On 11/14/11 08:26, Greg Ercolano wrote:
> On 11/13/11 23:34, Mathieu Peyréga wrote:
>> I'm using a Fl_Choice widget which is located at the very bottom of a
>> fullscreen window.
>> The issue is that when the list is showing up, it is shown "downward" and
>> thus not in the window which makes it
On 11/13/11 23:34, Mathieu Peyréga wrote:
> I'm using a Fl_Choice widget which is located at the very bottom of a
> fullscreen window.
> The issue is that when the list is showing up, it is shown "downward" and
> thus not in the window which makes it practically unusable. Is there a way to
> cha
Hello,
I experienced crash with a program that calls Fl_Double_Window::flush() too
soon so that the myi pointer is NULL.
I added a global null test in the methode to prevent this case... I think this
should be added to trunk (1.3)
Regards
/**
Forces the window to be redrawn.
\param[in] er
FLTK 1.3 svn up to date version...
I changed Fl_Choice.cxx handle method :
case FL_PUSH:
if (Fl::visible_focus()) Fl::focus(this);
J1:
if (Fl::scheme()
|| fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) != textcolor()) {
//v = menu()->pulldown(x(), y(), w(), h(), mval
Thanks Albrecht and Greg for fixing this issue.
> On 11/12/11 17:40, Greg Ercolano wrote:
> > I think to fix this is probably to /record/ the mouse button
> > state above the switch(), so that the check at point B isn't
> > confused by the different state of realtime mouse buttons
> >
> I'm using a Fl_Choice widget which is located at the very
> bottom of a fullscreen window.
>
> The issue is that when the list is showing up, it is shown
> "downward" and thus not in the window which makes it
> practically unusable. Is there a way to change this behaviour ?
>
> I guess I ha
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