Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Rob Shortt
Gustavo Sverzut Barbieri wrote: Also, about your other email about freevo writing a new GUI toolkit, yes, we are doing that. But's not our fault and yes, I already searched for an alternative (when I started to write osd.drawstringframed*)... No toolkit is so flexible as we need... I agree, and I a

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Gustavo Sverzut Barbieri
Ok, But somethings like icons and background needs scaling anyway. See my other mail to Dischi... Also, about your other email about freevo writing a new GUI toolkit, yes, we are doing that. But's not our fault and yes, I already searched for an alternative (when I started to write osd.drawstrin

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Brian J. Murrell
On Mon, 2003-06-02 at 15:39, Gustavo Sverzut Barbieri wrote: > I'm totally agains auto-scale things and IMHO Pygame scaling sucks :) I don't think we are talking about "scaling", as much as having at least one widget per screen that basically gets whatever space is left after all of the others hav

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Brian J. Murrell
On Mon, 2003-06-02 at 11:30, Dirk Meyer wrote: > Idlebar -- there was a discussion about that on IRC some days ago. I > would like to make it possible to use the idle bar on _all_ skins. But > I don't want to design all skins with the free space for the idle bar, > maybe the user doesn't want the b

Re: [Freevo-devel] Idlebar (was: Dischi/Rob - TV question)

2003-06-03 Thread Gustavo Sverzut Barbieri
--- Dirk Meyer <[EMAIL PROTECTED]> escreveu: > Aubin Paul wrote: > > Wow... I didn't even think it was setup /THAT/ properly :) This is > > remarkably easier than editing the code. > > > > I can wait for Gustavo's thing, it's mainly a cosmetic issue, but > > because I made the info area 'thinner'