Re: [Freecol-developers] TradeRouteInputPanel patch

2021-12-14 Thread winter
Hi, > Gesendet: Mittwoch, 15. Dezember 2021 um 06:33 Uhr > Von: "Michael T. Pope" > An: "Stefan Fellner" , "FreeCol Developers" > > Betreff: Re: [Freecol-developers] TradeRouteInputPanel patch > > On Tue, 14 Dec 2021 20:24:35 +0100 (CET) > Stefan Fellner wrote: > > I redesigned the trade route

Re: [Freecol-developers] [freecol:discussion] Re: Alternate methods of rendering the base terrain

2021-12-14 Thread Michael T. Pope
> On Sat, 11 Dec 2021 17:44:13 - > "Stian Grenborgen" wrote: > > BTW, the supporting code that made the game run smoothly on a 200MHz CPU > > have disappeared. Like fullscreen mode, buffer strategies (page flipping > > etc), aggressive clipping and incremental painting. Ah, I see aggressive

Re: [Freecol-developers] Improve doExecuteGotoOrders

2021-12-14 Thread Michael T. Pope
On Wed, 15 Dec 2021 00:36:35 +0100 (CET) Stefan Fellner wrote: > I did a bit debugging on goto orders. > I attached a save game, hope this works :) I have the save, and appreciate the test case. However the patch does not apply to current trunk. 459 Malbec] patch -p1 < ~/improve-goto-orders.pat

Re: [Freecol-developers] Question: Building Colony / Claim Land

2021-12-14 Thread Michael T. Pope
On Tue, 14 Dec 2021 15:56:40 +0100 (CET) Stefan Fellner wrote: > For the "lost" lumber when clearing the forrest: > Wouldn't it then be the solution to claim the land as soon as the pioneer > clears the forrest? That makes sense, but the right way to resolve such questions is to ask: What woul

Re: [Freecol-developers] Improve unit activation

2021-12-14 Thread Michael T. Pope
On Tue, 14 Dec 2021 14:56:29 +0100 (CET) Stefan Fellner wrote: > you're right - I should only do one thing at a time. > > I figured it is problematic - so it needs more thorough testing. > > I will try to nail it down one-for-one and describe the (possible) > improvement i see. Thanks. This a

Re: [Freecol-developers] TradeRouteInputPanel patch

2021-12-14 Thread Michael T. Pope
On Tue, 14 Dec 2021 20:24:35 +0100 (CET) Stefan Fellner wrote: > I am not sure what you mean with the graphics files - if you are referring to > the icons (cigars_import.png, ...), I have added them on purpose - they are > the original icons plus an arrow green/red for the direction. OK, I misu

Re: [Freecol-developers] Question: Building Colony / Claim Land

2021-12-14 Thread Stefan Fellner via Freecol-developers
Hi, ok I see - so it was done on purpose do be able to decide when to claim any land around the colony. An "unclaim land" action is not necessary, I agree. For the "lost" lumber when clearing the forrest: Wouldn't it then be the solution to claim the land as soon as the pioneer clears the forr