[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-04 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-03 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Planned Release: 3.1.0 => 3.0.0, 3.1.0 ___ Follow-up Comment #11: S3_0 version (file #29957) ___ Addit

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-02 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Status:None => Ready For Test Planned Release: 3.0.0 => 3.1.0 ___ Follow-up Comment #10: Patch to give ext

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2016-05-24 Thread Frank
Follow-up Comment #9, patch #4392 (project freeciv): One of the few major C-evo features not yet available in Freeciv, good plan. As feature for some (new) rulesets, not everywhere, not in classic. ___ Reply to this item at:

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2016-01-20 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Category:None => general Planned Release: => 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread Edgaras Šeputis
Follow-up Comment #8, patch #4392 (project freeciv): Well showing resource to everyone just after first player discovers needed tech seems a bit unfair to discovering player, I'd give some grace period. As for Civ 3, well I played bots only and I managed to get most stuff I needed. Also if you ha

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread David Lowe
Follow-up Comment #7, patch #4392 (project freeciv): Sorry i'm late to this conversation. > Civ III has it. Indeed, that was probably the worst thing about it. When you suddenly discovered you couldn't build railroads due to missing iron and/or coal the only solution was quitting - i tried many

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-02 Thread Edgaras Šeputis
Follow-up Comment #6, patch #4392 (project freeciv): Strategic resources would be awesome. From what I understand (and that is quite little at least at the moment) about freeciv, it would seem that all resource should be implemented using extras/flags, effects and requirements. And I do not think

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #5, patch #4392 (project freeciv): Civ III has it. It just that I always thought that it would be better if resources were revealed to everybody when first one reached the required tech - even if you don't know the tech details well enough to use it yourself, there's some leakage

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Jacob Nevins
Follow-up Comment #4, patch #4392 (project freeciv): > I take it the difference between the two systems (property > that one player can know the extra and the other not) is > important to you? Absolutely -- I think it's vital for certain rulesets involving strategic resources. You don't even kno

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #3, patch #4392 (project freeciv): > This concern is specific to the cases where player knowledge is > kept incomplete. Right. What I have had in mind system where the extras get actually created when they should be made visible, rather than keeping them hidden from players unti

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-04 Thread Jacob Nevins
Follow-up Comment #2, patch #4392 (project freeciv): > Also, rather than implementing simple reveal-and-never-hide > feature, I think more general "appear" and "disappear" framework > that could model anything of revealing, hiding, depleting, > actual appearance and disappearance, growing, fall

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4392 (project freeciv): > Should it be limited to resources, or can it be extras too? Actually I have been vaguely thinking about implementing this as new extra class. Not that I particularly want that feature, so don't rely on me to implement it. Also, rather than i

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Jacob Nevins
URL: Summary: Hidden resources which can be revealed by tech advances Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 16:01:06 2014 Category: None Priority: 5 - Norm