftp://abbeytheatre2.org.uk:2121/flightgear/FlightProSim/
a couple of days ago. Looks like FG unchanged AFAIKS. I'm told it won't
Stuart
On Thu, Nov 4, 2010 at 11:32 AM, I wrote:
Hi All,
I recently came across http://www.marinetraffic.com/, which tracks
shipping by means of their AIS transmitter, which all vessels over 299
gross tonnes must carry.
The data is transmitted by radio and includes position,
Carriers are set to 0 ft altitude. However, we were aware of the discrepancy
caused by a flat sea on a roundish world. The wake of the Nimitz is angled
down to form a skirt that conceals the error from most, if not all, normal
viewing angles. We deliberately do not seek the local sea level as this
Is there a problem with maintaining vertical sync with MPCarrier? If there
is please file a report here:
http://code.google.com/p/flightgear-bugs/issues/list
Vivian
-Original Message-
From: Peter Brown [mailto:smoothwater...@adelphia.net]
Sent: 25 January 2011 19:33
To:
Heiko wrote
-Original Message-
From: Schulz [mailto:aeitsch...@yahoo.de]
Sent: 27 January 2011 12:52
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Terrasync
Hello,
i wanted to go to LSGS to see if the scenery based on Corinne data is in,
as i read
Stuart Buchanan
On Wed, Feb 16, 2011 at 12:50 AM, Jack Mermod wrote:
Hi,
The Red Bull livery has been removed from this release.
Download: http://jackmermod.bplaced.net/Files/cobra21511.zip
I find it ridiculous and a bit immature how Oliver people whine about
a simple
Stuart Buchanan
Hi Curt,
At the risk of being a case of if the hat fits
On Wed, Feb 16, 2011 at 3:36 PM, Curtis Olson wrote:
I hate to wade into mud wrestling matches. But for every one who is on
their high horse about being pristine in our non-use of any possible
trademarked
Stuart Buchanan
Snip ...
However given that there us such disagreement on this subject I'm not
going to unilaterally remove them.
I should think not!
Vivian
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