<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 >
> [book - Wed Nov 12 21:20:16 2008]: > > Fighter type units now pass all my tests, however there seems to > be a problem with bomber type units. In certain situations the > path finding code appears to get into an infinite loop (or take > very very long; I left it for several minutes with no change). > This can be seen with the airtest savegame if you take a bomber > in Amsterdam and try to hover a goto beyond its possible range > (e.g. near Kocevje or near the unknown tiles beside Ormoz). What > is strange is that a bomber starting in Rotterdam does not make > the pf code go into the loop; it correctly stops and shows that > the destination is unreachable in less than a second. > My mistake, I messed up the two queues. It was a infinite loop, assuming that the best way reach the tile A was from B, and the B from A. Now, it shouldn't freeze anymore, at least I hope so. :-)
trunk_airgoto.diff.gz
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