Re: [Freeciv-Dev] (PR#35532) function

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35532 > On Fri, 9 Feb 2007, (Eddie_Anderson) wrote: >> Is this only for 2.1? If so, I'd say we should do as little changes as >> possible, even if it means the AI will not build harbours. > >I disagree. Speaking only for myself, I would welcome

[Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Per Inge Mathisen
I have been looking at the goto issues with aircraft, and I think we have been approaching this problem in the totally wrong way. The aircraft model with "fuel" was always just a neat hack, but not a good design. Attempting to solve goto for aircraft, for client, for AI and for automatic return,

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Daniel Markstedt
On 2/10/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: I have been looking at the goto issues with aircraft, and I think we have been approaching this problem in the totally wrong way. The aircraft model with "fuel" was always just a neat hack, but not a good design. Attempting to solve goto fo

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Marko Lindqvist
On 2/10/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: I'm in favor of this idea. It sounds much more elegant a game mechanic. I'm in favor of the princible. We need to rethink aircraft movement points if they return automatically (just halve them?). What happens if player no longer controls

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Marko Lindqvist
On 2/10/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: I have been looking at the goto issues with aircraft, You mean problems that aircraft cannot goto to dangerous tile? I would wait for new reports before spending time hunting for crash bugs. #19822 fixed dangerous tile crashes in general.

[Freeciv-Dev] (PR#33607) improved tech-tree display

2007-02-10 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=33607 > > [dmarks - Wed Jan 31 11:39:57 2007]: > > Even with Eleazar's tweaks, I got the feeling that there were too many > confusing colors involved! So I made my own tweak, loosely based on > Eleazar's: > > The base color scale is reduced to two:

[Freeciv-Dev] Freeciv's legality challenged on Wikipedia

2007-02-10 Thread Daniel Markstedt
Freeciv's legality was recently challenged on the Wikipedia article's talk page. I and Thue have already commented on the matter: http://en.wikipedia.org/wiki/Talk:Freeciv Drop by and help keeping a legal discussion off the main article. ~Daniel ___

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Per I. Mathisen
On Sat, 10 Feb 2007, Marko Lindqvist wrote: We need to rethink aircraft movement points if they return automatically (just halve them?). Sounds reasonable, except for bombers who have more punit->fuel, and should keep their current movement, IMHO. What happens if player no longer controls th

[Freeciv-Dev] Question about find_transport_{from_tile|for_unit}

2007-02-10 Thread Per Inge Mathisen
Can someone please explain to me the intended difference between find_transport_from_tile() and find_transporter_for_unit()? They seem intended to do the same to me. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listin

[Freeciv-Dev] (PR#35641) Unit transport loading cleanup

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35641 > This patch * Removes the second parameter to find_transporter_for_unit(), which is already known. * Adds function could_unit_load() which checks if a given transporter could add a unit as cargo, were it on the same tile. * Since find_trans

[Freeciv-Dev] (PR#35642) Make air units use refuel bases

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35642 > There looks like there is a mistake in the recent generalized base code that makes air units check for the no-hp-loss flag instead of the refuel flag. Patch should fix this. (ATM this should have no effect, since hp-loss-flag bases == refuel

[Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > This patch removes all unsafe terrain, both the unsafe terrain flag (currently unused, used to set for glaciers, but was removed since it was annoying) and unsafe ocean for triremes. Instead, triremes simply cannot travel into an ocean square

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote on Feb 10, 10:52 (-0800): > > This patch removes all unsafe terrain, both the unsafe terrain flag > (currently unused, used to set for glaciers, but was removed since it > was annoying) and unsafe ocean for triremes. In

[Freeciv-Dev] (PR#10021) infinite loop in autosettlers?

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=10021 > > [jdorje - Fri Jul 28 06:52:22 2006]: > Anyone have a patch for this? Attached. - Per Index: server/settlers.c === --- server/settlers.c (revision 12614) +++ server/settlers.

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On Sat, 10 Feb 2007, Christian Knoke wrote: >> This patch removes all unsafe terrain, both the unsafe terrain flag >> (currently unused, used to set for glaciers, but was removed since it >> was annoying) and unsafe ocean for triremes. Instea

Re: [Freeciv-Dev] (PR#35641) Unit transport loading cleanup

2007-02-10 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=35641 > On 2/10/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > This patch > * Removes the second parameter to find_transporter_for_unit(), which > is already known. > * Adds function could_unit_load() which checks if a given transporter > could

[Freeciv-Dev] (PR#12232) don't allow invasions during peace treaties

2007-02-10 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=12232 > I have updated Jason's patch, and integrated it with recent (in Freeciv time) treaties work. Unless I have forgotten something, this should complete the treaties changes for 2.2 (and 2.1?). - Per Index: server/unithand.c ==

[Freeciv-Dev] (PR#35656) Crash in 2.0.99 svn civserver

2007-02-10 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=35656 > Attached. -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. Script wurde gestartet: Sa 10 Feb 2007 22:35:54 CET [EMAIL PROTECTED]:~$ gdb civserver -core core GNU

Re: [Freeciv-Dev] (PR#35641) Unit transport loading cleanup

2007-02-10 Thread Per Inge Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=35641 > On 2/10/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > I think you cannot check for is_native_tile() in could_unit_load() > (this was probably bug already in find_transport_from_tile()) It means > that you cannot load to boat in coastal ci

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > On 2/10/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > On Sat, 10 Feb 2007, Christian Knoke wrote: > >> This patch removes all unsafe terrain, both the unsafe terrain flag > >> (currently unused, used to set for glaciers, but was removed

Re: [Freeciv-Dev] (PR#35641) Unit transport loading cleanup

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35641 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35641 > > > This patch > * Removes the second parameter to find_transporter_for_unit(), which > is already known. > * Adds function could_unit_load() which checks if a

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > This patch removes all unsafe terrain, both the unsafe terrain flag > (currently unused, used to set for glaciers, but was removed since it > was annoying) a

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On Sat, 10 Feb 2007, Christian Knoke wrote: >>> This patch removes all unsafe terrain, both the unsafe terrain flag >>> (currently unused, used to set for gl

[Freeciv-Dev] Re: Generated files

2007-02-10 Thread Jason Short
Per Inge Mathisen wrote: > Is there some other reason than the python dependency that keeps us from > removing the packet generator's generated files from the repository? Don't think so. > I figure people nowadays are more likely to have python on their system > than autotools, and they need auto

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Jason Short
Per Inge Mathisen wrote: > I suggest instead of fuel, we add the rule that all aircraft > automatically return to the airfield/city/carrier that the unit visited > last at the start of your turn. That is, when you use an aircraft, it > stays in the air until your next turn/phase, allowing other pl

[Freeciv-Dev] Releases

2007-02-10 Thread Jason Short
I know I haven't done any work lately, but since nobody has yet taken over my job of making releases I suppose I had best get back to it. The next step for 2.1 is another beta release. It's been an absurd 6 months since the last one. Also, it looks like 2.0 has enough fixes to justify a 2.0.9 re

Re: [Freeciv-Dev] (PR#35532) function

2007-02-10 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=35532 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=35532 > >Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your >opinion, ought to be fixed before release? OK, but keep in mi