Ian, I tried to compile your prog in MinGW with gcc 4.6.1
and sadly it doesn't compile.
The following is the output..
$ fltk-config --use-gl --compile fl_gears.cxx
g++ -I/usr/local/include -I/usr/local/include/FL/images -mwindows -
DWIN32 -DUSE_OPENGL32
-D_LARGEFILE_SOURCE
Ian wrote
Yup - I got this too, when testing on OSX.
The problem is that the IdleFPS and FixedFPS methods now need to be public
methods of the MyGlWindow class, so that my callback for attaching and
detaching them (via the set_idle checkbutton) can access them.
For some reason, the
Mm, what's the original license?
Only what's there already, i.e. Brian Paul saying it was in the public
domain and Mark J. Kilgard saying he converted it to GLUT, so in that
regard I believe we are fine.
We should probably preserve it if possible.
Yes; what I meant was that,
On 09.02.2012 10:12, MacArthur, Ian (SELEX GALILEO, UK) wrote:
Mm, what's the original license?
Only what's there already, i.e. Brian Paul saying it was in the public
domain and Mark J. Kilgard saying he converted it to GLUT, so in that
regard I believe we are fine.
We should
On 08.02.2012 17:48, MacArthur, Ian (SELEX GALILEO, UK) wrote:
It was originally meant to run on the idle loop, and with this WIN32
that runs about 3,000 FPS.
I don't get more than approx. 60 (!) FPS on my Win7 box (4 cores, with
the CPU at a minimum load)
Hmm, that may be a GL driver
All,
Some flower arranging on Greg's version - adding adjustable FPS
target, and a checkbox for selecting the idle loop on/off.
Probably has bugs, and only tested on WinXP so far, but seems to work as
expected. Needs more tidying - in parcticular the FixedFPS and IdleFPS
methods duplicate a
Ian wrote
All,
Some flower arranging on Greg's version - adding adjustable FPS
target, and a checkbox for selecting the idle loop on/off.
Probably has bugs, and only tested on WinXP so far, but seems to work as
expected. Needs more tidying - in parcticular the FixedFPS and IdleFPS
On 08.02.2012 11:38, MacArthur, Ian (SELEX GALILEO, UK) wrote:
OK, I found my hacked-up gl_gears example - actually it's the glut one,
but anyway... converted to be fltk-ish.
Great demo. Looks like we could add it somewhere to our demos.
If not in test/ then maybe in examples/ ?
Opinions?
It
Great demo. Looks like we could add it somewhere to our demos.
If not in test/ then maybe in examples/ ?
Opinions?
Well, I guess the original code is in the public domain, so I imagine
that'd be OK, though my additions might need a little tidying up as
they might not be exhibiting the best
On 02/08/12 08:48, MacArthur, Ian (SELEX GALILEO, UK) wrote:
If not in test/ then maybe in examples/ ?
Opinions?
I'd vote for 'test', since its probably a good opengl benchmark tool,
considering it shows FPS.
Well, I guess the original code is in the public domain, so I
On 8 Feb 2012, at 20:23, Greg Ercolano wrote:
On 02/08/12 09:50, Greg Ercolano wrote:
I'll take a stab at a cleanup.
I /think/ I can take out all the glut stuff and make it use
Fl::run().
Done; see below.
Took out all the glut; pure FLTK app now.
Uses Fl::run(),
On 02/08/12 13:42, Ian MacArthur wrote:
Yes, I think so, +1 for adding to test folder, after folk have looked it
over.
Though fltk headers might be awkward given the provenance of the original
material?
Mm, what's the original license?
We should probably preserve it if
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