Gustavo Sverzut Barbieri wrote:
Also, about your other email about freevo writing a new GUI toolkit,
yes, we are doing that. But's not our fault and yes, I already searched
for an alternative (when I started to write osd.drawstringframed*)...
No toolkit is so flexible as we need...
I agree, and I a
Ok,
But somethings like icons and background needs scaling anyway.
See my other mail to Dischi...
Also, about your other email about freevo writing a new GUI toolkit,
yes, we are doing that. But's not our fault and yes, I already searched
for an alternative (when I started to write osd.drawstrin
On Mon, 2003-06-02 at 15:39, Gustavo Sverzut Barbieri wrote:
> I'm totally agains auto-scale things and IMHO Pygame scaling sucks :)
I don't think we are talking about "scaling", as much as having at least
one widget per screen that basically gets whatever space is left after
all of the others hav
On Mon, 2003-06-02 at 11:30, Dirk Meyer wrote:
> Idlebar -- there was a discussion about that on IRC some days ago. I
> would like to make it possible to use the idle bar on _all_ skins. But
> I don't want to design all skins with the free space for the idle bar,
> maybe the user doesn't want the b
--- Dirk Meyer <[EMAIL PROTECTED]> escreveu: > Aubin Paul wrote:
> > Wow... I didn't even think it was setup /THAT/ properly :) This is
> > remarkably easier than editing the code.
> >
> > I can wait for Gustavo's thing, it's mainly a cosmetic issue, but
> > because I made the info area 'thinner'