On Sat, 27 Apr 2013 10:07:34 AM Michael Vehrs wrote:
As it turns out, all test failures can be fixed with the attached
one-liner. What next?
I need to see if (add one-liner, revert df63b36) still breaks the AI.
If it is ok, are you happy with the production system or is there more to
come?
On Sat, 27 Apr 2013 08:10:44 PM Michael T. Pope wrote:
I need to see if (add one-liner, revert df63b36) still breaks the AI.
The test is queued for tonight. However looking at it again, df63b36 has
three main parts:
1. unrelated serialization cleanup
2. updateProductionType moved up from
On 20.04.2013 17:16, Michael T. Pope wrote:
On Sat, 20 Apr 2013 02:33:43 PM Michael Vehrs wrote:
I don't see why the AI needs to know anything about production types
before the game has been fully initialized.
I doubt it does. I think the AI failure is just the downstream symptom
On 17.04.2013 12:21, Michael T. Pope wrote:
On Sun, 14 Apr 2013 04:15:09 PM Michael Vehrs wrote:
I have committed a preliminary solution. There will be room for
improvement, I expect.
Alas so. The AI performance regressed so something is/was still off.
I tried something a bit
On Sat, 20 Apr 2013 02:33:43 PM Michael Vehrs wrote:
I don't see why the AI needs to know anything about production types
before the game has been fully initialized.
I doubt it does. I think the AI failure is just the downstream symptom of
something more fundamental breaking, but I ran out of
On 14.04.2013 04:48, Michael T. Pope wrote:
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
I am
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
WTF. Well that is a new bug. Looks like the user connection handler
On 13.04.2013 12:59, Michael T. Pope wrote:
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
WTF.
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
I am having strife reproducing this. I tried a bunch of other
I have switched ColonyTile to the new production scheme. This change
introduces a slight semantic change. In the past, colony center tiles
had an explicit primary and secondary production, which were handled
slightly differently. Artificial tile improvements applied to the
primary but not to
On Mon, 11 Feb 2013 04:35:49 PM Michael Vehrs wrote:
I admit I did not explain that properly. Some time ago, there was an
improvement request, either on the tracker or the developer list, to
allow switching the production (specifically, the secondary production)
of the colony center tile from
On 12.02.2013 13:35, Michael T. Pope wrote:
On Mon, 11 Feb 2013 04:35:49 PM Michael Vehrs wrote:
I admit I did not explain that properly. Some time ago, there was an
improvement request, either on the tracker or the developer list, to
allow switching the production (specifically, the
On Sun, 10 Feb 2013 01:56:43 PM Michael Vehrs wrote:
I have committed a change that introduces a new generalized production
element, but does not yet make use of its new features. I tried to
preserve compatibility as far as possible. However, this might be a good
time to standardize all
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