URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Wed Nov 12 05:03:58 2008]:
I found one strange behaviour while testing: if a fighter
is at a refuelling point and has one move left, doing a
goto with it will make it move this turn instead of waiting.
Hopefully that won't
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Wed Nov 12 21:20:16 2008]:
Fighter type units now pass all my tests, however there seems to
be a problem with bomber type units. In certain situations the
path finding code appears to get into an infinite loop (or take
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
Attached patch removes some struct fields in struct player
and struct tile that were only used by the server for editor
related support code. Instead, static data structures are
added to edithand.c which keep track of the necessary
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
Forgot to include server/edithand.h in the last patch.
---
どこへ行くつもりですか。
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
[book - Thu Nov 13 01:13:56 2008]:
Forgot to include server/edithand.h in the last patch.
Which I forgot to actually attach to that reply... :(
---
外でただの散歩だけですよ。
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Hmm perhaps I spoke too soon about fighters in my last reply.
Now it sometimes happens that a fighter with 2 or 3 moves
left will wait in a city if the user does a goto 1 tile out
of the city. It is very odd in that it appears to happen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40555
Committed to S2_1 (r15311) and trunk (r15312).
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[book - Thu Nov 13 03:20:35 2008]:
Hmm perhaps I spoke too soon about fighters in my last reply.
Now it sometimes happens that a fighter with 2 or 3 moves
left will wait in a city if the user does a goto 1 tile out
of the city. It