[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 [book - Wed Nov 12 05:03:58 2008]: I found one strange behaviour while testing: if a fighter is at a refuelling point and has one move left, doing a goto with it will make it move this turn instead of waiting. Hopefully that won't

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 [book - Wed Nov 12 21:20:16 2008]: Fighter type units now pass all my tests, however there seems to be a problem with bomber type units. In certain situations the path finding code appears to get into an infinite loop (or take

[Freeciv-Dev] (PR#40561) [Editor] Remove server-only editor stuff from common/ files

2008-11-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561 Attached patch removes some struct fields in struct player and struct tile that were only used by the server for editor related support code. Instead, static data structures are added to edithand.c which keep track of the necessary

[Freeciv-Dev] (PR#40561) [Editor] Remove server-only editor stuff from common/ files

2008-11-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561 Forgot to include server/edithand.h in the last patch. --- どこへ行くつもりですか。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40561) [Editor] Remove server-only editor stuff from common/ files

2008-11-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561 [book - Thu Nov 13 01:13:56 2008]: Forgot to include server/edithand.h in the last patch. Which I forgot to actually attach to that reply... :( --- 外でただの散歩だけですよ。

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 Hmm perhaps I spoke too soon about fighters in my last reply. Now it sometimes happens that a fighter with 2 or 3 moves left will wait in a city if the user does a goto 1 tile out of the city. It is very odd in that it appears to happen

[Freeciv-Dev] (PR#40555) [patch] explicitly check for pkg-config existence

2008-11-12 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40555 Committed to S2_1 (r15311) and trunk (r15312). ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-12 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 [book - Thu Nov 13 03:20:35 2008]: Hmm perhaps I spoke too soon about fighters in my last reply. Now it sometimes happens that a fighter with 2 or 3 moves left will wait in a city if the user does a goto 1 tile out of the city. It