http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
On Fri, 9 Feb 2007, (Eddie_Anderson) wrote:
>> Is this only for 2.1? If so, I'd say we should do as little changes as
>> possible, even if it means the AI will not build harbours.
>
>I disagree. Speaking only for myself, I would welcome
I have been looking at the goto issues with aircraft, and I think we have
been approaching this problem in the totally wrong way. The aircraft model
with "fuel" was always just a neat hack, but not a good design. Attempting
to solve goto for aircraft, for client, for AI and for automatic return,
On 2/10/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
I have been looking at the goto issues with aircraft, and I think we have
been approaching this problem in the totally wrong way. The aircraft model
with "fuel" was always just a neat hack, but not a good design. Attempting
to solve goto fo
On 2/10/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
I'm in favor of this idea. It sounds much more elegant a game mechanic.
I'm in favor of the princible.
We need to rethink aircraft movement points if they return
automatically (just halve them?). What happens if player no longer
controls
On 2/10/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
I have been looking at the goto issues with aircraft,
You mean problems that aircraft cannot goto to dangerous tile? I
would wait for new reports before spending time hunting for crash
bugs. #19822 fixed dangerous tile crashes in general.
http://bugs.freeciv.org/Ticket/Display.html?id=33607 >
> [dmarks - Wed Jan 31 11:39:57 2007]:
>
> Even with Eleazar's tweaks, I got the feeling that there were too many
> confusing colors involved! So I made my own tweak, loosely based on
> Eleazar's:
>
> The base color scale is reduced to two:
Freeciv's legality was recently challenged on the Wikipedia article's
talk page. I and Thue have already commented on the matter:
http://en.wikipedia.org/wiki/Talk:Freeciv
Drop by and help keeping a legal discussion off the main article.
~Daniel
___
On Sat, 10 Feb 2007, Marko Lindqvist wrote:
We need to rethink aircraft movement points if they return
automatically (just halve them?).
Sounds reasonable, except for bombers who have more punit->fuel, and
should keep their current movement, IMHO.
What happens if player no longer controls th
Can someone please explain to me the intended difference between
find_transport_from_tile() and find_transporter_for_unit()? They seem
intended to do the same to me.
- Per
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http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
This patch
* Removes the second parameter to find_transporter_for_unit(), which
is already known.
* Adds function could_unit_load() which checks if a given transporter
could add a unit as cargo, were it on the same tile.
* Since find_trans
http://bugs.freeciv.org/Ticket/Display.html?id=35642 >
There looks like there is a mistake in the recent generalized base
code that makes air units check for the no-hp-loss flag instead of the
refuel flag. Patch should fix this. (ATM this should have no effect,
since hp-loss-flag bases == refuel
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
This patch removes all unsafe terrain, both the unsafe terrain flag
(currently unused, used to set for glaciers, but was removed since it
was annoying) and unsafe ocean for triremes. Instead, triremes simply
cannot travel into an ocean square
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote on Feb 10, 10:52 (-0800):
>
> This patch removes all unsafe terrain, both the unsafe terrain flag
> (currently unused, used to set for glaciers, but was removed since it
> was annoying) and unsafe ocean for triremes. In
http://bugs.freeciv.org/Ticket/Display.html?id=10021 >
> [jdorje - Fri Jul 28 06:52:22 2006]:
> Anyone have a patch for this?
Attached.
- Per
Index: server/settlers.c
===
--- server/settlers.c (revision 12614)
+++ server/settlers.
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On Sat, 10 Feb 2007, Christian Knoke wrote:
>> This patch removes all unsafe terrain, both the unsafe terrain flag
>> (currently unused, used to set for glaciers, but was removed since it
>> was annoying) and unsafe ocean for triremes. Instea
http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
On 2/10/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> This patch
> * Removes the second parameter to find_transporter_for_unit(), which
> is already known.
> * Adds function could_unit_load() which checks if a given transporter
> could
http://bugs.freeciv.org/Ticket/Display.html?id=12232 >
I have updated Jason's patch, and integrated it with recent (in Freeciv
time) treaties work. Unless I have forgotten something, this should
complete the treaties changes for 2.2 (and 2.1?).
- Per
Index: server/unithand.c
==
http://bugs.freeciv.org/Ticket/Display.html?id=35656 >
Attached.
--
Christian Knoke* * *http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
Script wurde gestartet: Sa 10 Feb 2007 22:35:54 CET
[EMAIL PROTECTED]:~$ gdb civserver -core core
GNU
http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
On 2/10/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> I think you cannot check for is_native_tile() in could_unit_load()
> (this was probably bug already in find_transport_from_tile()) It means
> that you cannot load to boat in coastal ci
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On 2/10/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> On Sat, 10 Feb 2007, Christian Knoke wrote:
> >> This patch removes all unsafe terrain, both the unsafe terrain flag
> >> (currently unused, used to set for glaciers, but was removed
http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
>
> This patch
> * Removes the second parameter to find_transporter_for_unit(), which
> is already known.
> * Adds function could_unit_load() which checks if a
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> This patch removes all unsafe terrain, both the unsafe terrain flag
> (currently unused, used to set for glaciers, but was removed since it
> was annoying) a
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On Sat, 10 Feb 2007, Christian Knoke wrote:
>>> This patch removes all unsafe terrain, both the unsafe terrain flag
>>> (currently unused, used to set for gl
Per Inge Mathisen wrote:
> Is there some other reason than the python dependency that keeps us from
> removing the packet generator's generated files from the repository?
Don't think so.
> I figure people nowadays are more likely to have python on their system
> than autotools, and they need auto
Per Inge Mathisen wrote:
> I suggest instead of fuel, we add the rule that all aircraft
> automatically return to the airfield/city/carrier that the unit visited
> last at the start of your turn. That is, when you use an aircraft, it
> stays in the air until your next turn/phase, allowing other pl
I know I haven't done any work lately, but since nobody has yet taken
over my job of making releases I suppose I had best get back to it.
The next step for 2.1 is another beta release. It's been an absurd 6
months since the last one.
Also, it looks like 2.0 has enough fixes to justify a 2.0.9 re
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
>Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your
>opinion, ought to be fixed before release?
OK, but keep in mi
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