[Freeciv-Dev] [patch #5994] gcc 5.0 and cppcheck warning fixes

2015-04-11 Thread Per I. Mathisen
URL: http://gna.org/patch/?5994 Summary: gcc 5.0 and cppcheck warning fixes Project: Freeciv Submitted by: per Submitted on: Sat 11 Apr 2015 09:58:11 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5994] gcc 5.0 and cppcheck warning fixes

2015-04-11 Thread Per I. Mathisen
Follow-up Comment #2, patch #5994 (project freeciv): buffer[0] = '\0' is a better solution, I agree. I would prefer if an active maintainer took it from here, as I do not follow Freeciv development and current status anymore. Thanks. ___

[Freeciv-Dev] [patch #3081] Fix possible null dereference

2012-01-04 Thread Per I. Mathisen
URL: http://gna.org/patch/?3081 Summary: Fix possible null dereference Project: Freeciv Submitted by: per Submitted on: Wed 04 Jan 2012 09:28:23 PM GMT Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-04 Thread Per I. Mathisen
Follow-up Comment #1, bug #16813 (project freeciv): Looks good to me, although I would add also / 100.0 instead of / 100 for emphasis. ___ Reply to this item at: http://gna.org/bugs/?16813

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Per I. Mathisen
Follow-up Comment #1, patch #1255 (project freeciv): Where does this nation come from, and is it subject for copyright restrictions? ___ Reply to this item at: http://gna.org/patch/?1255 ___

Re: [Freeciv-Dev] (PR#40591) [Patch] Make tired attack a ruleset option

2008-12-10 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 On Wed, Dec 10, 2008 at 10:59 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 Offhand I recall the major issue with this was the AI, which would persistently waste units

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: This also brings the concept of client sied invisible cities. These are cities client knows to exist, because it has seen some tile it uses, but doesn't know

Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-05 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: Can we remove dangerous terrain yet? I though Per already did. Or was it from pathfinding only? At least I removed it from the ruleset. A cursory glance

Re: [Freeciv-Dev] (PR#40272) Meta-ticket for 2.2 release

2008-06-22 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40272 On Sun, Jun 22, 2008 at 12:14 PM, Daniel Markstedt [EMAIL PROTECTED] wrote: IMHO another must-fix for 2.2 first beta is some kind of update to the default tilesets. William's new terrain rules have outdated all 2.1 tilesets. Wooded

Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-27 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 On Mon, Feb 25, 2008 at 11:15 PM, William Allen Simpson [EMAIL PROTECTED] wrote: It would seem to make more sense to change aconnection .player to client.playing in the above (or the converse ;)). It looks like some incomplete

Re: [Freeciv-Dev] (PR#40111) Diplomatic immunity

2008-02-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111 On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book [EMAIL PROTECTED] wrote: This is a bug. These units should not show up until adjacent to cities, and should be completely invisible to passing units. It is not a bug. Also, making

Re: [Freeciv-Dev] (PR#39949) Blindspot in the AI's move/attack routines?

2007-12-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39949 On 12/9/07, Madeline Book [EMAIL PROTECTED] wrote: A rather detailed analysis, except that you forget that the AI would not have the same information that you do. It could not know that after your phalanx moved to the mountain your

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-02 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Dec 2, 2007 1:11 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: We have to ask to get clarity on this matter. Who was in contact the gna.org folks when we migrated to svn? Vasco? Jason? Vasco or Per. I do not recall doing that.

Re: [Freeciv-Dev] (PR#39917) Diplomacy model bug: War as default relation for (previously) uncontacted allies of allies

2007-11-26 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39917 On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote: Bug in the diplomacy model reported against 2.1 Short description of the situation: Your AI opponents A and B are allied. 1. You have never met B, but have alliance with A. 2.

Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-26 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote: If not answered, the initial Ceasefire proposal tabs are still not closed after end of turn. I think they should be. Does this also affect other AI diplomacy proposals? - Per

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 What is VISION_SITE_RUIN? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 On Nov 23, 2007 7:37 PM, William Allen Simpson [EMAIL PROTECTED] wrote: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 On 11/9/07, William Allen Simpson [EMAIL PROTECTED] wrote: I also examined the 467+ -owner [and 10 tile_get_owner] references in 70 files. [Why, oh why, do folks not use the accessor functions?] And fixed them! Not using accessor

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 On 11/8/07, William Allen Simpson [EMAIL PROTECTED] wrote: One of the difficulties encountered trying to add vision to borders: the current algorithm for borders is non-deterministic and context based, relying on a history (the

Re: [Freeciv-Dev] (PR#39829) 2.1.0 assert bad city size

2007-11-02 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39829 On 11/2/07, William Allen Simpson [EMAIL PROTECTED] wrote: pcity-size = 1; ... pcity-specialists[DEFAULT_SPECIALIST] = 1; pcity-feel[CR_HAPPY][CS_FINAL] = 0; pcity-feel[CR_CONTENT][CS_FINAL] = 1;

[Freeciv-Dev] (PR#39787) Ubuntu don't redistribute stdsounds

2007-10-21 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39787 The sources are GPL, but the sound files from OpenQuartz should be updated to the most recent OpenQuart snapshots, because they had some licensing problems with some of their sounds after I copied them back in the day, which they have

Re: [Freeciv-Dev] 2.1 abandoned, now 2.2

2007-09-25 Thread Per I. Mathisen
On Tue, 25 Sep 2007, William Allen Simpson wrote: I'm opposed to removing embassies from the game code. It's required for proper civ* emulation support -- better to make everything configurable. Seems to me that the entire project is forking. Your attitude is not very constructive. I can

Re: [Freeciv-Dev] 2.1 abandoned, now 2.2 (was: 2.1.0-beta7)

2007-09-24 Thread Per I. Mathisen
On Mon, 24 Sep 2007, William Allen Simpson wrote: Apparently without discussion, 2.1 has been officially abandoned, as 2.2 has been branched in the repository. If you did not read the discussion, how could you reach the conclusion it has been abandoned? The plan is still to release 2.1 soon

Re: [Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote: I'm in favor of branching from r13566 nevertheless. If it turns out that nobody wants to backport any patches to that branch anymore, we could still make an unofficial release

Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294 On Tue, 11 Sep 2007, Daniel Markstedt wrote: Interesting idea. This would certainly improve a complex and bug-prone part of the game. :) But with the him losing all his 'peaceful' functions, would the label diplomat really be

Re: [Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 On 9/11/07, Christian Prochaska [EMAIL PROTECTED] wrote: How about creating the S2_2 branch before committing this patch and possible others that change gameplay concepts even more? As I remember from the discussion about Civworld for

[Freeciv-Dev] (PR#39699) Diplomacy patch: Remove duplicate cease-fire message

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699 When meeting for the first time, the AI gives you two, different messages to offer you a cease-fire. This patch fixes the issue. - Per Index: ai/advdiplomacy.c === ---

Re: [Freeciv-Dev] (PR#39699) Diplomacy patch: Remove duplicate cease-fire message

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39699 Patch without the noise. - Per Index: ai/advdiplomacy.c === --- ai/advdiplomacy.c (revision 13566) +++ ai/advdiplomacy.c (working copy) @@ -804,10 +786,14 @@

[Freeciv-Dev] (PR#39700) Diplomacy patch: AI should not ask for help against enemies we have not yet met

2007-09-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39700 See lengthy $SUBJECT. Patch attached. - Per Carpe noctem Index: ai/advdiplomacy.c === --- ai/advdiplomacy.c (revision 13566) +++ ai/advdiplomacy.c (working copy) @@

Re: [Freeciv-Dev] gui-sdl and S2_1

2007-09-10 Thread Per I. Mathisen
On Mon, 10 Sep 2007, Christian Prochaska wrote: Since there has been some discussion about the stability of translatable strings in the stable branch recently, I'd like to know what's your opinion about updates of the SDL client in S2_1. Personally, I'd like to keep the S2_1/2.1.x version in

Re: [Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39674 On Sun, 9 Sep 2007, Marko Lindqvist wrote: On 09/09/07, Per I. Mathisen wrote: + ((pbase base_has_flag(pbase, BF_NO_STACK_DEATH)) + || !game.info.killstack + || defender-tile-city)) { Use

[Freeciv-Dev] (PR#39690) Remove embassy concept

2007-09-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39690 This experimental and mostly untested patch removes the embassy concept from the game. Why? The embassy concept has never fitted well into the general game concept. Creating embassies the traditional way (with diplomats) is a tiresome

[Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=7294 I would like to resurrect this old but open and valuable ticket. Instead of the rules changes proposed in it, I would like to offer something a bit more radical: The diplomat/spy instead of present abilities gets the unique flag (only

Re: [Freeciv-Dev] (PR#39501) [Patch] SIGABRT handler

2007-09-05 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39501 On Tue, 4 Sep 2007, Marko Lindqvist wrote: On 07/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: This adds SIGABRT handler to server. ... displays BUG_URL after assert. This version avoids infinite loop if freelog() is

Re: [Freeciv-Dev] RT problems?

2007-09-04 Thread Per I. Mathisen
On Mon, 3 Sep 2007, Marko Lindqvist wrote: It seems to me that we have problems with this list. Could RT be the reason of delaying messages? Can anyone look? My experience is that mails about new tickets are not coming through, but comments to old ones do. Tickets are created (I get

Re: [Freeciv-Dev] Freeciv web client

2007-08-27 Thread Per I. Mathisen
On Sun, 26 Aug 2007, Andreas Røsdal wrote: I sent a proposal about a web client for Freeciv some time ago. Now I've implemented a prototype / proof of concept. It uses a webservice which allows a browser to communicate with a civclient process on the server. The mapview is renederes using the

[Freeciv-Dev] gui-mui

2007-08-25 Thread Per I. Mathisen
On Fri, 24 Aug 2007, William Allen Simpson wrote: (Ignoring the problem that gui-mui still only handles a single unit.) gui-mui has not been updated in a very long time, and should probably just be removed from S2_1 and trunk. Amiga users can perhaps use gui-sdl? (Amiga users still exist?)

Re: [Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 On Thu, 16 Aug 2007, William Allen Simpson wrote: If there were packet specific capabilities There are. See doc/README.delta - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 On Thu, 16 Aug 2007, William Allen Simpson wrote: You don't have a 2.0.* client. That's an unreleased development client. We have for a long time been running a fresh checkout of stable branches for pubserver games, since this way we

Re: [Freeciv-Dev] (PR#39576) RFE: rethinking CMA client attributes

2007-08-16 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39576 On Thu, 16 Aug 2007, William Allen Simpson wrote: Problem: the attributes are sent and stored as serialized data, so the server has no way to check validity of format. Many reports of bad lengths, and other validity problems. The

Re: [Freeciv-Dev] (PR#39515) struct req_source to struct universal

2007-08-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39515 On Fri, 10 Aug 2007, William Allen Simpson wrote: Marko Lindqvist wrote: While I have not looked this particular patch, and probably have nothing against it, you should reread http://freeciv.wikia.com/wiki/Commit_rules and what it

Re: [Freeciv-Dev] (PR#39414) tolua, tolua++, toluaxx

2007-08-10 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39414 On Thu, 9 Aug 2007, Marko Lindqvist wrote: One thing at a time. It is not a trivial task to externalize it with proper configure checks and such. And we cannot externalize it *before* we take toluaxx in to use, since tolua does not

Re: [Freeciv-Dev] (PR#39474) Email address not working

2007-07-31 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39474 On Mon, 30 Jul 2007, Petry Vincent wrote: I tried to send a bug report this afternoon at the following address as specified on the website: [EMAIL PROTECTED] The mail server answered User unknown, so I guess I should send my report

Re: [Freeciv-Dev] (PR#39441) tracking release 2.0.10

2007-07-12 Thread Per I. Mathisen
On Tue, 10 Jul 2007, William Allen Simpson wrote: But 2.2 will definitely not be readable by 2.1 or 2.0, as it will have lots of new civ3 terrain and resource definitions. Even though I understand what you are saying, please be careful saying things like the above when mentioning certain

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-25 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39413 On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: The previous attempt is very well designed and aims at removing game.info.year, and drive everything with turns. Well designed and we should have that as goal. However, this requires porting

Re: [Freeciv-Dev] (PR#39416) externalize lua, toluaxx

2007-06-25 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39416 On Sun, 24 Jun 2007, William Allen Simpson wrote: Indeed, toluaxx should never be included at all! It is used solely to build a _gen, and that _gen would already be compiled for cross-builds. Thus, it is never really needed in the

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39413 On Sat, 23 Jun 2007, Ulrik Sverdrup wrote: We need a more flexible calender for rulesets, and with effects I think we have a quite efficient way to do it. There is some work done in this direction already, but probably quite outdated

Re: [Freeciv-Dev] (PR#39413) Effects-ize the calender

2007-06-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39413 On Sun, 24 Jun 2007, Ulrik Sverdrup wrote: I'm looking at the patch from #2912 now and can review it. Do you or anyone know the reason it did not go further? No interest? More interesting things came up, I believe. - Per

Re: [Freeciv-Dev] trunk lua mess

2007-06-19 Thread Per I. Mathisen
On Mon, 18 Jun 2007, William Allen Simpson wrote: Unfortunately, tolua++ doesn't seem to be widely available as an external package. It is in the Fedora 7 repository, at least. However, I checked my current favorite platforms (MacPorts, NetBSD pkgsrc, debian, Ubuntu), and all of them have

Re: [Freeciv-Dev] trunk lua mess

2007-06-18 Thread Per I. Mathisen
On Mon, 18 Jun 2007, William Allen Simpson wrote: My observation is that the main problem we experienced was trying to change from tolua++.h to tolua.h. No, that was just an amusing side-show. The problem was that tolua++ generated a faulty api_gen.c file. - Per

Re: [Freeciv-Dev] (PR#39389) BUG: technology/advance name translation

2007-06-16 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 On Sat, 16 Jun 2007, William Allen Simpson wrote: Guest wrote: ... but i don't think any freelog() message should be translated. Am awaiting Per's decision on that matter. I do not really have much of an opinion on whether

Re: [Freeciv-Dev] (PR#39394) Rigid border rules in S2_1

2007-06-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39394 On Fri, 15 Jun 2007, William Allen Simpson wrote: Ulrik Sverdrup wrote: Proposed change: make borders in S2_1 a little less rigid, by allowing tiles to change hands when new sources are drastically closer than the old owning source.

Re: [Freeciv-Dev] (PR#39391) Warnings in lua code

2007-06-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39391 On Sun, 10 Jun 2007, Vasco Alexandre da Silva Costa wrote: What version of gcc/platform are you using? I don't get these errors... I use Fedora 7. [EMAIL PROTECTED] ~]$ gcc --version gcc (GCC) 4.1.2 20070502 (Red Hat 4.1.2-12)

Re: [Freeciv-Dev] (PR#39391) Warnings in lua code

2007-06-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39391 On Sun, 10 Jun 2007, William Allen Simpson wrote: But since getting various reports of warnings turning into fatal errors, probably should upgrade the entire lua package. Anyone know which version we have in our repository? It does

Re: [Freeciv-Dev] (PR#39390) S2_1: SDL client compile fails

2007-06-10 Thread Per I. Mathisen
On Sun, 10 Jun 2007, Daniel Markstedt wrote: --enable-client=sdl \ Fails with: gui_main.c: In function `print_usage': gui_main.c:202: warning: implicit declaration of function `gettext' gui_main.c:202: error: `BUG_EMAIL_ADDRESS' undeclared (first use in this function) My fault. Fixed

[Freeciv-Dev] (PR#39391) Warnings in lua code

2007-06-10 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39391 cc1: warnings being treated as errors ltable.c: In function ‘luaH_mainposition’: ltable.c:108: warning: cast from pointer to integer of different size ltable.c:110: warning: cast from pointer to integer of different size make[5]: ***

Re: [Freeciv-Dev] (PR#39391) Warnings in lua code

2007-06-10 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39391 On Sun, 10 Jun 2007, Jason Short wrote: On 6/10/07, Per I. Mathisen [EMAIL PROTECTED] wrote: How should we fix these? Modify lua code in repository, or try to upgrade it to a more recent lua version? Would upgrading help? Anyone

Re: [Freeciv-Dev] (PR#39389) BUG: technology/advance name translation

2007-06-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 On Sat, 9 Jun 2007, William Allen Simpson wrote: Presumably, all debugging takes place with language support off? All LOG_ERROR, LOG_VERBOSE and LOG_FATAL messages should be without translation. Is there a standard practice for

Re: [Freeciv-Dev] Permission to make freeciv headers standard C/C++ compatible.

2007-06-04 Thread Per I. Mathisen
On Sun, 3 Jun 2007, James Supancic wrote: I'm working on a C++ GUI for freeciv. I need to make some calls into the C component of client. The problem I'm running into is that the freeciv header files are neither standard C or C++ compatible. For example: typedef enum a b; enum a { A, B };

Re: [Freeciv-Dev] (PR#39377) RFE rivers on tile edges

2007-05-25 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39377 On Thu, 24 May 2007, William Allen Simpson wrote: Currently, rivers only occur in the center of tiles. For civ 3 4, rivers appear along the edges of tiles, watering multiple adjacent tiles. Rivers between tiles, rather than in the

[Freeciv-Dev] Generalizing the rules

2007-05-25 Thread Per I. Mathisen
On Sat, 19 May 2007, William Allen Simpson wrote: Indeed, my suggestion was *NOT* that the old functionality go away, but that it should not be hard-coded -- a simple knob I proposed be added to allow civ34 behavior. Although I've only been on the mailing list for 18 months or so, and rarely

Re: [Freeciv-Dev] (PR#39375) map.generator = 3

2007-05-20 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39375 On Sat, 19 May 2007, Pepeto _ wrote: Should I work on it to try to improve the generation of the map? That would be great! - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] svn problems [was (PR#39367) 2.1.0b4 nation

2007-05-20 Thread Per I. Mathisen
I've been trying for many hours to checkout S2_1, and got these errors: Problems with the svn repository are usually due to network glitches at gna.org, and there is nothing we can do about it. Just wait a little and the problem should go away. - Per

Re: [Freeciv-Dev] current trunk compile failure(s)

2007-05-20 Thread Per I. Mathisen
On Sun, 20 May 2007, William Allen Simpson wrote: I've been waiting around several days to see whether somebody fixes this? registry.c: In function `section_file_save': registry.c:816: error: `BUG_URL' undeclared (first use in this function) You need to rerun ./autogen.sh Newer versions of

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-19 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 On Sat, 19 May 2007, William Allen Simpson wrote: Building civ1 cities didn't reveal unexplored areas! So, my version with the configuration line is better for backward compatibility. I do not see why we should worry about that. It

[Freeciv-Dev] (PR#8398) Patch to remove ceasefire countdown

2007-05-19 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 This patch removes the countdown for ceasefire, and so fixes the request in this ticket. It also makes ceasefire breakable by Republic and Democracy, and adds some extra text for armistice in the client. - Per Index: server/srv_main.c

[Freeciv-Dev] (PR#11508) New toy: The antimatter bomb

2007-05-19 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=11508 I refreshed this patch because I needed it for testing. Turns out it is somewhat harder to turn terrain into ocean in the more recent code, since we do not really have an 'ocean' tile anymore (there could be several). So I just

Re: [Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-18 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 On Thu, 17 May 2007, William Allen Simpson wrote: Per I. Mathisen wrote: I think the proper solution to this problem is that ceasefires do not count down, but can be broken at any time by any government without penalty. I disagree

Re: [Freeciv-Dev] Ogre3D UI?

2007-05-18 Thread Per I. Mathisen
On Wed, 16 May 2007, William Allen Simpson wrote: This would be wonderful! I actually looked at doing it 18+ months ago, but decided it would be too much for me. It would need data support for elevations (and depths), among other things. See http://freeciv.wikia.com/wiki/OpenGL - Per I

Re: [Freeciv-Dev] (PR#39370) 2.1.0b4 city vision radius too small

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 On Wed, 16 May 2007, William Allen Simpson wrote: One of the nuisances (compared to the commercial games) is the limited vision radius of the city itself. ... When the city is founded, it still has only 1 radius vision. That's

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 On Wed, 16 May 2007, Eric Fitzgerald wrote: To reproduce: Create a new tech (call it anything you want). Make this tech have a root_req set to itself (thus not researchable). Try to assign the tech to a nation through init_tech. I

[Freeciv-Dev] (PR#8398) Re: Bug: cease-fires can't be extended

2007-05-17 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=8398 I think the proper solution to this problem is that ceasefires do not count down, but can be broken at any time by any government without penalty. ___ Freeciv-dev mailing list

Re: [Freeciv-Dev] Ogre3D UI?

2007-05-16 Thread Per I. Mathisen
On Tue, 15 May 2007, James Supancic wrote: I am thinking about working on an Ogre3D GUI for freeciv. I've been looking over the code in freeciv/freeciv/client/gui-* and think I might be able to develop something nice. My question is, if I develop it, will it be accepted? I noted that freeciv

Re: [Freeciv-Dev] (PR#39368) pregame: aifill and vote

2007-05-14 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39368 On Mon, 14 May 2007, Pepeto _ wrote: In pregame, you can create votes, but you cannot use /vote. And more, if you The vote passes before it exists :) I don't know if the main problem is you can ask vote in pregame You should not be

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-13 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 On Tue, 24 Apr 2007, Eric Fitzgerald wrote: There is a bug with tech_is_available such that when you have a tech who's root_req is itself and you assign the tech with a nations init_tech the server fails on an assert failure. The

Re: [Freeciv-Dev] (PR#39329) replace email for submitting bugs

2007-05-13 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39329 I wrote another patch (this for trunk), that point people at the bugs URL instead of putting the email address where spam spiders can pick it up. That means we ought to improve the bugs.freeciv.org front page a bit, though. Right now

[Freeciv-Dev] editor queue in RT

2007-05-13 Thread Per I. Mathisen
On Fri, 2 Mar 2007, Marko Lindqvist wrote: Until we get new bugtracker, someone should add new queue 'Editor' to RT. Done. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#23095) Goto with mulitple units crash

2007-05-13 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23095 On Thu, 2 Nov 2006, book wrote: 1. Load the included save game 2. Use right mouse button to select all the units in Genova 3. use Goto to place them somewhere (not in a city) .Crash It no longer crashes. But it also does not

[Freeciv-Dev] (PR#39129) 'Unassigned' bug

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39129 Committed in 12935 and 12936. However, there seem to be several other bugs related to /cut in 2.1 and above, although they seem client-side or have to do with missing updates. Would nice if someone could go through the various

Re: [Freeciv-Dev] (PR#39359) [patch] Don't overwrite CFLAGS

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39359 On Sat, 28 Apr 2007, Bastiaan Jacques wrote: Well, --with-sdl-prefix works, unless you are using the sdl client. Because in the SDL client, SDL includes are included like #include SDL/larlar.h while in the SDL audio code they're

[Freeciv-Dev] (PR#39358) vote in pregame

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358 This will be rather hard to fix in 2.0, but will work in 2.1 and trunk because we redesigned voting there so that it only is available while the game is running. Unless someone volunteers to backport the 2.1 voting system, we should

[Freeciv-Dev] (PR#11243) diplomacy allows you to trade for units transporting foreign units

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=11243 As far as I can tell from the code, this could only ever happen with allied units that are camped in a city you come to own. So the problem is just that you cannot unload AI controlled, allied units from your transports. That is another

[Freeciv-Dev] (PR#39343) 2.1.0-beta4 team numbers

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39343 [EMAIL PROTECTED] - Fri Apr 13 11:32:08 2007]: a small glitch that sometimes leads to confusion when setting up teams: server terminal: team john 1 Player john set to team Team 2. Patch. - Per Index:

[Freeciv-Dev] (PR#17435) 2.1.0-beta1: generator connects continents

2007-05-12 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17435 [EMAIL PROTECTED] - Wed Oct 11 08:31:24 2006]: Think I found what was causing this, somehow a T_UNKNOWN check got in the mapgen is_near_land function since Freeciv 2.08. Don't think T_UNKNOWN has any place in the generator code and

[Freeciv-Dev] (PR#39126) Nuke bug

2007-05-11 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39126 So the nuke cursor is meant to work as a goto? Do you have a savegame to show the problem for 2.0? I do not understand the nuke all your cities in a click comment for 2.1. ___ Freeciv-dev

Re: [Freeciv-Dev] (PR#39359) [patch] Don't overwrite CFLAGS

2007-04-27 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39359 On Thu, 26 Apr 2007, Bastiaan Jacques wrote: The old CFLAGS is readded a bit later in the same file. What problem does this patch solve? The problem is that the old CFLAGS are added 300 lines after they are removed. So they are not

Re: [Freeciv-Dev] (PR#39359) [patch] Don't overwrite CFLAGS

2007-04-26 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39359 On Thu, 26 Apr 2007, Bastiaan Jacques wrote: The attached patch fixes a bug which would cause the passed CFLAGS to be overwritten when GCC is used. The old CFLAGS is readded a bit later in the same file. What problem does this patch

Re: [Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-21 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 Please post each bug in a separate ticket. It is difficult to handle multi-bug reports. On Fri, 20 Apr 2007, Nathan Currier wrote: version: 2.0.9-beta3-gtk2 Why are you playing the beta version? Unable to bribe units (says diplomat

Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-20 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342 On Fri, 13 Apr 2007, Jason Short wrote: Not drawing borders under FOW is an interesting solution. If someone will make a patch for it we can test it out and see if it's playable. Given how much FoW you usually have, this will make

Re: [Freeciv-Dev] (PR#39323) bad border configuration

2007-04-20 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39323 On 4/4/07, Jason Dorje Short [EMAIL PROTECTED] wrote: Here's a shot from later in the game. The city of Kobe is the original source of the borders; the others were added later. You can see the 'bad' ocean tile is closer to Kobe than

Re: [Freeciv-Dev] (PR#39323) bad border configuration

2007-04-03 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39323 On Mon, 2 Apr 2007, Jason Dorje Short wrote: The attached screenshot shows it. Do you have a bigger screenshot with more tiles shown? You can use the editor to place an AWACS there if need be ;) - Per Debugging is twice as hard

Re: [Freeciv-Dev] (PR#39321) bugs.freeciv.org has invalid bug email address

2007-04-01 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39321 On Sun, 1 Apr 2007, Lauri Uotinen wrote: The page http://bugs.freeciv.org/ has an invalid email address [EMAIL PROTECTED] instead of [EMAIL PROTECTED] Changed. I am waiting for the admin of our freeciv.org email server to update his

[Freeciv-Dev] (PR#39318) Test from RT

2007-03-31 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39318 Ignore me. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39319) Test of new report interface 2

2007-03-31 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39319 Perhaps if we use bugs.freeciv.org? - Per Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. - Brian W.

[Freeciv-Dev] (PR#38372) [Bug] AI tries to trade unreachable techs

2007-03-27 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372 Patch. Untested. - Per Index: ai/advdiplomacy.c === --- ai/advdiplomacy.c (revision 12880) +++ ai/advdiplomacy.c (working copy) @@ -125,7 +125,8 @@ { int bulbs,

Re: [Freeciv-Dev] (PR#38411) error in data file crashes system

2007-03-25 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38411 On Sun, 18 Mar 2007, Roy Gathercoal wrote: I just discovered (after four frustrating days of trying just about everything I could think of) that if one of the variables in the data file is too long, the entire Freeciv system crashes.

Re: [Freeciv-Dev] (PR#38311) 2.1_beta3 air attack does not work ?

2007-03-18 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38311 On Sat, 17 Mar 2007, alain Baeckeroot wrote: A game imported from 2.0.8, then played enough to get cruise missiles and bombers. None seem to work: - i can move them to my cities or allied cities - i can never attack boats, earth

Re: [Freeciv-Dev] FR: knowlege base about changes that affected all gui-*

2007-03-16 Thread Per I. Mathisen
On Fri, 16 Mar 2007, Egor Vyscrebentsov wrote: Now I can't find a way to _easy_ get information about changes in the code, that affected gui-specific code, from one date up to other. Does this work for you? [EMAIL PROTECTED] freeciv]$ svn log client/gui-sdl --limit 50 - Per

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 On Wed, 14 Mar 2007, [EMAIL PROTECTED] wrote: I found a bug in the 2.1.0-beta3: spies are always executed when trying to establish an embassy, even if they haven't been in any contact with the enemy. I quickly checked the source

Re: [Freeciv-Dev] (PR#38208) 2.1_beta3 frontier are not imported from 2.08 game

2007-03-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38208 On Thu, 15 Mar 2007, alain Baeckeroot wrote: A game saved in 2.0.8 is open in 2.1_beta3 = all the frontier are lost, land control is limited to city. = settlers can go nearly everywhere and mess up things ;). At each turn the land

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