Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-24 Thread Vivian Meazza
Alan Teeder wrote Using latest CVS on windows . The EE Lightning aircraft starts OK, all controls and views seem normal, but when the engines reach about 60% rpm Flightgear crashes. This fault is quite new and was not here about one month ago. For many month now I have been unable to

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Turner zakal...@mac.com Sent: Wednesday, March 24, 2010 10:20 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs On 24 Mar 2010, at 22:09, Vivian Meazza wrote: Bad news - works

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader with generate. What ? What What? I haven't mentioned

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier - Vivian Meazza a écrit : Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder Tim I should have been a bit clearer in my last post I was talking about FG crashing when I open up the Lightning Engines. I have tried turning off shades from the FG menu bar, but this does not come up until after the glFrontFacing errors so I have seen no change. This

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder Thanks for all the responses. I have done a lot more playing around this evening. It seems to be to do with generator/battery/external power switching. I can remove the problem by artificially setting a constant voltage on the master bus and inhibiting bus switching.

Re: [Flightgear-devel] Sponsorship letter idea

2010-03-26 Thread Vivian Meazza
-Original Message- From: Pete Morgan [mailto:ac...@daffodil.uk.com] Sent: 26 March 2010 02:40 To: FlightGear developers discussions Subject: [Flightgear-devel] Sponsorship letter idea Dear Richard Branston, I'm sending this letter as an individual and am representing

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-26 Thread Vivian Meazza
Alan Teeder Problem now solved !! In Lighning-electrical.nas, line 378 if(bus_volts 114){setprop(instrumentation/radar/switch,on );} Setting this to on crashes Flightgear on both my computers here. I can do the same by setting the property from the Browse Internal Properties

[Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
Hi, Lauri Peltonen and I have been working on a reflection effect: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png This uses a generic fair-weather environment map, currently 6 images. We are working on using a cube-cross,

Re: [Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
David Megginson Wow -- looks amazing! I wonder what that would do to my framerate with my laptop's poor little ATI HD 3200 card? All the best, David On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Hi, Lauri Peltonen and I have been working

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freezewithout any log entry and freeze with a black screen

2010-03-30 Thread Vivian Meazza
Oliver, The patch has been available since Sunday. There is no delay – it always takes this long. Vivian -Original Message- From: Oliver Thurau [mailto:oli.thu...@googlemail.com] Sent: 30 March 2010 21:29 To: FlightGear developers discussions Subject: Re: [Flightgear-devel]

[Flightgear-devel] FW: Reflection Map

2010-04-03 Thread Vivian Meazza
Heiko Yup - it does - I had to adjust some of the levels, but it works fine. Ah, I see. Great to hear- this will push us a bit higher. Any weather will do - we need all sorts. Fine- it is just because my camera don't like rain.;-) I'm certified unfit for work this week so I

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some questions:

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz -Original Message- The last two screenshots for today- this time the Ec135: www.hoerbird.net/EC135_shader.jpg www.hoerbird.net/EC135_shader2.jpg And not wishing to be outdone here are 2 post bugfix: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectable qualitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote: Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread Vivian Meazza
Tat wrote: This is a problem related to your ATI card (or its driver) I guess. The same thing happens on my old MacBook Pro with ATI Radeon X1600 while using default 2.0.0 base package. This has happened since a few months back (before 2.0.0 release), so I modified the shader scripts in

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread Vivian Meazza
Yves wrote -Original Message- From: HB-GRAL [mailto:flightg...@sablonier.ch] Sent: 21 April 2010 21:35 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Effects on OSX Vivian Meazza schrieb: If you are seeing linker errors, then I think you

Re: [Flightgear-devel] Black and White

2010-05-07 Thread Vivian Meazza
Innis, Yes and yes: it's caused by the updated default value for ambient light level. Some AI models have not been updated. Neither have some of the main models either btw. Vivian -Original Message- From: Innis Cunningham [mailto:inn...@hotmail.com] Sent: 07 May 2010 13:26

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-20 Thread Vivian Meazza
Hi Curt, I'm working on implementing contrails, using both particles and submodels, and I'm seeing the same bug. I also see that particles do not move in the direction indicated by the windsocks. I have long since reported that there seems to be an error in the particle wind - I think that the

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
) they do seem to move as expected, that is to say, directly along the axis of the aircraft. HTH Vivian -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 20 July 2010 08:51 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] weather

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
. The wind is either being applied in the wrong direction, or the particles are in the wrong frame of reference, or possibly there is no wind applied at all. Whatever the reason, there is demonstrably a bug somewhere in particles. Vivian -Original Message- From: Vivian Meazza

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
Hi Curt, and Torsten My initial investigations have turned up this in environment_mgr.cxx : osg::Vec3 windVec(-_environment-get_wind_from_north_fps(), -_environment-get_wind_from_east_fps(), _environment-get_wind_from_down_fps());

Re: [Flightgear-devel] weather conditions and winds aloft notworking correctly..

2010-07-23 Thread Vivian Meazza
Curt, Using the same comparison here between the submodel wind and the particle wind, there is still an error. The particle contrail is still at an angle to the aircraft axis. I will investigate some more. Vivian -Original Message- From: Curtis Olson

Re: [Flightgear-devel] CLOUDS_BIN implementation

2010-08-01 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 August 2010 18:17 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] CLOUDS_BIN implementation -Original Message- From: Alasdair [mailto:ali...@btinternet.com

Re: [Flightgear-devel] GIT and FGDATA

2010-08-06 Thread Vivian Meazza
Alan Teeder wrote Same here. But the slow-down has been quicker than the increase in data over time. I am to be yet to be convinced that there isn't something else going on besides the increase in the amount of data. I'm beginning to suspect that the whole concept is

Re: [Flightgear-devel] GIT and FGDATA

2010-08-06 Thread Vivian Meazza
Alan Teeder wrote I am not seeing the slowdown. I just ran a simple script that updates simgear, flightgear source, and fgdata. I would estimate that the git pull origin run in fgdata took about 3 minutes. This performance has been typical for me. I ran System Monitor (F12) during

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Vivian Meazza
Alan Teeder wrote -- From: Alasdair ali...@btinternet.com Sent: Saturday, August 07, 2010 10:47 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Cc: vivian.mea...@lineone.net Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Vivian Meazza
Hal V. Engel wrote On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote: Alan Teeder wrote -- From: Alasdair ali...@btinternet.com Sent: Saturday, August 07, 2010 10:47 AM To: FlightGear developers discussions flightgear

Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread Vivian Meazza
jean pellotier wrote: currently we can only refuel by mp behing a MOBIL plane, with a plane having the multiplay/tanker set. here's a proposal that permit to use any callsign (yes i know in this case the tanker will not have a tacan working), and any plane, for exemple the tanker pilot

Re: [Flightgear-devel] about mp refueling

2010-08-28 Thread Vivian Meazza
jean pellotier currently we can only refuel by mp behing a MOBIL plane, with a plane having the multiplay/tanker set. here's a proposal that permit to use any callsign (yes i know in this case the tanker will not have a tacan working), and any plane, for exemple the tanker pilot

Re: [Flightgear-devel] about mp refueling

2010-08-29 Thread Vivian Meazza
jean pellotier wrote Le 28/08/2010 22:49, Vivian Meazza a écrit : AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1 (060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the callsign includes MOBIL, it is recognized as a tanker on MP. The property

Re: [Flightgear-devel] about mp refueling

2010-08-30 Thread Vivian Meazza
Jean Pellotier wrote Le 29/08/2010 11:16, Vivian Meazza a écrit : jean pellotier wrote Le 28/08/2010 22:49, Vivian Meazza a écrit : AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1 (060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the callsign

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Vivian Meazza
Jon S. Berndt wrote Can these be converted to the format that FlightGear uses - particularly the crawler, the VAB, and the launch complex - as well as the launch vehicle models? Trivial task - about 30 secs work - here's one I did earlier in AC3D format

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Vivian Meazza
Jon S. Berndt wrote Can these be converted to the format that FlightGear uses - particularly the crawler, the VAB, and the launch complex - as well as the launch vehicle models? Reading the NASA guidelines it seems to be compatible with GPL, so I put the VAB is in git in

Re: [Flightgear-devel] Global Weather

2010-09-13 Thread Vivian Meazza
HB-GRAL Am 13.09.10 00:25, schrieb Torsten Dreyer: Should I really apply a patch from the forum before I use this menu? Thanks, Yves Hi Yves, these messages come from the Local Weather nasal based implementation. The mentioned patch is not necessary to run the local weather

Re: [Flightgear-devel] Global Weather

2010-09-13 Thread Vivian Meazza
Thorsten (with an H) wrote I haven't fully tested all the options, but in general the frame rate cost seems very heavy. Regarding frame-rates: yes, the Local-Weather implementation kills non-high-end systems (mine, too). I'm getting slightly frustrated here. I've spent months to

Re: [Flightgear-devel] static array of std::string valid?

2010-09-13 Thread Vivian Meazza
Torsten Dreyer, the new METAR handler uses the following code static const string coverage_string[] = { SGCloudLayer::SG_CLOUD_CLEAR_STRING, SGCloudLayer::SG_CLOUD_FEW_STRING, SGCloudLayer::SG_CLOUD_SCATTERED_STRING, SGCloudLayer::SG_CLOUD_BROKEN_STRING,

Re: [Flightgear-devel] static array of std::string valid?

2010-09-13 Thread Vivian Meazza
Torsten Dreyer Under MSVC9 it compiles and builds OK (Pull from git a few minutes old). On the other hand, I can see no effect of METAR and the old 3d clouds are not displayed. In the GUI the clouds remain set at clear, and cannot be manually changed. Thanks for the report. I

Re: [Flightgear-devel] static array of std::string valid?

2010-09-14 Thread Vivian Meazza
Torsten Dreyer Oh dear. The problem seems to be in the coverage column. All the global weather scenarios set all the correct data except the coverage. If I attempt to set those manually they set back to clear. 3d clouds work correctly if I select the scenario manual. They also work

Re: [Flightgear-devel] static array of std::string valid?

2010-09-14 Thread Vivian Meazza
Torsten Dreyer http://img832.imageshack.us/i/fgfsscreen0011.jpg/ Yes - that doesn't look right. There are two files responsible for setting the cloud layers: FGDATA/Environment/metarinterpolator.xml FGDATA/Environment/cloud-layers.xml if you run fgfs --log-level=info, can you confirm

Re: [Flightgear-devel] Git Merge Request - was Re: tidy up of the menu

2010-09-19 Thread Vivian Meazza
Gijs, The 4th dimension has re-emerged. Anything else need fixing? I note that sliders seem partially broken here - the nasal binding doesn't work reliably. Vivian -Original Message- From: Gijs de Rooy [mailto:gijsr...@hotmail.com] Sent: 19 September 2010 10:26 To:

Re: [Flightgear-devel] New Weather menu- bugs?

2010-09-22 Thread Vivian Meazza
Torsten Dreyer wrote -Original Message- From: [mailto:tors...@t3r.de] Sent: 22 September 2010 07:07 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Weather menu- bugs? It isn't possible for me to insert a METAR with manual input- it doesn't react and

Re: [Flightgear-devel] Autopilot key bindings and the problem of backspace

2010-09-27 Thread Vivian Meazza
Willie wrote: On 27/09/10 21:29, Stuart Buchanan wrote: Hi All, Currently there are a number of key bindings to enable various auto-pilot modes, e.g.: Ctrl-A Altitude lock Ctrl-H Heading lock Ctrl-G Glideslope lock Ctrl-N NAV1 lock Ctrl-P Pitch hold Ctrl-S Autothrottle

Re: [Flightgear-devel] Strange (reflections?) effect

2010-10-02 Thread Vivian Meazza
It's possibly part of the pilot figure seen from inside. I don't think that this is a bug, the model needs a bit of tidying up/TLC Vivian -Original Message- From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl] Sent: 02 October 2010 10:25 To: flightgear-devel Subject:

Re: [Flightgear-devel] Strange (reflections?) effect

2010-10-02 Thread Vivian Meazza
It's possibly part of the pilot figure seen from inside. I don't think that this is a bug, the model needs a bit of tidying up/TLC Vivian -Original Message- From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl] Sent: 02 October 2010 10:25 To: flightgear-devel Subject:

Re: [Flightgear-devel] FlightGear website on wiki

2010-10-10 Thread Vivian Meazza
Gijs, This sounds like a worthwhile proposal. Why not set up the wiki page etc. so that we can compare and come up with an informed decision, rather than some pre-formed opinions. (4 FG Developers - 5 opinions. One will change their mind :-)) Vivian -Original Message- From:

Re: [Flightgear-devel] FlightGear v2.0.0 short description

2010-10-13 Thread Vivian Meazza
Martin Spott wrote: Curtis Olson wrote: On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote: Hi, the page: http://www.flightgear.org/announce.html#v2.0.0 says: Version 2.0.0 [...] is primarily a bug fix release. I don't think this holds true ;-) I'm open to suggestions for

Re: [Flightgear-devel] FlightGear v2.0.0 short description

2010-10-13 Thread Vivian Meazza
Nathanael Rebsch On 10/13/2010 10:59 AM, Vivian Meazza wrote: Martin Spott wrote: Curtis Olson wrote: On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote: Hi, the page: http://www.flightgear.org/announce.html#v2.0.0 says: Version 2.0.0 [...] is primarily a bug fix

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Vivian Meazza
Gary Neely wrote A few additional details can be found by reading the relevant post as jackmermod in the FG forums: I experienced a horrible attack over mp today. I ended up flying up on the attackers 6 o'clock in my F-14 and firing upon him with over 20 Aim-9's in hopes of causing him

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Vivian Meazza
Hal V. Engel wrote On Tuesday, October 19, 2010 02:15:08 pm Vivian Meazza wrote: Gary Neely wrote A few additional details can be found by reading the relevant post as jackmermod in the FG forums: I experienced a horrible attack over mp today. I ended up flying up

Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken with latest GIT by nasal error

2010-10-27 Thread Vivian Meazza
Heiko Schulz Sent: 27 October 2010 17:55 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken with latest GIT by nasal error Hi, updated today to more or less latest GIT (10/25/2010) and found out that nearly all aircrafts

Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken with latest GIT by nasal error

2010-10-29 Thread Vivian Meazza
James Turner wrote Sent: 29 October 2010 08:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken with latest GIT by nasal error On 29 Oct 2010, at 08:29, Frederic Bouvier wrote: Vivian has basically confirmed this

Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly brokenwith latest GIT by nasal error

2010-10-30 Thread Vivian Meazza
Csaba wrote Sent: 30 October 2010 14:04 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly brokenwith latest GIT by nasal error On Sat, Oct 30, 2010 at 12:49 PM, Vivian Meazza vivian.mea...@lineone.net wrote

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-09 Thread Vivian Meazza
Mally wrote ?Arnt I think I have maybe one or two lines of code in FG... I helped fix a bug many moons ago. But I like to keep my interest in case there's anything I can offer in the future. Anyway, it's not really about that, and maybe in fact I should not concern myself with this issue

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Vivian Meazza
John wrote For the love of... Whatever your opinion on the legality of what they are doing, this is indeed a problem and reflects negatively on the community. Ignoring it will not make it go away. We need to know what we can do. Please, please, someone with a copyright interest in

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread Vivian Meazza
Thorsten wrote -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 24 November 2010 10:21 To: FlightGear developers discussions Subject: [Flightgear-devel] Nonfunctional airplanes I've just completed a sweep through all available aircraft in GIT, and I

Re: [Flightgear-devel] Nimitz Catapult 4 wrong position

2010-11-26 Thread Vivian Meazza
Yes, on purpose. We have an issue with aircraft falling through the deck: http://code.google.com/p/flightgear-bugs/issues/detail?id=183 We hope to revert this change as soon as possible. This was explained in the commit message for this update Vivian -Original Message-

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-28 Thread Vivian Meazza
Hal Just built FG, simgear, OSG from GIT yesterday. My previous build was from before the new environment stuff went in. 1. The clouds in general look better than in the past. In non-aerobatic flight these look very realistic to me. But... 2. Clouds rotate in an unrealistic way when

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-11-30 Thread Vivian Meazza
Thorsten wrote -Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 30 November 2010 10:49 To: FlightGear developers discussions Subject: [Flightgear-devel] Aircraft model/cockpit rating I'd like to let everyone know that I just finished a

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Vivian Meazza
-Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 01 December 2010 08:58 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating ... snip ... Hmm - interesting. Are you sure you know what you are

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Vivian Meazza
Thorsten wrote -Original Message- From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 01 December 2010 11:43 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating So, if you claim that your rating is _not_ a beauty

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Vivian Meazza
Martin wrote thorsten.i.r...@jyu.fi wrote: One example that strikes me is the c172p, though I'm biased as one of the maintainers of the aircraft, and it is rated accurately according to your criteria :) Compared with, say, the A-10, the F-14b or the Tu-154b (which is not in the

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-02 Thread Vivian Meazza
Thorsten ... snip ... Vivian wrote: If I might interject here, I would draw your attention to the KC135. I looked it up and it got a 3 - seems to be reasonable, even given your description (it shouldn't get zero because it actually flies - it shouldn't get 1 because it has usuable

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-03 Thread Vivian Meazza
Thorsten -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 02 December 2010 10:58 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating My point is your rating was based on an

Re: [Flightgear-devel] carrier questions

2010-12-03 Thread Vivian Meazza
Hi Curt, Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum glideslope is 3.5. The FLOLS visible glideslope arc is 1.7 deg. If you fly the ball you should hit # 3 wire. I got that from a reference I have here. Vivian. -Original Message- From: Curtis

Re: [Flightgear-devel] carrier questions

2010-12-03 Thread Vivian Meazza
Hi Curt, Found it: http://www.robertheffley.com/docs/CV_environ/00-80T-104--LSO%20NATOPS.pdf This might help, or you could just fly the ball Vivian -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 03 December 2010 20:22 To: 'FlightGear

Re: [Flightgear-devel] carrier questions

2010-12-04 Thread Vivian Meazza
demo for someone and a turning carrier is confusing my script. :-) Thanks, Curt. On Fri, Dec 3, 2010 at 2:21 PM, Vivian Meazza wrote: Hi Curt, Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum glideslope is 3.5. The FLOLS visible glideslope arc is 1.7 deg

Re: [Flightgear-devel] Fog from METAR in global weather

2010-12-05 Thread Vivian Meazza
Torsten wrote -Original Message- From: Dreyer [mailto:tors...@t3r.de] Sent: 05 December 2010 21:23 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Fog from METAR in global weather Hi all, as some of you may have noticed, I'm playing with the METAR

Re: [Flightgear-devel] carrier questions

2010-12-10 Thread Vivian Meazza
. Vivian -Original Message- From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 09 December 2010 20:48 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] carrier questions On Sat, Dec 4, 2010 at 3:36 AM, Vivian Meazza

Re: [Flightgear-devel] carrier questions

2010-12-10 Thread Vivian Meazza
Thorsten wrote: -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 10 December 2010 12:57 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] carrier questions Yup, if you are in a AAR-capable aircraft, click on AI-AITanker. Click

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote -Original Message- From: Hofman [mailto:e...@ehofman.com] Sent: 12 December 2010 09:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers On Sun, 2010-12-12 at 07:50 +,

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't see anything to do with sound or authored by you in Git Simgear

Re: [Flightgear-devel] Common US WWII cockpit models

2010-12-12 Thread Vivian Meazza
Hal wrote -Original Message- From: V. Engel [mailto:hven...@gmail.com] Sent: 12 December 2010 21:31 To: FlightGear developers discussions Subject: [Flightgear-devel] Common US WWII cockpit models I would like to locate detailed models for the following: A-14A oxygen regulator,

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you

Re: [Flightgear-devel] Gitorious merge issues

2010-12-16 Thread Vivian Meazza
Hal I have just put in a merge request to merge my fgdata clone into fgdata. This is merge request #44. This is primarily cockpit enhancement work on the p51d-jsbsim model and includes the following: Add A-14A Oxygen Regulator Add AN/APS-13 rear warning radar control panel Add

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-23 Thread Vivian Meazza
Thorsten wrote: I also find it rather interesting to read something about the 'invisible' work behind the scenery - thank you for letting us know. It's sometimes difficult to appreciate the work that is not directly seen, and it helps a lot if you tell us. Thanks for the hard work.

Re: [Flightgear-devel] EzineArticles.com

2010-12-23 Thread Vivian Meazza
George On Thu, Dec 23, 2010 at 1:09 PM, Chris Wilkinson blobster...@yahoo.com.au wrote: Hi there, I reported author 'Dan H Freeman' to that website as being misleading about his software and running a scam, explaining the situation with FlightGear and ProFlightSim. They asked if I

Re: [Flightgear-devel] p51d-jsbsim merge request

2010-12-26 Thread Vivian Meazza
Hal wrote I just created a new merge request for the p51d-jsbsim model. This is merge request #66. This merge includes the following changes: Add the following to the cockpit: Manual bomb salvo controls SCR-522C radio control unit AN/APS-13 control unit and bell unit

Re: [Flightgear-devel] p51d-jsbsim merge request

2010-12-26 Thread Vivian Meazza
Hal On Sunday, December 26, 2010 10:34:52 am Hal V. Engel wrote: On Sunday, December 26, 2010 08:09:00 am Gijs de Rooy wrote: Hi there! Hal wrote: I just created a new merge request for the p51d-jsbsim model. This is merge request #66. This merge includes the

Re: [Flightgear-devel] p51d-jsbsim merge request

2010-12-27 Thread Vivian Meazza
Hal wrote ... snip I have the merge request in. Done - seems to fix the problem. That really ugly chap is still there though :-). Vivian -- Learn how Oracle Real Application Clusters (RAC) One Node

Re: [Flightgear-devel] Bug in model collision detection?

2010-12-28 Thread Vivian Meazza
Jacob Burbach wrote: I'm having some trouble with collision detection not working properly on some models I'm working on. The models are made of a few different objects and while everything else works normally collision detection is not working on all the objects. I've attached a test model

Re: [Flightgear-devel] Build failed in Hudson: FlightGear-next-Win32 #290 (fwd)

2010-12-29 Thread Vivian Meazza
Dave, The renaming one of the 2 atis.*xx fixed it here for MSVC9 Vivian -Original Message- From: L [mailto:dave.l.li...@gmail.com] Sent: 29 December 2010 20:59 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Build failed in Hudson: FlightGear-next-Win32

Re: [Flightgear-devel] ATIS upgrades

2011-01-03 Thread Vivian Meazza
-Original Message- From: John Denker [mailto:j...@av8n.com] Sent: 03 January 2011 02:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] ATIS upgrades Hi -- On 01/02/2011 06:37 PM, you wrote: Can I just clarify whether you are happy to have your scripts

Re: [Flightgear-devel] reflect effects

2011-01-11 Thread Vivian Meazza
Syd wrote -Original Message- From: adams [mailto:adams@gmail.com] Sent: 11 January 2011 05:25 To: flightgear-dev Subject: [Flightgear-devel] reflect effects Hi guys , I've been attempting to add Chris's livery to the Citation II . Have to do some texture remapping , but I

Re: [Flightgear-devel] Towable Object Idea

2011-01-11 Thread Vivian Meazza
the forces in /sim/ai/ballistics/force[...], so in theory a whinch added to an aircraft, using their force output could be used for that. I think Vivian Meazza and Maik Justus worked on that, maybe one of them can explain it better. At least towable objects is a missing feature, and all

Re: [Flightgear-devel] AI traffic performance update

2011-01-11 Thread Vivian Meazza
ThorstenB, I don't use EHAM all that often, but the frame rate with your update was a very acceptable 45 fps in general, with 23 looking at the terminal area. Knowing how heavy the ground detection code is, this has to be an improvement. I haven't seen an problems so far, although I'm not

Re: [Flightgear-devel] FLightProScam

2011-01-21 Thread Vivian Meazza
Gene wrote: On Tue, 18 Jan 2011, Erik Hofman wrote: On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 Thought you'd find this interesting Sure, the guy you quoted it only posts scam related posts to that

Re: [Flightgear-devel] FLightProScam

2011-01-21 Thread Vivian Meazza
Heiko wrote Of course, there is nothing illegal about this - and only a bit immoral. Vivian I'm not sure about. Some time ago I downloaded it as well, and I think Durk did the same. We found out that it is broken, so it can't be compiled. With this it would be illegal. Well,

Re: [Flightgear-devel] FLightProScam

2011-01-22 Thread Vivian Meazza
Ryan wrote Anybody noticed the tiny text at the bottom of the main page? It says Source code available in Members Area... Downloaded and posted it here: ftp://abbeytheatre2.org.uk:2121/flightgear/FlightProSim/ a couple of days ago. Looks like FG unchanged AFAIKS. I'm told it won't

Re: [Flightgear-devel] Real-time shipping traffic

2011-01-23 Thread Vivian Meazza
Stuart On Thu, Nov 4, 2010 at 11:32 AM, I wrote: Hi All, I recently came across http://www.marinetraffic.com/, which tracks shipping by means of their AIS transmitter, which all vessels over 299 gross tonnes must carry. The data is transmitted by radio and includes position,

Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Vivian Meazza
Carriers are set to 0 ft altitude. However, we were aware of the discrepancy caused by a flat sea on a roundish world. The wake of the Nimitz is angled down to form a skirt that conceals the error from most, if not all, normal viewing angles. We deliberately do not seek the local sea level as this

Re: [Flightgear-devel] Carrier Altitude

2011-01-25 Thread Vivian Meazza
Is there a problem with maintaining vertical sync with MPCarrier? If there is please file a report here: http://code.google.com/p/flightgear-bugs/issues/list Vivian -Original Message- From: Peter Brown [mailto:smoothwater...@adelphia.net] Sent: 25 January 2011 19:33 To:

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread Vivian Meazza
Heiko wrote -Original Message- From: Schulz [mailto:aeitsch...@yahoo.de] Sent: 27 January 2011 12:52 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Terrasync Hello, i wanted to go to LSGS to see if the scenery based on Corinne data is in, as i read

Re: [Flightgear-devel] AH-1 Merge Request

2011-02-16 Thread Vivian Meazza
Stuart Buchanan On Wed, Feb 16, 2011 at 12:50 AM, Jack Mermod wrote: Hi,        The Red Bull livery has been removed from this release. Download: http://jackmermod.bplaced.net/Files/cobra21511.zip I find it ridiculous and a bit immature how Oliver people whine about a simple

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-16 Thread Vivian Meazza
Stuart Buchanan Hi Curt, At the risk of being a case of if the hat fits On Wed, Feb 16, 2011 at 3:36 PM, Curtis Olson wrote: I hate to wade into mud wrestling matches.  But for every one who is on their high horse about being pristine in our non-use of any possible trademarked

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Vivian Meazza
Stuart Buchanan Snip ... However given that there us such disagreement on this subject I'm not going to unilaterally remove them. I should think not! Vivian -- The ultimate all-in-one performance toolkit:

<    1   2   3   4   5   6   7   8   9   10   >