On 13.04.2013 12:59, Michael T. Pope wrote: > On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote: > >> net.sf.freecol.common.networking.ServerAPI askExpecting >> WARNING: Received error response: server.alreadyStarted/ >> Sat Apr 13 07:49:34 GMT 2013 >> Thread ID: 12 >> > WTF. Well that is a new bug. Looks like the user connection handler can not > find a player in the game with the user name of the client. They should be > the > same when restoring, but I must have broken that. Try using the --name option > to set the name to "mpope" (unquoted) and see if that convinces it, or change > the "owner" property of the savedGame to your default player name. > > Cheers, > Mike Pope >
Using the name option helps. I think I have sorted out the main compatibility problem. At least units seem to be producing stuff. Regards Michael ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
