On 07.01.2013 02:18, Michael T. Pope wrote:
>
> On Sun, 6 Jan 2013 05:01:24 PM Michael Vehrs wrote:
>
> > By the way, I have reverted the new river images as unsuitable for a
>
> > release, but I have added alpha-blended unexplored territory.
>
> Just looked at that. I agree it is an improvement.
>
On Sun, 6 Jan 2013 05:01:24 PM Michael Vehrs wrote:
> By the way, I have reverted the new river images as unsuitable for a
> release, but I have added alpha-blended unexplored territory.
Just looked at that. I agree it is an improvement.
> Something like this is butt-ugly, but it should work:
On 06.01.2013 13:40, Michael T. Pope wrote:
> Something has broken badly in movement cost handling for roads and possibly
> rivers, and it seems to be related to the "style" changes. BR#3599498
> references a saved game that shows the problem nicely if you try to send the
> wagon mentioned to New
On 06.01.2013 13:40, Michael T. Pope wrote:
> Something has broken badly in movement cost handling for roads and possibly
> rivers, and it seems to be related to the "style" changes. BR#3599498
> references a saved game that shows the problem nicely if you try to send the
> wagon mentioned to New
Something has broken badly in movement cost handling for roads and possibly
rivers, and it seems to be related to the "style" changes. BR#3599498
references a saved game that shows the problem nicely if you try to send the
wagon mentioned to New Rotterdam --- the path it takes is highly subopti