[Freeciv-Dev] [bug #22792] LAN scan has never worked for me on Ubuntu Linux

2015-08-15 Thread Zakri Kneebone
Follow-up Comment #4, bug #22792 (project freeciv): I remember Ubuntu LAN working once upon a time. LAN scan stopped working for me on Ubuntu circa freeciv 2.3.1, about the same time ipv6 scanning was introduced. I have the feeling from tinkering that there is more than one issue. I remember this

[Freeciv-Dev] [bug #23448] compiler warnings

2015-08-15 Thread Zakri Kneebone
Follow-up Comment #2, bug #23448 (project freeciv): I had been getting this error on trunk iff --enable-debug on Ubuntu but no longer. My gcc is `gcc (Ubuntu 4.9.1-16ubuntu6) 4.9.1` ___ Reply to this item at:

[Freeciv-Dev] [bug #22283] Poor error reporting on failure to open file

2015-06-25 Thread Zakri Kneebone
Follow-up Comment #2, bug #22283 (project freeciv): I have been working on a map generator and I had to guess why my save files weren't working. I was missing a quote at the end of my terrain map lines but logfile output even with -d 3 gave no indication. Even a line number would be helpful. There

[Freeciv-Dev] [bug #23001] fc_types.h wants fc_config.h via nation.h

2014-12-12 Thread Zakri Kneebone
Follow-up Comment #10, bug #23001 (project freeciv): The second patch is effective on my end. No import error. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #23001] fc_types.h wants fc_config.h via nation.h

2014-12-12 Thread Zakri Kneebone
Follow-up Comment #7, bug #23001 (project freeciv): My experience has been that including any of the common files be it units, requirements, etc. all bring this warning and I think it started recently. I mean, around when I reported this initially. Before, including them did not break. I'm going t

[Freeciv-Dev] [bug #23001] fc_types.h wants fc_config.h via nation.h

2014-12-12 Thread Zakri Kneebone
Follow-up Comment #5, bug #23001 (project freeciv): Here is my include. I think I have it right but I'm still getting the error from shared.h. Have done this how it is intended? I get this same error pattern when I include in .c file. Sorry, I'm still foggy. [code] /*gen_headers*/ #include "freec

[Freeciv-Dev] [bug #23001] fc_types.h wants fc_config.h via nation.h

2014-12-11 Thread Zakri Kneebone
Follow-up Comment #3, bug #23001 (project freeciv): My aimodule project still reports these errors after applying this patch. Could be an include for /common Makefile since I have only noticed the fcintl.h error from including those files. However I'm not sure of scope. Even including the config.h

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-02 Thread Zakri Kneebone
Follow-up Comment #4, bug #23012 (project freeciv): Well there could be a forcast model as a generated a list in anticipation of things that will be available next turn. If there are /2 * bulbs/ + current_research what can I build that I can't build now? Build the list between end turn and can_bui

[Freeciv-Dev] [bug #23001] fc_types.h wants fc_config.h via nation.h

2014-11-29 Thread Zakri Kneebone
URL: Summary: fc_types.h wants fc_config.h via nation.h Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 29 Nov 2014 07:07:55 PM UTC Category: general Severity: 3 - Norm

[Freeciv-Dev] [bug #22998] Inconsistant values for max enum size

2014-11-28 Thread Zakri Kneebone
Follow-up Comment #2, bug #22998 (project freeciv): There was no crash, I was just confused by the code. So SPECENUM_COUNT > 64 is sound if it doesn't involve the protocol. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22998] Inconsistant values for max enum size

2014-11-28 Thread Zakri Kneebone
URL: Summary: Inconsistant values for max enum size Project: Freeciv Submitted by: i1abnrk Submitted on: Fri 28 Nov 2014 02:57:33 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22040] AI creates too many triremes

2014-05-15 Thread Zakri Kneebone
Follow-up Comment #2, bug #22040 (project freeciv): When forming an alliance with an AI, I have noticed so many triremes to create temporary bridges. Game asks permission to transfer between triremes from a worker agent. My workers sometimes travel 20 squares across AI triremes to arrive at a near

[Freeciv-Dev] [bug #20450] Crash: seg fault while spawning from transport?

2013-01-22 Thread Zakri Kneebone
URL: Summary: Crash: seg fault while spawning from transport? Project: Freeciv Submitted by: i1abnrk Submitted on: Tue 22 Jan 2013 10:59:10 PM GMT Category: client-gtk-2.0 Sever

[Freeciv-Dev] [bug #19905] rapid middle click can orphan tooltip

2012-07-07 Thread Zakri Kneebone
URL: Summary: rapid middle click can orphan tooltip Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 07 Jul 2012 06:14:36 PM GMT Category: client-gtk-3.0 Severity: 3 - N

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2012-07-06 Thread Zakri Kneebone
Follow-up Comment #2, patch #3361 (project freeciv): Perhaps there could be a backport of bbcode to C99? Looking at bbcode.org I see that there are .NET and C# implementations one of those could possibly be ported quite easily. As I read though, it seems that it functions by transforming to html.

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
Follow-up Comment #2, bug #19840 (project freeciv): Correct, clicking connect with localhost:5556 works. I was confused because of the output and I'm used to selecting localhost from the lan selection pane. ___ Reply to this item at:

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Zakri Kneebone
URL: Summary: Fundamentalism fails in classic ruleset Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 03:22:34 PM GMT Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
URL: Summary: Multicast fails without active connection Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 02:56:13 PM GMT Category: bootstrap Severity: 3 - No

[Freeciv-Dev] [bug #18901] Trunk client becomes unresponsive on clicking "Connect"

2012-06-18 Thread Zakri Kneebone
Follow-up Comment #18, bug #18901 (project freeciv): Confirmed it was a corrupted build. No further issues, thread may be closed. Thanks for your help. ___ Reply to this item at:

[Freeciv-Dev] [bug #18901] Trunk client becomes unresponsive on clicking "Connect"

2012-06-18 Thread Zakri Kneebone
Follow-up Comment #17, bug #18901 (project freeciv): I'm building straight from trunk which makes and runs fine after deleting the _gen files but very probably there is some ghost on my system left from copying things around and updating. Now that I look it seems to be the case in my master copy,

[Freeciv-Dev] [bug #18901] Trunk client becomes unresponsive on clicking "Connect"

2012-06-18 Thread Zakri Kneebone
Follow-up Comment #15, bug #18901 (project freeciv): Yes I had to do it again just today and I've had to do this a couple times before. Aside, the hacking lua was just a usage scenario as I'm planning to take another try at map scripting in lua. Previously my solution was to create an event type

[Freeciv-Dev] [bug #18901] Trunk client becomes unresponsive on clicking "Connect"

2012-06-18 Thread Zakri Kneebone
Follow-up Comment #12, bug #18901 (project freeciv): I think, as named, this thread is the duplicate of the infamous Oneiric ipv6 bug. However, there is still an unresolved issue in this thread. Namely that tolua_server_gen.c crashes make whenever lua headers are removed from trunk. This can be ha

[Freeciv-Dev] [bug #18568] Error loading custom ruleset

2012-03-10 Thread Zakri Kneebone
Follow-up Comment #4, bug #18568 (project freeciv): Correct, it is invalid. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #18922] Server address binding fails

2011-11-05 Thread Zakri Kneebone
Additional Item Attachment, bug #18922 (project freeciv): File name: fc_netstat.png Size:34 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #18922] Server address binding fails

2011-11-05 Thread Zakri Kneebone
Follow-up Comment #5, bug #18922 (project freeciv): Portscan shows freeciv-server in ipv4 (127.0.0.1) but not in ipv6 (::1) freeciv-server is not successfully advertizing to ipv6 on my system. ___ Reply to this item at:

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
Follow-up Comment #10, bug #18901 (project freeciv): Connect button throws this error: 1: in server_scan_error() [pages.c::716]: Network is unreachable Dialog becomes unresponsive. ___ Reply to this item at:

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
Follow-up Comment #9, bug #18901 (project freeciv): Correction, it failed independent of the files. It fails to connect to local game, I'll try starting a new game from client... restored .freeciv-client-rc-2.5, server won't start. ___ Re

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
Follow-up Comment #8, bug #18901 (project freeciv): ...deleting old .freeciv files in home folder causes client to stop responding when clicking connect on localhost game. (gtk2) stdin/out: ./fcgui Unable to find client executable: freeciv Searching for freeciv clients ... ... using ./client/free

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
Follow-up Comment #7, bug #18901 (project freeciv): I'll try deleting my *test dir and doing a fresh copy from *trunk; then autogen... Compiled and ran fine last weekend without the api_actions.h, haven't done anything but svn update since... ahh, Restore from pristine copy compiles just fine. Se

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
Follow-up Comment #2, bug #18901 (project freeciv): Isn't autogen.sh run automagically in ./configure? Anyways tried that autogen; make twice no success. I'll attach my autogen output. (file #14389) ___ Additional Item Attachment: File n

[Freeciv-Dev] [bug #18901] Compile fail, dependency

2011-11-02 Thread Zakri Kneebone
URL: Summary: Compile fail, dependency Project: Freeciv Submitted by: i1abnrk Submitted on: Wed 02 Nov 2011 04:57:51 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-10-27 Thread Zakri Kneebone
Follow-up Comment #14, bug #18612 (project freeciv): Snookered on this. Updating my own project to Java 7 and a new 9-5. If anyone else wants to pick up the baton here, go ahead. ___ Reply to this item at:

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-21 Thread Zakri Kneebone
Follow-up Comment #2, patch #2542 (project freeciv): As a general, the elements that have the greatest influence on gameplay and strategy should be the easiest to find and change. The options menu is likely to trend toward complexity as time goes on, essentially becoming a 'trainer' or interactiv

[Freeciv-Dev] [bug #18698] killstack in gui

2011-09-19 Thread Zakri Kneebone
URL: Summary: killstack in gui Project: Freeciv Submitted by: i1abnrk Submitted on: Tue 20 Sep 2011 05:06:58 AM GMT Category: client Severity: 2 - Minor Priorit

[Freeciv-Dev] [bug #18696] Format error from Volga German ruleset

2011-09-19 Thread Zakri Kneebone
URL: Summary: Format error from Volga German ruleset Project: Freeciv Submitted by: i1abnrk Submitted on: Mon 19 Sep 2011 06:02:42 PM GMT Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-17 Thread Zakri Kneebone
Follow-up Comment #12, bug #18612 (project freeciv): I have written an alpha patch for it. See attachment. Please review because it my first submission; I know it's not perfect. Any suggestions are greatly appreciated. The patch applies cleanly to trunk but it is untested. Thanks. (file #14094)

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-15 Thread Zakri Kneebone
Follow-up Comment #10, bug #18612 (project freeciv): How should I organize the patches for this? As 10 separate patches or three for each set of functions? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-15 Thread Zakri Kneebone
Follow-up Comment #9, bug #18612 (project freeciv): I've begun writing the code for accessors. There are three functions I want to implement will each require a simple declaration in three separate files. Specifically, , , . The three functions I plan to implement are tile_terrain(*ptile) and til

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Zakri Kneebone
Follow-up Comment #8, bug #18612 (project freeciv): Basically everything I need to write a lua method is in server/edithand and sanitycheck, but I'm thinking about some other issues to tackle as far as ai and cascading, down the line (pre-planning). As long as I'm interfacing the same thing for d

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Zakri Kneebone
Follow-up Comment #7, bug #18612 (project freeciv): So far the only terrain methods exposed on trunk are *_terrain_rule_name and *_terrain_name_translation in tolua_game.pkg I can get the terrain from tile but only can affect name or tranlated name of the terrain type. That's my understanding. I

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Zakri Kneebone
Follow-up Comment #4, bug #18612 (project freeciv): Looks like I'm going to write an event/handler adapter and then I'll leave hints for the script entrypoint in the comments, letting you refactor independently and deal with lua implementation. When I have something worth reviewing I'll post a sn

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Zakri Kneebone
Follow-up Comment #2, bug #18612 (project freeciv): So looks like I should switch to 2.4 branch for codebase rather than trunk? Or which branch do you suggest. So far, I'm just noting existing api tools to a comments file. ___ Reply to thi

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-06 Thread Zakri Kneebone
URL: Summary: more LUA accessors for terrain Project: Freeciv Submitted by: i1abnrk Submitted on: Tue 06 Sep 2011 10:41:56 PM GMT Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2011-09-06 Thread Zakri Kneebone
Follow-up Comment #10, bug #16383 (project freeciv): Made a unit_type that was RiverNative and BuildAnywhere but was not yet enabled in the terrain ruleset. This resulted that the unit could be in the city and could move along rivers iff the city was on a river tile. This seems like an inconsiste

[Freeciv-Dev] [bug #18568] Error loading custom ruleset

2011-08-26 Thread Zakri Kneebone
Follow-up Comment #2, bug #18568 (project freeciv): ok, that worked. Two more parsing problems pop up downstream but ironing them out now. Thanks. ___ Reply to this item at: