[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-03 Thread RafałMużyło
Follow-up Comment #8, patch #3469 (project freeciv): I'm tempted to do something really annoying from common client code side of view - implement update_rect_at_mouse_pos as '{}' and just handle it in move_mapcanvas. Initial tests look good - that is as I select things with mouse, the rectangle s

[Freeciv-Dev] [bug #20013] utility/support.c:688:7: warning: variable 'r' set but not used

2012-08-03 Thread Marko Lindqvist
Update of bug #20013 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #1, patch #3478 (project freeciv): With tongue in cheek, I'd say that's what would happen in the real world, barring significant height difference. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #2, patch #3478 (project freeciv): Ah, sorry - should have read the patch first. You meant this patch should implement this effect. ___ Reply to this item at: __

[Freeciv-Dev] Suggestions about a SMAC remake

2012-08-03 Thread Renato Borges
Hi! I have been a fan of strategy games for at least a couple decades now, and although I haven't played freeciv in a long while, it has recently entered my radar again. Also, I am a scientist and write a lot of code. I suppose you all know about (and possibly are players of) Alpha Centauri. I h

[Freeciv-Dev] Fwd: Suggestions about a SMAC remake

2012-08-03 Thread Marko Lindqvist
Copy of this was meant to list too... -- Forwarded message -- From: Marko Lindqvist Date: 3 August 2012 18:53 Subject: Re: [Freeciv-Dev] Suggestions about a SMAC remake To: Renato Borges On 3 August 2012 18:21, Renato Borges wrote: > Hi! > > I have been a fan of strategy gam

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-08-03 Thread David Lowe
Follow-up Comment #10, bug #18228 (project freeciv): After *way* too long, i think i'm closing in on a possible fix. First off: gnu automake has no responsibility for AM_PATH_SDL, that actually comes from libSDL project. Sam Lantinga said he would take a patch to sdl.m4 but i'm clueless as to ho

[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched

2012-08-03 Thread Marko Lindqvist
URL: Summary: Tech helptext popup when tech researched Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 08:12:37 PM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-03 Thread Christian Prochaska
Additional Item Attachment, task #7599 (project freeciv): File name: windows_installer_sqlite3-S2_4-20120803.diff Size:1 KB ___ Reply to this item at: <http://gna.org/task/?7

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Jacob Nevins
URL: Summary: en_US locale (to restore diacritics etc) Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 20:37:19 2012 Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #1, patch #3481 (project freeciv): For the record: I once suggested adding en_US.po for fixing typos etc during string freeze. Idea was shot down. Anyway, those opposing the idea back then are no longer involved with Freeciv, so I don't think that decision is binding us any more.

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Jacob Nevins
Follow-up Comment #2, patch #3481 (project freeciv): Previous discussion (PR #39642) archived on mail.gna.org: Aug 2007 , Sep 2007 . __

[Freeciv-Dev] [patch #3474] Make scripts/capabilities to error out if no capability string given

2012-08-03 Thread Marko Lindqvist
Update of patch #3474 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3456] Add language names list

2012-08-03 Thread Marko Lindqvist
Update of patch #3456 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3459] Per road type roadstyle

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #3, patch #3459 (project freeciv): Bumped also tilespec capstr since this is first compatibility breaking change since S2_4 branching. This makes sure that at the time of S2_5 datafile format freeze one sees that stable capstr must be different from S2_4 one. I have less concret

[Freeciv-Dev] [patch #3459] Per road type roadstyle

2012-08-03 Thread Marko Lindqvist
Update of patch #3459 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
URL: Summary: civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 23:11:21 2012 Category: rulesets

[Freeciv-Dev] [bug #20021] Hardcoded "Will be built as a veteran under communist governments" for Diplomat/Spy

2012-08-03 Thread Jacob Nevins
URL: Summary: Hardcoded "Will be built as a veteran under communist governments" for Diplomat/Spy Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 23:13:13 2012 Category: docs

[Freeciv-Dev] [bug #20015] Initial default_metaserver value is not magic value "default" but explicit value

2012-08-03 Thread Marko Lindqvist
Update of bug #20015 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Marko Lindqvist
Update of bug #20020 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: Do you have civ1 reference to check which side is the bug, or is this something where we are not

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Update of bug #20020 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-civ1-communist-diplomat-no-veteran.patch Size:0 KB File name: S2_4-civ1-c

[Freeciv-Dev] [bug #20021] Hardcoded "Will be built as a veteran under communist governments" for Diplomat/Spy

2012-08-03 Thread Jacob Nevins
Update of bug #20021 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-help-communist-diplomat.patch Size:4 KB File name: S2_4-help-communist-di

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Follow-up Comment #2, bug #20020 (project freeciv): I don't have an authoritative reference, but this thread suggests that you could built veteran Diplomats in cities with Barracks, but that their veterancy was cosmetic and had no effect. We

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Update of bug #20020 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20003] Security advisory

2012-08-03 Thread Marko Lindqvist
Update of bug #20003 (project freeciv): Status: Ready For Test => Fixed ___ Follow-up Comment #16: Patches have been committed, but I'm not closing this ticket until it's checked that there's no

[Freeciv-Dev] [patch #3452] Qt science report small fix

2012-08-03 Thread Marko Lindqvist
Update of patch #3452 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread Jacob Nevins
Follow-up Comment #3, patch #3478 (project freeciv): Aha, I'm glad I'm not the only one who wanted this! My desire started as annoyance at the sharp boundary drawn between ocean and lake when transforming terrain, but I realised it could be strategic too, in rulesets where fresh water has strateg

[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2012-08-03 Thread Jacob Nevins
Follow-up Comment #3, patch #3077 (project freeciv): > The next wish is for a train icon to added into the client, so > train units can easily be added in a multiplayer game. The Amplio/Amplio2 tilesets do actually have a train in their graphics file, but it's not enabled as a sprite; see data/am

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #4, patch #3478 (project freeciv): > My desire started as annoyance at the sharp boundary drawn > between ocean and lake when transforming terrain Lack of handling of these boundaries (I guess it can get really ugly in some corner(pun intended)cases where some combination of lak

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2012-08-03 Thread Marko Lindqvist
Update of patch #1662 (project freeciv): Priority: 3 - Low => 5 - Normal Assigned to: syntron => cazfi Planned Release: 2.4.0 => 2.5.0 _

[Freeciv-Dev] [bug #19851] Help: not enough info on unit veteran levels

2012-08-03 Thread Jacob Nevins
Update of bug #19851 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.4.0,2.5.0 __

[Freeciv-Dev] [patch #3472] Road help browsing

2012-08-03 Thread Marko Lindqvist
Update of patch #3472 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-03 Thread RafałMużyło
Follow-up Comment #9, patch #3469 (project freeciv): I hope that whatever issues there are lately in 'git svn', they'll going to get reasonably fixed soon, cause that's likely the most simple solution on my side - I'll simply import svn repo into git then. Anyway, there has been some progress in